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Have you played KoH1?
Because in that game, it was huge.
Camp ambushes, sieging impenetrable castles, defending some backwater castle with the few archers that you could muster, river-crossing battles, etc.
Ofc, everyone, including me spends 90+% of their time on the strategic screen, and it is alright.
But the occasional tactical battle is what makes me awake, what makes me concentrare more on the world map after that.
Not to mention that a well-earned victory sometimes can bolster your confidance.
And a showdown against your friend here and there could be a lot of fun. :)
That there are no battles in multiplayer (not even just a skirmish mode to just fight a battle like in KoH1) is kinda sad. You have a part of the game thats just not available there, together with the fact that this isn't even mentioned on the games store page. So you have people finding out that there aren't any battles in mp after they bought the game. And some of my friends then would just argue: Why play this game if paradox does the grand campaign better than this?
All that makes it kinda hard to convince any of my friends to get the game and play multiplayer.
I think battles in multiplayer is perfectly viable for up to 4 players. Do the battles like in Total War where everyone gets into the battle and people can choose if they want to share their army or if they want to play as the AI or if they just want to watch. So every player is involved into the battle. And since battle frequency in this game can be quite high there could be something done like in AoW where every player has a limited amount of battles available to them. That way you could play battles but you have to think when you're doing it and if that is worth it.
At least having the option to play the occasional mp battle would be nice and I understand that for a fast game with randoms you may want it disabled. But currently you're just completely locked out of them.
as much as I love koh, it is a dry game after you play koh2. battle isn't as annoying though with the time limit and all. but everything else is always the same, predictable, and each resource is in the same spot.
No, resources are not always on the same spot, just the fishing ones (sames as coastal settlements i KoH2.)
You can end up with a map that has no cathedrals or universities (but usually there are 3-4 good spots for each at least.)
Besides this, the strategic gameplay in KoH1 was too simple for 2024 eyes, but in the release year it was one of the best 4x experience imo.
And the tactical battles was just better. Heck, even the AI was better in those, and you could not cheese a knight snipe that easily, the AI only charges with Knight Cavalry if it has no other troops left.
In KoH2 spear+archer defensive line is impenetrable, because they run back-and-forth until the archers slice them down.
In KoH1 if they started the charge, they was commited to it, and caused serious casulties if you were not utterly overpowered.
So I warmly encourage everyone to try out KoH1 (with the HD mod, nothing else needed, but you need that 1080p res), at least to understand what am I missing in the KoH2 tactical battles.
I've done many legendary sieges and siege defences in KoH1, and as I said, I'm not a Total War fan. Although I played lots of AoE2 and Starcraft in my childhood, so I like not too complicated, but interesting unit management. KoH1 is basically Stronghold (/Crusader) level I think.
Not to mention that the isometric graphics of the game ages pretty well imo.
A few years ago, when KoH2 was announced, I searched for my old KoH CD, installed a HD mod, and conquered the world with Wales just to ease my anxiety of waiting for KoH2. :)
you say you couldn't cheese combat, but you could. the marshal skill for fortification would cut down the enemy strength and you just finish it off. yea, tactical was better than koh2. but that's the only thing it has better.
I said *in the battle* it was actually harder to cheese than in KoH2.
Fortification lure is a strategic map tactic.
And I agree, as I said before, I like 4x games much more than RTS combat games, that's why I like KoH2 much more than KoH1.
But I think the second title should be better in every way than the first, thats why I ask for more improvements in the battles.
For examle Light Spearman has huge defence of 70, but perform pretty bad against peasants or kight swordsmen.
Also he is good when attacking cavalry himselfwith his tiny attack of 10
Light Cavalry has 20-30 attack and whoopish 200+ defence, but it doesn't seem that they are so uber when being attacked.
How does standing on hill or under trees help with def?
After Civilization 3,6 it is hard to understand.
Also what a point of tighten/widen rows (z,x,c on keyboard)?
I assume, it is mostly based on KoH1, with the difference of defence stat is highly inflated.
Anything I write here is a speculation, but here is everything I know:
- Attack stat is a % chance that one hit from the unit kills another unit.
So 10 atk against a 0 def squad is 10% chance that a single solder kills a single unit in 1 hit/arrow.
- In KoH1 Def was a % decrease in in that, and it was multiplicative, so 10 Atk vs 10 Def means 10% × (100-10)% = 9% kill rate.
In KoH2 I assum it is the same, however "tiered", which means that like for the first 10% 1 Def = 1%, but for the second 10% it's 2 Def = 1%, and so on. (Diminishing returns.)
- If a unit has a special attack, it has a different stat for it in the stat tooltip.
Spearmen, camels, some archers has a stat called "attack against cavalry". Notice that spears have a significant bonus there.
- For uphill, forest, etc, you can see an icon on your selected unit, which has a tooltip for the potential offensive and defensive bonuses. Idk if there is one for uphill, but being in forest is -Atk, -Def if I recall correctly.
Hope it helps.