Knights of Honor II: Sovereign

Knights of Honor II: Sovereign

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kongkim Dec 22, 2022 @ 4:03pm
Trade Center & Goods
Still learning the game and have a few questions.

How can i see were the Trade Center is? How do i use it? and how to i become it?

Are there any benefits in making more then one of the same type of goods?
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Showing 1-6 of 6 comments
Lateralus Dec 22, 2022 @ 4:21pm 
There's a an option on the mini map that will display the trade view. In this view you can see each trade centre that will have a special colour and highlight. You can also click on each trade centre and look at some of the money and commerce details.
There's no direct way to create a trade centre but you can increase your chances of a province becoming one by building the high commerce buildings.

But the province also needs to be in a somewhat central location, surrounded by other reasonably well developed provinces and it helps to have trade and good relations with your neighbours as well. The game doesn't explain how this is all calculated or the weighting. The province will likely need 3-4 villages and/or 3-4 coastal settlements. But I've also seen a food trading province become a trade centre if it has other features going for it as well.

If a town is seiged down for a long time or if a kingdom is at war and commerce is disrupted then the trade centre might move somewhere else.
A merchant character governing the right province will significantly increase your chances of creating a trade centre, if the other things mentioned are aligned as well.

There's no benefit to having more than one of each kingdom good, but there are province wide bonuses from building the special feature buildings.
Last edited by Lateralus; Dec 22, 2022 @ 4:40pm
chompers Dec 22, 2022 @ 4:58pm 
The information in the Royal Library about Trade Centers is SUPER detailed. There's pages of info, because the system is pretty complicated.
Lateralus Dec 22, 2022 @ 5:04pm 
Originally posted by Chompers:
The information in the Royal Library about Trade Centers is SUPER detailed. There's pages of info, because the system is pretty complicated.

The problem with the Royal Library is that there’s no way to read it while not playing. Paradox has an awesome Wiki that can be studied via website.
Last edited by Lateralus; Dec 22, 2022 @ 5:23pm
matlajs Dec 22, 2022 @ 5:16pm 
the province features producing a lot of goods- like flax field or lumber mill both producing 4-5 goods. with such 2 features AND a merchant skilled up with logistic skill( giving more commerce per good produced )+ some other features further enhancing that making a good potential either for food market- so lots of crop farms, villages for merchant guild, or coastals for trade port. And then wait and have aluck, because that is a largest factor.

edit: i skill up my merchants with logistic whatever my game plans are. that is simply a MUST HAVE either for import potential, or enabling 2-3 merchants expand their trade into imperial level + some colony, filling your bath with coins . Seriously- they fund your expansionism militaristic operations, they are necessary for spies playtoys, for everything. just don't piss those you developed a trade with, since their yields are wastly dependandt on your relationships with them.
Last edited by matlajs; Dec 22, 2022 @ 5:21pm
Jared Dec 23, 2022 @ 6:10am 
Originally posted by matlajs:
the province features producing a lot of goods- like flax field or lumber mill both producing 4-5 goods. with such 2 features AND a merchant skilled up with logistic skill( giving more commerce per good produced )+ some other features further enhancing that making a good potential either for food market- so lots of crop farms, villages for merchant guild, or coastals for trade port. And then wait and have aluck, because that is a largest factor.

edit: i skill up my merchants with logistic whatever my game plans are. that is simply a MUST HAVE either for import potential, or enabling 2-3 merchants expand their trade into imperial level + some colony, filling your bath with coins . Seriously- they fund your expansionism militaristic operations, they are necessary for spies playtoys, for everything. just don't piss those you developed a trade with, since their yields are wastly dependandt on your relationships with them.

Stacking logistics with merchants and the logistics tradition with a trade partner you have expanded with is huge. Very good advice.
Finding a province you own that has the potential to generate 10+ goods for your merchant knight with the right skills to govern is the way to go.
kongkim Dec 23, 2022 @ 7:59am 
Thx all. I won my game on trade :)
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Date Posted: Dec 22, 2022 @ 4:03pm
Posts: 6