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*Some* people say they can get it to work by crippling their network connectivity (disable IPV6) but this is far from a universal or good fix.
I wouldn't hold my breath for a fix, get a refund under your local consumer protections and select something else to play while you wait.. if they fix comes you can always rebuy.
I got mp working fine with this, but tweaked :
import socket, sys
def ipv6_server(ip, port):
with socket.socket(socket.AF_INET6, socket.SOCK_STREAM) as server:
server.bind((ip, port))
server.listen(1)
print(f"Server listening on [{ip}]:{port}...")
conn, addr = server.accept()
print(f"Connected by {addr}")
conn.sendall(b"Welcome to the IPv6 server!")
conn.close()
def ipv6_client(ip, port):
with socket.socket(socket.AF_INET6, socket.SOCK_STREAM) as client:
client.connect((ip, port))
print(f"Connected to [{ip}]:{port}")
if len(sys.argv) != 4:
print("Usage: python script.py <mode> <ip> <port>")
else:
mode, ip, port = sys.argv[1], sys.argv[2], int(sys.argv[3])
ipv6_server(ip, port) if mode == "server" else ipv6_client(ip, port)
Shocking that the devs couldn't push this out as a couple kb patch.. I believe I suggested they do something similar weeks ago.