Knights of Honor II: Sovereign

Knights of Honor II: Sovereign

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Dannicus Dec 7, 2022 @ 7:01am
How to protect kingdoms culture?
Playing on very hard. The culture in my kingdom keeps changing although my cleric is doing the culture thing since I started the campaign. I also invested in him, but still all of my 3 provinces changed their culture.

Is this the work of an enemy spy maybe? Sometimes my spy gives me an option to do a witch hunt but every time I got that option I don't have the money for it and after I have enough money the option is no longer available. Can someone give me some tips on what to do because now I have all the time rebellions and my kingdom is currently very vulnerable because of it, I payed so much to the cleric and no effect at all.
Originally posted by Ethereum:
Witch Hunt has nothing to do with culture, Witch hunts usually hunt for enemy spies, if any, that are hiding in your country. If there are no foreign spies in your country, the money spend on the Witch hunt is wasted.
Also, spies cant change culture.

Your culture keeps changing because of enemy/foreign clerics , these foreign clerics have missions that can change cultures/religions in your provinces.
Another reason is that your culture rating is lower than that of the ones changing your culture, the game has a max ceiling of 1000 points for both culture and influence.
So, if your culture rating is say 100 but enemy is higher than yours, then he will get bonuses to changing yours.
Also, if your stability is low, or your pops are unhappy or revolting, then that too helps foreign agents in spreading their culture in your provinces and inciting rebellions.

To make sure your culture don't change, just keep your culture points higher than that of those countries who may border you or whose culture keeps popping up in your provinces.
You can send your cleric on a mission to increase culture, however this is a long and slow method of doing that.
The fastest way to increase culture is through upgrading Knight perks and Kingdom traditions.
Writing Tradition gives you instant 100 culture points, and Learning and Courtesy are also good.
Sometimes, you may have little control in controlling culture, say you are a single province Kingdom surrounded by a large Kingdom with multiple provinces, then obliviously the cultural power of that kingdom will seep in your province.

So, the fastest way to increase culture points is by upgrading your best knight, aka the King to traditions like Writing, Learning and courtesy, after that you may pursue to build and upgrade more Church buildings in your Kingdom as they too give Culture benefits.

My game is not hard Difficulty, however both my Culture and Influence are maxed at 1000 points, so I never get any messages regarding any culture change, however, messages regarding culture changes in my neighbours due to my high culture always keep popping up.
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Ethereum Dec 13, 2022 @ 10:26pm 
Witch Hunt has nothing to do with culture, Witch hunts usually hunt for enemy spies, if any, that are hiding in your country. If there are no foreign spies in your country, the money spend on the Witch hunt is wasted.
Also, spies cant change culture.

Your culture keeps changing because of enemy/foreign clerics , these foreign clerics have missions that can change cultures/religions in your provinces.
Another reason is that your culture rating is lower than that of the ones changing your culture, the game has a max ceiling of 1000 points for both culture and influence.
So, if your culture rating is say 100 but enemy is higher than yours, then he will get bonuses to changing yours.
Also, if your stability is low, or your pops are unhappy or revolting, then that too helps foreign agents in spreading their culture in your provinces and inciting rebellions.

To make sure your culture don't change, just keep your culture points higher than that of those countries who may border you or whose culture keeps popping up in your provinces.
You can send your cleric on a mission to increase culture, however this is a long and slow method of doing that.
The fastest way to increase culture is through upgrading Knight perks and Kingdom traditions.
Writing Tradition gives you instant 100 culture points, and Learning and Courtesy are also good.
Sometimes, you may have little control in controlling culture, say you are a single province Kingdom surrounded by a large Kingdom with multiple provinces, then obliviously the cultural power of that kingdom will seep in your province.

So, the fastest way to increase culture points is by upgrading your best knight, aka the King to traditions like Writing, Learning and courtesy, after that you may pursue to build and upgrade more Church buildings in your Kingdom as they too give Culture benefits.

My game is not hard Difficulty, however both my Culture and Influence are maxed at 1000 points, so I never get any messages regarding any culture change, however, messages regarding culture changes in my neighbours due to my high culture always keep popping up.
DaedalusPL Dec 27, 2022 @ 10:34am 
Originally posted by Ethereum:
Witch Hunt has nothing to do with culture, Witch hunts usually hunt for enemy spies, if any, that are hiding in your country. If there are no foreign spies in your country, the money spend on the Witch hunt is wasted.
Also, spies cant change culture.

Your culture keeps changing because of enemy/foreign clerics , these foreign clerics have missions that can change cultures/religions in your provinces.
Another reason is that your culture rating is lower than that of the ones changing your culture, the game has a max ceiling of 1000 points for both culture and influence.
So, if your culture rating is say 100 but enemy is higher than yours, then he will get bonuses to changing yours.
Also, if your stability is low, or your pops are unhappy or revolting, then that too helps foreign agents in spreading their culture in your provinces and inciting rebellions.

To make sure your culture don't change, just keep your culture points higher than that of those countries who may border you or whose culture keeps popping up in your provinces.
You can send your cleric on a mission to increase culture, however this is a long and slow method of doing that.
The fastest way to increase culture is through upgrading Knight perks and Kingdom traditions.
Writing Tradition gives you instant 100 culture points, and Learning and Courtesy are also good.
Sometimes, you may have little control in controlling culture, say you are a single province Kingdom surrounded by a large Kingdom with multiple provinces, then obliviously the cultural power of that kingdom will seep in your province.

So, the fastest way to increase culture points is by upgrading your best knight, aka the King to traditions like Writing, Learning and courtesy, after that you may pursue to build and upgrade more Church buildings in your Kingdom as they too give Culture benefits.

My game is not hard Difficulty, however both my Culture and Influence are maxed at 1000 points, so I never get any messages regarding any culture change, however, messages regarding culture changes in my neighbours due to my high culture always keep popping up.

How do you know your culture value?
menkin1987 Dec 27, 2022 @ 8:30pm 
The same problem. Started as Brandenburg, a German vassal. In all cities, a different culture is German, Danish, Polish. Vassal receives a debuff to culture, who figured it out, tell me?
TangSuijin Dec 28, 2022 @ 12:11am 
Originally posted by DaedalusPL:
Originally posted by Ethereum:
Witch Hunt has nothing to do with culture, Witch hunts usually hunt for enemy spies, if any, that are hiding in your country. If there are no foreign spies in your country, the money spend on the Witch hunt is wasted.
Also, spies cant change culture.

Your culture keeps changing because of enemy/foreign clerics , these foreign clerics have missions that can change cultures/religions in your provinces.
Another reason is that your culture rating is lower than that of the ones changing your culture, the game has a max ceiling of 1000 points for both culture and influence.
So, if your culture rating is say 100 but enemy is higher than yours, then he will get bonuses to changing yours.
Also, if your stability is low, or your pops are unhappy or revolting, then that too helps foreign agents in spreading their culture in your provinces and inciting rebellions.

To make sure your culture don't change, just keep your culture points higher than that of those countries who may border you or whose culture keeps popping up in your provinces.
You can send your cleric on a mission to increase culture, however this is a long and slow method of doing that.
The fastest way to increase culture is through upgrading Knight perks and Kingdom traditions.
Writing Tradition gives you instant 100 culture points, and Learning and Courtesy are also good.
Sometimes, you may have little control in controlling culture, say you are a single province Kingdom surrounded by a large Kingdom with multiple provinces, then obliviously the cultural power of that kingdom will seep in your province.

So, the fastest way to increase culture points is by upgrading your best knight, aka the King to traditions like Writing, Learning and courtesy, after that you may pursue to build and upgrade more Church buildings in your Kingdom as they too give Culture benefits.

My game is not hard Difficulty, however both my Culture and Influence are maxed at 1000 points, so I never get any messages regarding any culture change, however, messages regarding culture changes in my neighbours due to my high culture always keep popping up.

How do you know your culture value?
In the culture and religion tab you can see the value of culture power and kingdom influence
ShadowFox Dec 28, 2022 @ 7:11am 
Max out books and faith and you get a HUGE boost to culture. If you stack that with a lvl 15 cleric boosting culture by 20% you should never have any issue keeping your people loyal and your own culture :)
Coach Feb 15, 2023 @ 12:29am 
I really hate this whole culture influence design system.. It forces the player to invest heavily in specific traditions that protects them against foreign culture.. thereby limiting our freedom to use other fun, military oriented battle traditions.. I really dont like this limiting design choice.

In real life this makes absolutely no sense either.. The Republic of Venice was a major financial and maritime power during the Middle Ages and Renaissance yet it was very small compared to its neighbor.
Iskar Feb 15, 2023 @ 3:16am 
It's really not a problem. Two clerics, a cathedral or two and some of the skills give culture influence as well. One doesn't need to spam culture traditions. In my games I could comfortably have at least 4 militarily relevant traditions (inf, archers, logistics and strategy mostly).
ShadowFox Feb 15, 2023 @ 10:04pm 
Originally posted by Coach:
I really hate this whole culture influence design system.. It forces the player to invest heavily in specific traditions that protects them against foreign culture.. thereby limiting our freedom to use other fun, military oriented battle traditions.. I really dont like this limiting design choice.

In real life this makes absolutely no sense either.. The Republic of Venice was a major financial and maritime power during the Middle Ages and Renaissance yet it was very small compared to its neighbor.
I don't choose any culture boosting traditions and don't have a problem, but I always have lots of faith and books so maybe thats it
DNLH Feb 15, 2023 @ 11:57pm 
The Culture Power and Influence are capped, so the relevant Traditions help you reach it faster, but aren't mandatory to keep once you have all the necessary buildings in governed provinces and skills on the Council. Funnily enough, best way to counter Papacy influence for me when playing Genoa was to get my Cleric elected Pope, only after that I was able to start flipping my core territories back to my culture.
Originally posted by Coach:
I really hate this whole culture influence design system.. It forces the player to invest heavily in specific traditions that protects them against foreign culture.. thereby limiting our freedom to use other fun, military oriented battle traditions.. I really don't like this limiting design choice.

In real life this makes absolutely no sense either.. The Republic of Venice was a major financial and maritime power during the Middle Ages and Renaissance yet it was very small compared to its neighbor.

Don't spam culture traditions, that is bad advice. Some of them have other benefits like Medicine. I'll usually pick one economic/culture tradition out of the top 3 and the other 2 military.

This actually is very realistic. It forces the player to consider churches and cathedrals which were obviously hugely important buildings in the middle ages. It also creates the conditions of strife along cultural and religious borders without this mechanic the Iberian gameplay, for example, wouldn't be nearly as historic as it is. I also enjoy the challenge of playing kingdoms like Bohemia. Since the AI isn't the best per say, these mechanics make it far more challenging especially with smaller kingdom starts but also for making playing as bigger kingdoms not such a cake walk like KOH1 is.

In general I find it funny when people complain about challenging aspects of the game that force you to make thoughtful decisions because I remember when KOH1 came out and how furious the player community was that the AI was completely inept and the game was too easy.
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