Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's no direct way to create a trade centre but you can increase your chances of a province becoming one by building the high commerce buildings.
But the province also needs to be in a somewhat central location, surrounded by other reasonably well developed provinces and it helps to have trade and good relations with your neighbours as well. The game doesn't explain how this is all calculated or the weighting. The province will likely need 3-4 villages and/or 3-4 coastal settlements. But I've also seen a food trading province become a trade centre if it has other features going for it as well.
If a town is seiged down for a long time or if a kingdom is at war and commerce is disrupted then the trade centre might move somewhere else.
A merchant character governing the right province will significantly increase your chances of creating a trade centre, if the other things mentioned are aligned as well.
There's no benefit to having more than one of each kingdom good, but there are province wide bonuses from building the special feature buildings.
The problem with the Royal Library is that there’s no way to read it while not playing. Paradox has an awesome Wiki that can be studied via website.
edit: i skill up my merchants with logistic whatever my game plans are. that is simply a MUST HAVE either for import potential, or enabling 2-3 merchants expand their trade into imperial level + some colony, filling your bath with coins . Seriously- they fund your expansionism militaristic operations, they are necessary for spies playtoys, for everything. just don't piss those you developed a trade with, since their yields are wastly dependandt on your relationships with them.
Stacking logistics with merchants and the logistics tradition with a trade partner you have expanded with is huge. Very good advice.
Finding a province you own that has the potential to generate 10+ goods for your merchant knight with the right skills to govern is the way to go.