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The tooltip lists several parts and one is contruction power, the sum of the local production.
Some buidling upgrades grant realmwide bonuses, but most is local.
For every other question i give a general "no".
(gotta have to start game to see, what I can do with this. Thank you)
Then... that means... what?... I have 10 per province, and no "hammers" that are nationwide?
Thus -- building multiple buildings at once, at different provinces, is the same speed, as only building one???
And building a lumber camp/whatever it is called -- really only ever influences that one single region? (that's highly disappointing, if true)
or what is it??
Probably. Never cared about it.
There are no nationwide hammers, apart from the ones you can get from the goods you get by building upgrades.
Yup.
Makes sense, right ?
Why should a local building increase construction speed somewhere else ?.
Logging camps are nothing you build.
They are a province feature, randomly assigned on start.
Logging camps allow to build woodwork constructions.
Some buildings and their upgrades directly increase local construction.
The goods you get by these upgrades then can give kingdomwide increases.
It tells you in the tooltip if it's local or for the kingdom.
By the way, the tooltips can be made to stick when you right click your mouse when they show up. Then you can not only read thetooltips no matter what you do, but you can also move your mouse over some highlighted words to read these tooltips too.
Another hint, there is the Royal Library at bottom left (Open book icon) to find information about the game. In it is also a search box bottom left.
search box at the bottom left if you don't like structure
Noone ever asked this question. No idea.
There is no time-scaling in the game.
The most relevant constructions/buildings for hammers are :
1) Woodwork - available with DeepForest/Logging Camp
2) Stoneworking - available with Marble/Quarry
Counterquestion: how can anything be build that requires a resource like wood, if the region you want to build it in, does not contain any such source?
If Woodworking has a positive effect on how quickly you can construct a new building (which makes sense), it shouldn't be a token unique to a region, but, if anything, have a local effect that fazes with distance.
Meanwhile, the resources you get access to in this game are available instantaneous, nationwide, it seems (are there even any resource numbers to it? -- it rather seems like a boolean value: you have it (yes) or you don't (no)) -- does that make any sense?
(And while we are at it: where would it make ANY sense, that population sizes do not factor into this? -- or the general development level of a region/realm!)
At the end of the day, this is a game, and there will be some things that the gamemechanics decide which are less then realistic, for the sake of rewarding gameplay and balance and internal "logic" (esp. for matters of progression).
I am new to this game, like I said, and other games would handle this particular issue much differently. Assuming, that something makes sense (to whom?!), and that I was thus asking silly questions is unwarranted.
Still: thank you, for your answers!
Btw.: if I lack a resourse like Iron in my entire realm -- is there a way to get access to it via trade, or from vassals??
I know the thing about the sticky menus and highlights; it's one of the things I was thinking of, when I commended the games menus, at the very start. Other game developers should definitely take note from that!
But the tooltips telling me if something is local or kingdom wide, is only partially true.
SOMETIMES things are listed as distinctly regional benefits; but the hammers had no such clarification. -- which started my confusion.
You can trade goods when you have a trader actively trading with a nation.
One of the action icons a trader has is called "Import Goods", click on that and you will see three empty slots, so you can trade three goods.
HInt: The AI in the unmodded game is rather slow building buildings/constructions, so usualy the player is much faster also creating goods and it often either ends a waiting game or the player simplyconquers aprovince iwth the necessary good......at the other end of the world, just like in KOH1. LOL
The hammers in buildings as such are always local, hence no seperate info, but sometimes you get an upgrade or/and a good with that building which can have local or Kingdomwide effect and that is mentioned there in that seperate tootip of the good or upgrade.
You'll get used to the interface like everyone else, no worries.
Until then you will keep getting confused for a good while,i can guarantee you that,
It appears to me that nowadays Interface design gets about as much care in gamedevelopment as localisation, close to none.
Worse are Skills and Traditions tooltips and their info or lack thereof.
Now that is something i still struggle with.
Other side of the world?... seems like quite the big endeavor. (and difficult to hold on to).
Playing Englang, I rather see my fellow West Germanic "brothers" in Holland having the much needed Iron. (I am actually German in real live, not british)
Now, if only I could provoke a conflict with diplomats or spies (with Flanders, maybe?), so that Germany (whom Holland is a vassal to) doesn't mind me too much getting "involved".
Either that, or Gallicia/Compostella (/whatever it is called), north-west corner of spain . . . :D
Too bad, the scots have no iron, either... they would be my natural target for conquest . . . (they do still have many things that I don't, like marble I think)
Yeah as in playing England and having to conquer a province deep in Africa or such.
The magic behind KnightsOfHonor. ;)
Lieges seem to rarely mind when you attack one of their vassals,unless they have a very good/green relationshop.
Good luck with your iron and the pommes !