Knights of Honor II: Sovereign

Knights of Honor II: Sovereign

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Trade potential
I am pretty sure that Knights of Honor had some kind of "trade potential" showing how many gold I can get if I trade with a kingdom. It would be shown on the global map.
Is there such a way to view trade potential on the global map in the KoH2:S ?
Laatst bewerkt door aljesco; 23 jul 2023 om 17:23
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1-11 van 11 reacties weergegeven
This is just a guess, but I think the profit from trade is determined by the following factors.

The number of state capitals in the partner country, the diplomatic relationship with the partner country, and of course the scale of trade.

Does anyone know the exact answer?
Laatst bewerkt door MiyabiSFG; 28 jul 2023 om 14:35
frujin  [ontwikkelaar] 28 jul 2023 om 23:55 
trade_level
{
text name
float upgrade_gold_cost
float commerce

float base_income = 5
float income_modifier
float royal_profit_mod = ( (is_king and 1.5) or 1 )
float relations_profit = (map_clamp(GetRelationship(src_kingdom, tgt_kingdom), 0, 1000, 0, 15))
float profit_from_navigation = (obj.cs_gold_per_coastal_where_trading * tgt_kingdom.coastal_realms_count)

float with_subordinated = (tgt_kingdom.subordinated * tgt_kingdom.is_orthodox * src_kingdom.ks_trade_income_with_subordinated_perc)
float with_constantople = (tgt_kingdom.is_constantinople_kingdom * src_kingdom.ks_trade_income_with_constantinople_perc)
float stat_mod = (1 + (cs_trade_income_perc + src_kingdom.ks_trade_income_perc + with_subordinated + with_constantople) / 100)
float profit = (ceil( (base_income + cs_base_trading_income + class_level + relations_profit + src_kingdom.kingdom.king_economy_ability) * stat_mod * income_modifier * royal_profit_mod + profit_from_navigation))

float foreign_profit = (profit * 0.1)
float base_chance = 20
float time_needed = 30
}

level_0 : trade_level
{
name = "Trade Not Started"
commerce = 0
profit = 0
income_modifier = 1
}
level_1 : trade_level
{
name = "Small Scale Trade"
commerce = 10
income_modifier = 1
}
level_2 : trade_level
{
name = "Medium Scale Trade"
upgrade_gold_cost = 100
commerce = 20
income_modifier = 1.5
}
level_3 : trade_level
{
name = "Large Scale Trade"
upgrade_gold_cost = 200
commerce = 40
income_modifier = 2
}
level_4 : trade_level
{
name = "Exclusive Trade"
upgrade_gold_cost = 300
commerce = 60
income_modifier = 2.5
}
level_5 : trade_level
{
name = "Imperial Trade"
upgrade_gold_cost = 500
commerce = 100
income_modifier = 3
}
}
great info lol:steamhappy:
Origineel geplaatst door Frujin:
trade_level
{
text name
float upgrade_gold_cost
float commerce

float base_income = 5
float income_modifier
float royal_profit_mod = ( (is_king and 1.5) or 1 )
float relations_profit = (map_clamp(GetRelationship(src_kingdom, tgt_kingdom), 0, 1000, 0, 15))
float profit_from_navigation = (obj.cs_gold_per_coastal_where_trading * tgt_kingdom.coastal_realms_count)

float with_subordinated = (tgt_kingdom.subordinated * tgt_kingdom.is_orthodox * src_kingdom.ks_trade_income_with_subordinated_perc)
float with_constantople = (tgt_kingdom.is_constantinople_kingdom * src_kingdom.ks_trade_income_with_constantinople_perc)
float stat_mod = (1 + (cs_trade_income_perc + src_kingdom.ks_trade_income_perc + with_subordinated + with_constantople) / 100)
float profit = (ceil( (base_income + cs_base_trading_income + class_level + relations_profit + src_kingdom.kingdom.king_economy_ability) * stat_mod * income_modifier * royal_profit_mod + profit_from_navigation))

float foreign_profit = (profit * 0.1)
float base_chance = 20
float time_needed = 30
.....


Looks nice,but...ahem.....and what does this translate to for us mere mortals ?
I can't identify anything new in there other than the very obvious.

I wondered about the same as the OP, but explained it to myself at the time,that all potential is the same in any case, with the result dependning on modifiers like skills and level of traders obviously, heavily on relations and the economy ability by the involved rulers/king(s).

So is there anything else to it ?

Regarding the question of the OP, it would still be handy to see a "potential trade result" tooltip before making a deal, as in KoH1.
Laatst bewerkt door Varainger; 29 jul 2023 om 2:03
frujin  [ontwikkelaar] 30 jul 2023 om 0:12 
Basically you are right. The most important is the relation with the other kingdom. The more "green" is the kingdom - the better. Only addition is the coastal town if your trader has navigation skill. The rest are "local" modifiers like trader level, base trade coming from traditions,, goods, etc. And finally there are multipliers, but they are also "local".

With well placed trade I've often seen incomes higher than 600g...
Origineel geplaatst door Frujin:
Basically you are right. The most important is the relation with the other kingdom. The more "green" is the kingdom - the better. Only addition is the coastal town if your trader has navigation skill. The rest are "local" modifiers like trader level, base trade coming from traditions,, goods, etc. And finally there are multipliers, but they are also "local".

With well placed trade I've often seen incomes higher than 600g...

Alright, thank youuuuuu.

Still kind of miss that map mode. Usually i just check for coastal provinces when with Navigation skill on my trader apart form the most important relations of couse.

I can't talk for others, but i did admittedly got used to not seeing a prediction of trade potential as in KoH 1, but it still took some time for me to adapt my expectation. ;) *hinthint*

Cheers
Laatst bewerkt door Varainger; 30 jul 2023 om 1:50
When sending a merchant to "trade with these fine people", you can actually see the initial trade revenue at least, which ceteris paribus should be an indicator of total achievable revenue.
Then again, the revenue is not the main criterion for choosing trade partners anyway, as I prefer to just send my usual two merchants (with courtesy) to the two allies I want to keep as such over the game.
Origineel geplaatst door Frujin:
Basically you are right. The most important is the relation with the other kingdom. The more "green" is the kingdom - the better. Only addition is the coastal town if your trader has navigation skill. The rest are "local" modifiers like trader level, base trade coming from traditions,, goods, etc. And finally there are multipliers, but they are also "local".

With well placed trade I've often seen incomes higher than 600g...

Do trade agreements with countries other than your main trading partner provide any benefits?
Laatst bewerkt door MiyabiSFG; 31 jul 2023 om 20:24
Origineel geplaatst door MiyabiSFG:
Origineel geplaatst door Frujin:
Basically you are right. The most important is the relation with the other kingdom. The more "green" is the kingdom - the better. Only addition is the coastal town if your trader has navigation skill. The rest are "local" modifiers like trader level, base trade coming from traditions,, goods, etc. And finally there are multipliers, but they are also "local".

With well placed trade I've often seen incomes higher than 600g...

Do trade agreements with countries other than your main trading partner provide any benefits?
Absolutely, you get more gold and chance for importing and exporting more food as well as ways to import other goods that your main partner may not have
Trade agreements (even when not used by one of your merchants)
- increase chances to gain trade centres
- grant a small income from passive trade when foreign merchants come to you
- count as a positive factor in emperor of the world votes
- bolster relations with the other kingdom
Origineel geplaatst door Iskar:
Trade agreements (even when not used by one of your merchants)
- increase chances to gain trade centres
- grant a small income from passive trade when foreign merchants come to you
- count as a positive factor in emperor of the world votes
- bolster relations with the other kingdom

Thanks!
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Geplaatst op: 23 jul 2023 om 17:02
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