Knights of Honor II: Sovereign

Knights of Honor II: Sovereign

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Gnep Dec 6, 2022 @ 2:08pm
Attacking for no reason. What a stupid thing to do. Do well and don't do bad.
It's just that every game you play, you sit in your castle and build and trade. And just on a timer you get attacked by a random neighbour. Simply because. Is that how games are made? Could you also include a timer for the next wave? Are we playing tower defense here? What the hell is a global strategy game attacking just because. I've checked dozens of times since release, around the same time an attack happens. Idiocy.
Originally posted by Thndslz:
Originally posted by Kukurutz:
The game has a grace period in which the AI won't attack the player. After that period is over, AI will get more aggressive and attack. Starting as a 1-province realm is a very challenging start and you have to be really quick to survive that.

I would recommend either starting with a bigger kingdom (3 or 4 provinces) or decreasing the difficulty to easy. Also, always make sure to have allies in war, especially at the beginning of the game.

Aka we didnt bother balancing the game so the AI will keep ♥♥♥♥♥♥♥♥ fullstacks like no tomorrow while demanding you wage a war that is certainly suicide or lose reputation with everyone that shares your beliefs either you like it or not. Got it. If you wanted to make a remake so bad why didnt you and your entire dev team sat your arses down and played the hell out of the first game so at very least you could do a real good copy of the original. Damn shame. Damn faqin shame.


EDIT:
Forgot to add that i got the game on EGS because a friend of mine also play there. So to everyone thats still thinks im talking out of my arse ill vent a bit.

Portugal, 1110 AD, any difficulty besides easy. Try it mfers. No ammount of manual combat wiping Almoravids fullstacks will solve anything. That if you manage to pass on all RNG checks before. Because no matter how small the attrition is you will suffer in the long run. Wiped 10 fullstacks on manual battles and it ammounted to nothing. Castille are on the map just to say "Im here" providing their useless backups or even worse backstabing you out of nowhere.

"But Thndslz if you are qqing so much about on how difficult Portugal 1110AD start is, why dont you start a new campaign as the Scotts or Englishmen or anything big?"

Simple, wanna get a grip on the game asap? To the grinder you must go. Its also a great way to see the glaring flaws of any game in action.

Expected a better answer from a dev.
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Showing 1-15 of 35 comments
Kukurutz  [developer] Dec 6, 2022 @ 2:11pm 
If you prefer a more relaxed game you can set the difficulty to easy. Using your diplomats to form defensive pacts and/or improve relations with your neighbours will also prevent other kingdoms from attacking you, at least for a time.
Gnep Dec 6, 2022 @ 2:13pm 
Originally posted by Kukurutz:
If you prefer a more relaxed game you can set the difficulty to easy. Using your diplomats to form defensive pacts and/or improve relations with your neighbours will also prevent other kingdoms from attacking you, at least for a time.
I don't need a more capable game, I'd like attacks without timers. And allies, instead of helping, join the attackers. How can one province with a barely recruited army defend against at least two armies if even after one siege all defenders die?
Kukurutz  [developer] Dec 6, 2022 @ 2:20pm 
The game has a grace period in which the AI won't attack the player. After that period is over, AI will get more aggressive and attack. Starting as a 1-province realm is a very challenging start and you have to be really quick to survive that.

I would recommend either starting with a bigger kingdom (3 or 4 provinces) or decreasing the difficulty to easy. Also, always make sure to have allies in war, especially at the beginning of the game.
Mr. Nobody Dec 6, 2022 @ 2:43pm 
Originally posted by Kukurutz:
The game has a grace period in which the AI won't attack the player. After that period is over, AI will get more aggressive and attack. Starting as a 1-province realm is a very challenging start and you have to be really quick to survive that.

I would recommend either starting with a bigger kingdom (3 or 4 provinces) or decreasing the difficulty to easy. Also, always make sure to have allies in war, especially at the beginning of the game.
or simple fix. Dont limit player armies by only 8 units and instead base it off the population of the actual army like every other RTS game. The battles dont even make sense so someone with manpower thats way higher than mine can be beaten simply because we'd have the same # of units and i may be able to out flank them but in reality, i wouldve been completely overwhelmed. I think you guys dropped the ball big time.
Last edited by Mr. Nobody; Dec 6, 2022 @ 2:44pm
Gnep Dec 6, 2022 @ 3:40pm 
Originally posted by Kukurutz:
The game has a grace period in which the AI won't attack the player. After that period is over, AI will get more aggressive and attack. Starting as a 1-province realm is a very challenging start and you have to be really quick to survive that.

I would recommend either starting with a bigger kingdom (3 or 4 provinces) or decreasing the difficulty to easy. Also, always make sure to have allies in war, especially at the beginning of the game.

In the first game, everything was done as intelligently as possible. You could get on the defensive in the fort, you could recruit armies depending on recruits rather than recruits 1 and 2. The latter is constantly in short supply. But with a shortage of mobilized, peasants come out full armies. Magic. Limit in a thousand, and you want the player to fight against two or three armies of 3000 soldiers? While fighting off one army, the player can't rebuild the damaged army and recruit new units, the computer player brings in a couple more full units. This is idiocy, not complexity.
And so the only style of play that is possible is constant warfare. Because even with huge amounts of money, the increase in recruits is so negligible that it makes no sense except to sit in a castle and piss yourself waiting for a fat neighbour with human meat.
And again. War for war's sake is idiotic.
Last edited by Gnep; Dec 6, 2022 @ 3:41pm
DoodleNoodle Dec 6, 2022 @ 11:17pm 
Originally posted by Gnep:
Originally posted by Kukurutz:
The game has a grace period in which the AI won't attack the player. After that period is over, AI will get more aggressive and attack. Starting as a 1-province realm is a very challenging start and you have to be really quick to survive that.

I would recommend either starting with a bigger kingdom (3 or 4 provinces) or decreasing the difficulty to easy. Also, always make sure to have allies in war, especially at the beginning of the game.

In the first game, everything was done as intelligently as possible. You could get on the defensive in the fort, you could recruit armies depending on recruits rather than recruits 1 and 2. The latter is constantly in short supply. But with a shortage of mobilized, peasants come out full armies. Magic. Limit in a thousand, and you want the player to fight against two or three armies of 3000 soldiers? While fighting off one army, the player can't rebuild the damaged army and recruit new units, the computer player brings in a couple more full units. This is idiocy, not complexity.
And so the only style of play that is possible is constant warfare. Because even with huge amounts of money, the increase in recruits is so negligible that it makes no sense except to sit in a castle and piss yourself waiting for a fat neighbour with human meat.
And again. War for war's sake is idiotic.
I agree, in KOH for example all you need was food/gold to replenish your units, now here you can't which really really slows you down in fighting off or putting on an offensive towards the enemy. I just "finished" a game as Ulster and playing for like 2 hours couldn't even take a province. Attacking was impossible as unless I just kept wasting time reloading, if anyone next to me had a Marshall king, it was game over. It also seemed that no matter what most nations, small ones had anywhere from 2-3 armies generally full of units, how I'm not sure but they do. recruit militia or peasants took like 3 people instead of 1 so i had to keep sitting there just to max out 1 army.
I also don't like how the answer to this is just play on easy because honestly I feel if the military aspect of the game was the same in some regards to KOH 1, everything would be much different. I'm not saying im a pro at KOH but I've played for many years and many hours on the hardest in KOH and I didn't have too much trouble really. Not sure why medium here is the new hard, im scared to find out how hard is in KOH 2. The money management I did great and I enjoyed, the religion aspect I was fine with, the book aspect, etc. All is fine for me but the military not a fan so far.
Nozdormuss Dec 7, 2022 @ 12:29am 
Originally posted by Kukurutz:
If you prefer a more relaxed game you can set the difficulty to easy. Using your diplomats to form defensive pacts and/or improve relations with your neighbours will also prevent other kingdoms from attacking you, at least for a time.

Sadly AI Spawn Doomstack with no penalty on economy or levys limit.
Machiavelli Dec 7, 2022 @ 12:33am 
Originally posted by Kukurutz:
The game has a grace period in which the AI won't attack the player. After that period is over, AI will get more aggressive and attack. Starting as a 1-province realm is a very challenging start and you have to be really quick to survive that.

I would recommend either starting with a bigger kingdom (3 or 4 provinces) or decreasing the difficulty to easy. Also, always make sure to have allies in war, especially at the beginning of the game.

Can you tell me what the difficulty setting actually changes?
Last edited by Machiavelli; Dec 7, 2022 @ 12:33am
Mr Chill Chill Dec 7, 2022 @ 12:47am 
I think we can combine troops, but could be wrong. If we can, that helps cut the need for recruits in half, depending on the losses. If we're not able to cut the need for recruits, mercenaries might be the way to go, albeit at a steep cost.

It sounds like playing as Ulster to try and take over the known medieval European world is harder than expected. If there wasn't a legitimate challenge, what would the purpose be? I read one review about how once established, its pretty much a steam roll, but so many are struggling to gain footing and that's a plus IMO.
tudyniuz Dec 7, 2022 @ 12:54am 
We'll just have to keep playing and see what happens. I've also started with Ulster, but I'm struggling. Munster and Leinster formed an alliance against me for no reason, England has joined them as well and it makes no sense to me that all of this is happening. I've had a diplomat since starting the game, but he's had no impact, he may have just delayed these wars. Enemy armies have a lot of man power, they have 2-3 knights with maximum level and full armies from the get-go, how can I even compete with that? It took me two hours to have a knight with full army, as that's how long it took to have all those slots available for recruitment.
Last edited by tudyniuz; Dec 7, 2022 @ 12:54am
emyeuvietnam Dec 7, 2022 @ 12:59am 
Originally posted by Kukurutz:
If you prefer a more relaxed game you can set the difficulty to easy. Using your diplomats to form defensive pacts and/or improve relations with your neighbours will also prevent other kingdoms from attacking you, at least for a time.
I'll translate this...
"Git gut you kazul"
Gnep Dec 7, 2022 @ 1:06am 
All needed to solve this problem is to normalise the AI's actions, giving them more logic in their actions, and to bring the hiring system up to scratch. So far it resembles TD in global strategy.
Otherwise the game is fine, as far as I can tell.
redwitch Dec 7, 2022 @ 1:14am 
Originally posted by emyeuvietnam:
Originally posted by Kukurutz:
If you prefer a more relaxed game you can set the difficulty to easy. Using your diplomats to form defensive pacts and/or improve relations with your neighbours will also prevent other kingdoms from attacking you, at least for a time.
I'll translate this...
"Git gut you kazul"

LOL, actually, I've been wondering that no one of the usual suspects hasn't brought that idiotic phrase yet
The author of this thread has indicated that this post answers the original topic.
Thndslz Dec 7, 2022 @ 1:14am 
Originally posted by Kukurutz:
The game has a grace period in which the AI won't attack the player. After that period is over, AI will get more aggressive and attack. Starting as a 1-province realm is a very challenging start and you have to be really quick to survive that.

I would recommend either starting with a bigger kingdom (3 or 4 provinces) or decreasing the difficulty to easy. Also, always make sure to have allies in war, especially at the beginning of the game.

Aka we didnt bother balancing the game so the AI will keep ♥♥♥♥♥♥♥♥ fullstacks like no tomorrow while demanding you wage a war that is certainly suicide or lose reputation with everyone that shares your beliefs either you like it or not. Got it. If you wanted to make a remake so bad why didnt you and your entire dev team sat your arses down and played the hell out of the first game so at very least you could do a real good copy of the original. Damn shame. Damn faqin shame.


EDIT:
Forgot to add that i got the game on EGS because a friend of mine also play there. So to everyone thats still thinks im talking out of my arse ill vent a bit.

Portugal, 1110 AD, any difficulty besides easy. Try it mfers. No ammount of manual combat wiping Almoravids fullstacks will solve anything. That if you manage to pass on all RNG checks before. Because no matter how small the attrition is you will suffer in the long run. Wiped 10 fullstacks on manual battles and it ammounted to nothing. Castille are on the map just to say "Im here" providing their useless backups or even worse backstabing you out of nowhere.

"But Thndslz if you are qqing so much about on how difficult Portugal 1110AD start is, why dont you start a new campaign as the Scotts or Englishmen or anything big?"

Simple, wanna get a grip on the game asap? To the grinder you must go. Its also a great way to see the glaring flaws of any game in action.

Expected a better answer from a dev.
Last edited by Thndslz; Dec 7, 2022 @ 5:42am
DoodleNoodle Dec 7, 2022 @ 5:55pm 
Originally posted by Mr Butters 99:
I think we can combine troops, but could be wrong. If we can, that helps cut the need for recruits in half, depending on the losses. If we're not able to cut the need for recruits, mercenaries might be the way to go, albeit at a steep cost.

It sounds like playing as Ulster to try and take over the known medieval European world is harder than expected. If there wasn't a legitimate challenge, what would the purpose be? I read one review about how once established, its pretty much a steam roll, but so many are struggling to gain footing and that's a plus IMO.
Well im not saying playing as Ulster and fighting England/Scotland, etc. I wouldn't disagree with you there but Im basically talking about fighting the other nations in Ireland which are either 1-2 provinces. What I was mainly saying with my example was I was having an incredibly difficult time fighting other kingdoms the same size as me as they seemed to be able to having more lot faster then I could.
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Date Posted: Dec 6, 2022 @ 2:08pm
Posts: 35