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It really is something but it seems overlooked.
Maybe the devs aren't marketing it enough?
As to why it's not doing better and doesn't have many thousands of players on at any given time, essentially the game is what one might call a "poor mans" or "dollar store version" Crusader Kings with hints of Total War & Age of Empires. It takes concepts from those games and puts them together which is a great idea but in the end was perhaps not executed as well as it could have been.
Hopefully the lukewarm reception of KoH 2 won't discourage or dissuade the developers/publishers from working on a KoH 3, which if done right could take the series to the next level and put it on par with the big names in the historical strategy genre.
AI wastes time sieging castles, doesn't develop cities/goods properly, sends weak marshals to die in battles all the time, etc.
Multiplayer is plagued with disconnects, so the high-level players don't stick around since it's impossible to finish a game.
And the number of armies limited to your few marshals (or what ever they were called). Which is again unrealistic.
Your freedom to play is like artificially blocked with these mechanics.
Also, naturally I would be interested to start my first game in my real homeland, which is Finland. it is cut half in north-south direction because map ends, that sucks. And in addition the western half belonging to Sweden. Europa Universalis is more interesting to me, as I can also edit there other kingdoms/tribes.