Knights of Honor II: Sovereign

Knights of Honor II: Sovereign

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ShadowFox 8 ENE 2023 a las 10:53 p. m.
3
Cheats/Console commands
For anyone that wants to cheat or manipulate their experience without the use of mods here are instructions for some of the in game console commands. I got these from fearless revolution in a chat about cheat engine tables originally posted by "serahah" I kept all their original information included for the sake of giving credit where it is due. Any questions I will do my best to answer


by serahah » Wed Dec 14, 2022 6:04 pm
Console commands

These commands will drastically change your gaming experience. You may not want to play the game after testing them.

Spoiler
right click on game s shortcut
Add --ForceEnableConsole parameter
"installpath\Knights of Honor II Sovereign\Sovereign.exe" --ForceEnableConsole

you may need to run the game as admin for console to work. or open the console after the game starts(in the menu before load/continue campaign)

once in game activate console via ~ key

commands:
cl - display current cheat level
cl high - set cheat level to high - use this first
gold [value] , set player kingdom gold
piety [value] , set player kingdom piety
books [value] , set player kingdom books
add_units [value] , Add units to selected army
kk - kill current king - players king
add_child - you guess it. It looks id adds just baby boys
co - Change opinion (name, amount). eg co nobility 10 - change nobility opinion to 10
del_opportunity - delete opportunity from selected character
add_challenge - add challenge to the player kingdom
new_rumor - Add new rumor from seleted character
new_rumors - Add new rumors from seleted character
add_units - Add units to selected army
ai - enable / disable all AI
kai - enabe / disable selected kingdom AI
tkai - enabe / disable tracing for selected kingdom AI
bai - enabe / disable battleview AI
rai - enabe / disable rebel AI
income_mul - set gold income multiplier - just for silver. example income_mul 2 will double current income
give_gold - give gold to selected kingdom
give_piety - give piety to selected kingdom
give_books - give books to selected kingdom
cc - change the class of the selected character
age - Make selected character grow up soon
prestige - add prestige to selected kingdom
fame - add fame to selected kingdom
fame - view selected kingdom's fame
max - level up selected character to maximum using all skills (1) or random skills (0)
...
cr religion name - change selected kindom religion. example: cr Catholic
crr - Change selected realm's religion
spawn_pop "number"- Spawn population in the selected realm. eg spawn_pop 20 - add 20 population to selected city
recall - Recall selected character to court
imprison - Imprison selected character in our kingdom
imprison - Imprison selected character in specified kingdom
unprison - Free the selected character from prison
kill_prisoners - Kill all prisoners in local player's kingdom
ao - Force action outcome
nce - new Cardinal-Elect from the selected kingdom
nc - new player-led crusade against selected kingdom
poc - set Player-Only Crusade leaders
build buildingname, Build a building / upgrade in selected castle)
apf - Add a province feature to selected realm. Eg apf Raisins - add raising to selected city/province
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ShadowFox 13 ENE 2023 a las 11:23 a. m. 
If anyone discovers more feel free to add them
Erinxh 15 ENE 2023 a las 3:35 a. m. 
add_opportunity [opportunity name] - Adds an opportunity for the selected character
kill - Kills the selected knight
conquer - Conquers the selected kingdom
upgrade [upgrade name] - Adds an upgrade in selected fief
Alexios07 15 ENE 2023 a las 9:24 a. m. 
Here's a few more commands:

fow 0 - remove Fog of War
spawn_pop X - Add X amount of pop to a selected town
sa - spawn army
sm - spawn mercenary
switch - switch to selected kingdom
sub X - Makes the selected kingdom a vassal/independent. If X is 1, the kingdom becomes a vassal. If X is 0, it becomes independent.
cal X - Makes the selected kingdom a caliphate. If X is 1, the kingdom becomes a caliphate. If X is 0, it becomes non-caliphate.
conquer_rest - conquers all kingdoms except the selected one
build name- Building name found in buildings.def, building gets constructed in selected town
build name castlename - Building gets built in specified province, example build CropFarming Rennes
upgrade name - upgrade name is found in upgrades.def, this command completes the upgrade

With cheat level set to high (cl 3)

Insert key - inserts a friendly knight with an army under the cursor, not in towns
delet key - deletes ANY selected army and knight on the map also your own , not in towns
win 0 win any selected sieges or battles
Última edición por Alexios07; 15 ENE 2023 a las 9:32 a. m.
Varainger 21 FEB 2023 a las 8:09 p. m. 
OPENING THE CONSOLE
On a german keyboard layout i have to press Ö to open the console.
The ~ key is not working for me.


SOME commands
provided above haven't worked for me or i might have used them incorrectly.

The one for vassalizing (sub x + selected realm) didn't work, though i vassalised some other country by accident. Couldn't replicate how.

Changing class of a character only worked when i entered the class names
(Marshal-Merchant-Diplomat-Cleric-Spy) with a capital letter at the front.
Última edición por Varainger; 21 FEB 2023 a las 10:16 p. m.
Günther 23 FEB 2023 a las 3:38 p. m. 
I still dont understand how too activate the console
riki_cappelletti 23 FEB 2023 a las 3:46 p. m. 
Publicado originalmente por kyle.niederbremer:
I still dont understand how too activate the console

Try to digit "ò" it works for me but you have to add --ForceEnableConsole parameter

if you use steam go to KoH2, proprieties and add it to the bottom space
Última edición por riki_cappelletti; 23 FEB 2023 a las 3:47 p. m.
Xherdos 24 FEB 2023 a las 12:39 a. m. 
Publicado originalmente por riki_cappelletti:
Publicado originalmente por kyle.niederbremer:
I still dont understand how too activate the console

Try to digit "ò" it works for me but you have to add --ForceEnableConsole parameter

if you use steam go to KoH2, proprieties and add it to the bottom space

thanks... never thought it was the Ö key for german keyboards...


I feel so stupid right now.
Günther 25 FEB 2023 a las 7:25 p. m. 
Publicado originalmente por riki_cappelletti:
Publicado originalmente por kyle.niederbremer:
I still dont understand how too activate the console

Try to digit "ò" it works for me but you have to add --ForceEnableConsole parameter

if you use steam go to KoH2, proprieties and add it to the bottom space
Thanks
Günther 25 FEB 2023 a las 7:25 p. m. 
Dose anyone know how this command works (apf - Add a province feature to selected realm. Eg apf Raisins - add raising to selected city/province) ?
Iskar 26 FEB 2023 a las 4:16 a. m. 
Raisins aren't a province feature, they are a resource. Viticulture (or whatever the technical name for the "vinyard" building feature is) would be.
Última edición por Iskar; 26 FEB 2023 a las 4:16 a. m.
Varainger 26 FEB 2023 a las 1:26 p. m. 
Publicado originalmente por kyle.niederbremer:
Dose anyone know how this command works (apf - Add a province feature to selected realm. Eg apf Raisins - add raising to selected city/province) ?

edit: Tested it after reading your post and apparently the cheat doesn'twork or not as one would expect. I managed to get "Vines" show up in he province window, but the new ressource didn't show up in the building window, so i couldn't build the according structure. even after restarting the whole game.

---
You have to write it as in provincefeatures.def, including any capital letters.
As mentioned by Iskar above, raisins are not province featres, but goods. So that is a mistake in the original post at the top. For "Vines" i got horses as well in the selected privince when writing the first letter in lower case.
Última edición por Varainger; 26 FEB 2023 a las 1:35 p. m.
Varainger 26 FEB 2023 a las 1:58 p. m. 
Publicado originalmente por ShadowFox:
You seem to have a better understanding of how these work, would you be interested in making a post or guide for using the console commands that is a little clearer for people?

As you can see in my edited post i'm sadly apparently no magician regarding this case.
I'm just guessing and test things. Not sure if that implies of having a better understanding, but thanks for the cookies.

After "Vines" not really doing it, i added "Vineyard" and while that made it show up in the build window and thus possible to buld the "Viticulture" structure, the vineyard didn't show up in the province on the map and while i could build the structure, the ressources weren't added aftwards. Apparently for missing on the map. *headscratching*
Out of ideas right now.

I rewrote the posts at the top for my personal use and testing them.
I already thought about posting my version, and i think i will at some point, but not my current one, as its still a bit of a mess.
Última edición por Varainger; 26 FEB 2023 a las 2:02 p. m.
Iskar 26 FEB 2023 a las 2:04 p. m. 
I am talking out of pure speculation here, but you probably need to add a corresponding minor settlement on the map where the income of the feature can be realised, i.e. you need a province feature "Vines" and a minor settlement "Vinyard" in combination. That of course means the province has to have a free settlement slot, i.e. not all minor settlements already filled. (You can recognise free settlement slots on the map by the tiny houses sitting on road crossings or at the end of roads.)
McBeer89 28 FEB 2023 a las 8:50 p. m. 
anyone find one for adding crown authortiy? or actually stability?
Última edición por McBeer89; 28 FEB 2023 a las 8:57 p. m.
TangSuijin 28 FEB 2023 a las 9:13 p. m. 
Publicado originalmente por McBeer89:
anyone find one for adding crown authortiy? or actually stability?
ca (int) - change crown authority

there is a guide in guides where people have been posting cheats. list is a bit messy but you can find most of it there i think
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