Knights of Honor II: Sovereign

Knights of Honor II: Sovereign

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Hammer-symbols
I am very new to this game.

Though this game has lots of good things going on with its in game menus, I am still very confused about some things; most of all: hammer symbols!

I get it, that they determine, how fast I can build something.
I do understand that there are buildings and improvements, that influence that, but...

What do they actually represent?
How many of them is the baseline?
Where can I LOOK THAT UP (my current buildpower that is)? - is there any hidden [sub]menu, I am overlooking???

I have no feeling for what or how much it means, when a building gives me "+15 hammers". It's a number w/o context for me, since I don't even know any baseline; let alone their real time factor.

How many hammers are a full minute?
Are multiple buildings able to be build at once, at the same speed, regardless of number [of parallel projects]? - are there regional differences?
Does my Population play into that? - and how?
Does speed of aging (royal family that is... do knights even age at all?), or any other game-setting, play into this speed?
Does having multiple improved logging camps grant me additional bonuses for building speed, kingdom-wide?

PS: are the yields of different resources (like food, etc.; I still dont get it, why hammers are not listed with those others) on a per minute basis??
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Showing 1-11 of 11 comments
Varainger Nov 20, 2024 @ 10:54am 
Move mouse over the population number in a province window.
The tooltip lists several parts and one is contruction power, the sum of the local production.

Some buidling upgrades grant realmwide bonuses, but most is local.

For every other question i give a general "no".
Last edited by Varainger; Nov 20, 2024 @ 10:58am
Praetorian_INTP Nov 20, 2024 @ 11:08am 
that's... kinda helpful for now...
(gotta have to start game to see, what I can do with this. Thank you)
Praetorian_INTP Nov 20, 2024 @ 11:15am 
from what I can tell, every province, regardless of population size, shows me 10 hammers, within that population menu hover over... is that correct ( for the start of a campaign) ?
Then... that means... what?... I have 10 per province, and no "hammers" that are nationwide?
Thus -- building multiple buildings at once, at different provinces, is the same speed, as only building one???
And building a lumber camp/whatever it is called -- really only ever influences that one single region? (that's highly disappointing, if true)
Praetorian_INTP Nov 20, 2024 @ 11:17am 
+ is it "per minute", or what? (so a 800 hammers building would take... 13.333 minutes to complete??? -- that cant be right . . . )
or what is it??
Varainger Nov 21, 2024 @ 10:01am 
Originally posted by Praetorian_INTP:
from what I can tell, every province, regardless of population size, shows me 10 hammers, within that population menu hover over... is that correct ( for the start of a campaign) ?

Probably. Never cared about it.

Then... that means... what?... I have 10 per province, and no "hammers" that are nationwide?

There are no nationwide hammers, apart from the ones you can get from the goods you get by building upgrades.

Thus -- building multiple buildings at once, at different provinces, is the same speed, as only building one???

Yup.
Makes sense, right ?
Why should a local building increase construction speed somewhere else ?.

And building a lumber camp/whatever it is called -- really only ever influences that one single region? (that's highly disappointing, if true)

Logging camps are nothing you build.
They are a province feature, randomly assigned on start.
Logging camps allow to build woodwork constructions.

Some buildings and their upgrades directly increase local construction.
The goods you get by these upgrades then can give kingdomwide increases.
It tells you in the tooltip if it's local or for the kingdom.

By the way, the tooltips can be made to stick when you right click your mouse when they show up. Then you can not only read thetooltips no matter what you do, but you can also move your mouse over some highlighted words to read these tooltips too.

Another hint, there is the Royal Library at bottom left (Open book icon) to find information about the game. In it is also a search box bottom left.
search box at the bottom left if you don't like structure
Last edited by Varainger; Nov 21, 2024 @ 10:19am
Varainger Nov 21, 2024 @ 10:06am 
Originally posted by Praetorian_INTP:
+ is it "per minute", or what? (so a 800 hammers building would take... 13.333 minutes to complete??? -- that cant be right . . . )
or what is it??

Noone ever asked this question. No idea.
There is no time-scaling in the game.
Last edited by Varainger; Nov 21, 2024 @ 10:07am
Varainger Nov 21, 2024 @ 10:48am 
PS:
The most relevant constructions/buildings for hammers are :
1) Woodwork - available with DeepForest/Logging Camp
2) Stoneworking - available with Marble/Quarry
Last edited by Varainger; Nov 21, 2024 @ 10:48am
Praetorian_INTP Nov 22, 2024 @ 4:54am 
Originally posted by Varainger:
PS:
The most relevant constructions/buildings for hammers are :
1) Woodwork - available with DeepForest/Logging Camp
2) Stoneworking - available with Marble/Quarry
... 3) horsebreeding (has an effect on hammers, also ! )

Originally posted by Varainger:
...
Thus -- building multiple buildings at once, at different provinces, is the same speed, as only building one???

Yup.
Makes sense, right ?
Why should a local building increase construction speed somewhere else ?.
...

Counterquestion: how can anything be build that requires a resource like wood, if the region you want to build it in, does not contain any such source?
If Woodworking has a positive effect on how quickly you can construct a new building (which makes sense), it shouldn't be a token unique to a region, but, if anything, have a local effect that fazes with distance.

Meanwhile, the resources you get access to in this game are available instantaneous, nationwide, it seems (are there even any resource numbers to it? -- it rather seems like a boolean value: you have it (yes) or you don't (no)) -- does that make any sense?
(And while we are at it: where would it make ANY sense, that population sizes do not factor into this? -- or the general development level of a region/realm!)

At the end of the day, this is a game, and there will be some things that the gamemechanics decide which are less then realistic, for the sake of rewarding gameplay and balance and internal "logic" (esp. for matters of progression).

I am new to this game, like I said, and other games would handle this particular issue much differently. Assuming, that something makes sense (to whom?!), and that I was thus asking silly questions is unwarranted.
Still: thank you, for your answers!

Btw.: if I lack a resourse like Iron in my entire realm -- is there a way to get access to it via trade, or from vassals??

Originally posted by Varainger:
... It tells you in the tooltip if it's local or for the kingdom.

By the way, the tooltips can be made to stick when you right click your mouse when they show up. Then you can not only read thetooltips no matter what you do, but you can also move your mouse over some highlighted words to read these tooltips too. ...

I know the thing about the sticky menus and highlights; it's one of the things I was thinking of, when I commended the games menus, at the very start. Other game developers should definitely take note from that!

But the tooltips telling me if something is local or kingdom wide, is only partially true.
SOMETIMES things are listed as distinctly regional benefits; but the hammers had no such clarification. -- which started my confusion.
Varainger Nov 22, 2024 @ 6:36am 
Originally posted by Praetorian_INTP:

Btw.: if I lack a resourse like Iron in my entire realm -- is there a way to get access to it via trade, or from vassals??

You can trade goods when you have a trader actively trading with a nation.
One of the action icons a trader has is called "Import Goods", click on that and you will see three empty slots, so you can trade three goods.

HInt: The AI in the unmodded game is rather slow building buildings/constructions, so usualy the player is much faster also creating goods and it often either ends a waiting game or the player simplyconquers aprovince iwth the necessary good......at the other end of the world, just like in KOH1. LOL

...But the tooltips telling me if something is local or kingdom wide, is only partially true.
SOMETIMES things are listed as distinctly regional benefits; but the hammers had no such clarification. -- which started my confusion.

The hammers in buildings as such are always local, hence no seperate info, but sometimes you get an upgrade or/and a good with that building which can have local or Kingdomwide effect and that is mentioned there in that seperate tootip of the good or upgrade.

You'll get used to the interface like everyone else, no worries.
Until then you will keep getting confused for a good while,i can guarantee you that,
It appears to me that nowadays Interface design gets about as much care in gamedevelopment as localisation, close to none.

Worse are Skills and Traditions tooltips and their info or lack thereof.
Now that is something i still struggle with.
Last edited by Varainger; Nov 22, 2024 @ 6:37am
Praetorian_INTP Nov 22, 2024 @ 7:19am 
Originally posted by Varainger:
Originally posted by Praetorian_INTP:

Btw.: if I lack a resourse like Iron in my entire realm -- is there a way to get access to it via trade, or from vassals??

You can trade goods when you have a trader actively trading with a nation.
One of the action icons a trader has is called "Import Goods", click on that and you will see three empty slots, so you can trade three goods.

HInt: The AI in the unmodded game is rather slow building buildings/constructions, so usualy the player is much faster also creating goods and it often either ends a waiting game or the player simplyconquers aprovince iwth the necessary good......at the other end of the world, just like in KOH1. LOL

Other side of the world?... seems like quite the big endeavor. (and difficult to hold on to).
Playing Englang, I rather see my fellow West Germanic "brothers" in Holland having the much needed Iron. (I am actually German in real live, not british)
Now, if only I could provoke a conflict with diplomats or spies (with Flanders, maybe?), so that Germany (whom Holland is a vassal to) doesn't mind me too much getting "involved".
Either that, or Gallicia/Compostella (/whatever it is called), north-west corner of spain . . . :D

Too bad, the scots have no iron, either... they would be my natural target for conquest . . . (they do still have many things that I don't, like marble I think)
Last edited by Praetorian_INTP; Nov 22, 2024 @ 8:23am
Varainger Nov 22, 2024 @ 10:11am 
Originally posted by Praetorian_INTP:

Other side of the world?...

Yeah as in playing England and having to conquer a province deep in Africa or such.
The magic behind KnightsOfHonor. ;)

Lieges seem to rarely mind when you attack one of their vassals,unless they have a very good/green relationshop.

Good luck with your iron and the pommes !
Last edited by Varainger; Nov 22, 2024 @ 10:11am
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