Knights of Honor II: Sovereign

Knights of Honor II: Sovereign

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Mods and steam workshop
Will this game have the steam workshop feature? Mods are very important for games, as they might really increase their lifespan. Look at mount and blade warband for example. A ten year old game with an active playerbase, mainly because of the mod.

There is multiple questions I would like to ask the developers:

1. Will the game be easily moddable?

2. Will there be a steam workshop? If not, will there at lease be sites where we download
files to modify our games (outside of steam workshops) or an official non steam workshop?

3. Will achievements be affected by mods, like crusader kings?

4. To what extent will the game be moddable?
Last edited by Desert_Dweller; Dec 6, 2022 @ 8:06am
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Showing 16-20 of 20 comments
Mr Chill Chill Dec 20, 2022 @ 2:23am 
Originally posted by Iskar:
The Byzantine Empire has no need of the Papacy.

After the latest demand of the pope to send them 100K to support their latest silly crusade, I'm ready for Byzantine to send more priests to "spread the word" to my Uppland, Empire of the North. The Papal states have lands everywhere it seems, including in Africa. I imagine I'm paying for it.
whitewolfmxc Dec 24, 2022 @ 4:02am 
seriously some friends of mine wont even consider buying this game without steam workshop support for mods lol
Basilisk Dec 26, 2022 @ 5:38am 
Originally posted by whitewolfmxc:
seriously some friends of mine wont even consider buying this game without steam workshop support for mods lol

I fully, fully, FULLY agree and understand!!

Mod 1 - 'Max number of buildings' mod needed:
Like CK3, KOH2 has a limit on buildings you can build, luckily with a CK3-mod this bug has been fixed. Yes!! i think of this as a serious bug.

All those cool buildings and you can't build them all.... what the hell???

Mod 2 - 'Max number of knights' mod needed:
Did you all notice that there is a maximum of 8 knight slots, however you can choose 5 types of knights.

So why not 10 or 15 knight slots???
the Baron Dec 26, 2022 @ 6:35am 
Originally posted by Timo:

"Like CK3, KOH2 has a limit on buildings you can build, luckily with a CK3-mod this bug has been fixed. Yes!! i think of this as a serious bug."

A bug? lol. No. In fact the building mechanic in KoH2 is one of the best I ever see in a game of this genre,

"So why not 10 or 15 knight slots???"

- To prevent any kingdom to become OP.
- To force the player to make hard decisions with the limited resources.
Nova Dawn Dec 27, 2022 @ 8:23am 
I hope they add Stream modding and more starting options . The more control the player has to set the game up to there still of play the more popular the game will be . Then if you like playing the core game you can no one has to use them . No two people would create the same game and few play the game the same way . I like a lot of the features of this game , but would like more options . A lot of my game library have Stream modding and seem to have a large following the ones that don't seem not as popular in general . What ever the Dev's game strategy is everyone going to play theirs .
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Date Posted: Dec 6, 2022 @ 5:54am
Posts: 20