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You don’t really need all 4 beliefs active. Only the best of them. At the start it’s the one that gives +10 books. +10% army strength is quite powerful too.
Not to mention the lack of the buildings.
So, we get back to my original point, we have an interesting and original take for a different religion play through but it doesn't really have enough going for it to actually be worth the bother.
And for what? Better book growth rate? Well, it gets originally cut down by being a pagan.
Combat bonuses of some beliefs? But you are forced to use Shamans who are worse commanders than Marshals so I doubt it even evens it out.
Other nations need clerics too. Usually 1-2 slots. Why don’t consider them wasted slots? In my pagan playthroughs I too use 2 shamans mid-to-late game. They can do all stuff clerics do AND lead full armies to assist marshals to 2x1 someone, pillage or kill rebels. Double worth.
About +10% manpower and other military boosts. This means that 2 of your best armies (marshals of course) will always be better than enemy’s 2 best armies. If you have equal levies, technology etc of course. So they’ll have to retreat or risk getting their knight killed etc.
Lack of buildings is whatever. Anyway it’s a good idea to capture someone’s university, rather than pouring tons of gold in building one yourself.
6 Marshals is overkill for any situation I have currently met though to be fair I only play hard currently so may be at the max level it is different? I usually don't go above 3.
And Shamans being the equals of Marshalls without upgrades is again made irrelevant by mid game.
I am basically saying that the mechanic is cool and interesting but not actually worth the bother except edge cases of "make your own fun" type of stuff where you willfully make your own life harder on purpose.
The way I see it, the book bonuses are cool but offset by the book gain debuff and lack of religion buildings.
The war buffs are cool but offset by the fact you are forced to use Shamans instead of Marshals.
What actual bonuses are there to offset the downsides?
as it is rn in my run, i only have left france, hungary, bohemia, germany and nottinghamshire as enemies. btw once my king died and had no son, making my nearly world-wide kingdom split up in like 15 new kingdoms and having 7 armies was so good to reconquer these scums. the first town i conquered with a university was allowed to keep it, so i can use their techs, every other christian and muslim building was destroyed.
- less books
- everyone hates you and won't be your ally or marry princesses to you
- can't make all buildings
- no special units like templar or roman infantry
- always get crusaded against
It's a neat thing having paganism, but in multiplayer no one ever wants them, just much worse than christianity