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I would recommend either starting with a bigger kingdom (3 or 4 provinces) or decreasing the difficulty to easy. Also, always make sure to have allies in war, especially at the beginning of the game.
In the first game, everything was done as intelligently as possible. You could get on the defensive in the fort, you could recruit armies depending on recruits rather than recruits 1 and 2. The latter is constantly in short supply. But with a shortage of mobilized, peasants come out full armies. Magic. Limit in a thousand, and you want the player to fight against two or three armies of 3000 soldiers? While fighting off one army, the player can't rebuild the damaged army and recruit new units, the computer player brings in a couple more full units. This is idiocy, not complexity.
And so the only style of play that is possible is constant warfare. Because even with huge amounts of money, the increase in recruits is so negligible that it makes no sense except to sit in a castle and piss yourself waiting for a fat neighbour with human meat.
And again. War for war's sake is idiotic.
I also don't like how the answer to this is just play on easy because honestly I feel if the military aspect of the game was the same in some regards to KOH 1, everything would be much different. I'm not saying im a pro at KOH but I've played for many years and many hours on the hardest in KOH and I didn't have too much trouble really. Not sure why medium here is the new hard, im scared to find out how hard is in KOH 2. The money management I did great and I enjoyed, the religion aspect I was fine with, the book aspect, etc. All is fine for me but the military not a fan so far.
Sadly AI Spawn Doomstack with no penalty on economy or levys limit.
Can you tell me what the difficulty setting actually changes?
It sounds like playing as Ulster to try and take over the known medieval European world is harder than expected. If there wasn't a legitimate challenge, what would the purpose be? I read one review about how once established, its pretty much a steam roll, but so many are struggling to gain footing and that's a plus IMO.
"Git gut you kazul"
Otherwise the game is fine, as far as I can tell.
LOL, actually, I've been wondering that no one of the usual suspects hasn't brought that idiotic phrase yet
Aka we didnt bother balancing the game so the AI will keep ♥♥♥♥♥♥♥♥ fullstacks like no tomorrow while demanding you wage a war that is certainly suicide or lose reputation with everyone that shares your beliefs either you like it or not. Got it. If you wanted to make a remake so bad why didnt you and your entire dev team sat your arses down and played the hell out of the first game so at very least you could do a real good copy of the original. Damn shame. Damn faqin shame.
EDIT:
Forgot to add that i got the game on EGS because a friend of mine also play there. So to everyone thats still thinks im talking out of my arse ill vent a bit.
Portugal, 1110 AD, any difficulty besides easy. Try it mfers. No ammount of manual combat wiping Almoravids fullstacks will solve anything. That if you manage to pass on all RNG checks before. Because no matter how small the attrition is you will suffer in the long run. Wiped 10 fullstacks on manual battles and it ammounted to nothing. Castille are on the map just to say "Im here" providing their useless backups or even worse backstabing you out of nowhere.
"But Thndslz if you are qqing so much about on how difficult Portugal 1110AD start is, why dont you start a new campaign as the Scotts or Englishmen or anything big?"
Simple, wanna get a grip on the game asap? To the grinder you must go. Its also a great way to see the glaring flaws of any game in action.
Expected a better answer from a dev.