Knights of Honor II: Sovereign

Knights of Honor II: Sovereign

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ŦɭยŦŦ Nov 25, 2022 @ 6:29pm
No RTS battles in co-op?
Is there really no RTS battles in co-op campaign with a friend? I think that decision has killed it for me if its true might have to pass now I was so looking forward to this and its real time approach to things
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Showing 1-10 of 10 comments
Lighthope Nov 26, 2022 @ 6:39pm 
There wasn't RTS battles in multiplayer in the original, iirc. I never played MP.
TangSuijin Nov 27, 2022 @ 12:33am 
Originally posted by Lighthope:
There wasn't RTS battles in multiplayer in the original, iirc. I never played MP.
koh1 had a tactical battle only multiplayer. 1v1 and was mostly LAN based.
cmeier Nov 27, 2022 @ 11:38am 
Originally posted by 🅵🅻🆄🅵🅵🆈:
Is there really no RTS battles in co-op campaign with a friend? I think that decision has killed it for me if its true might have to pass now I was so looking forward to this and its real time approach to things
Imagine being at war then wanting to fight a RTS battle, either 1 of 2 things can happen. The game pauses for everyone while you finish your battle, or the game stays running and you end up getting your stuff burned or lose a castle. Not fun.
ŦɭยŦŦ Nov 27, 2022 @ 11:57am 
Originally posted by cmeier:
Originally posted by 🅵🅻🆄🅵🅵🆈:
Is there really no RTS battles in co-op campaign with a friend? I think that decision has killed it for me if its true might have to pass now I was so looking forward to this and its real time approach to things
Imagine being at war then wanting to fight a RTS battle, either 1 of 2 things can happen. The game pauses for everyone while you finish your battle, or the game stays running and you end up getting your stuff burned or lose a castle. Not fun.

there would be ways around it im sure like when you are in battle dont let people attack to you are back out in the open map. or have play testers work out the average time for a battle and make seige rates and attrition slow down for that time, i dont know im not a developer but having them drop RTS battles just seems lazy and not wanted to push the boat out and do something other games are not
^7ja^1co Nov 27, 2022 @ 12:21pm 
I suppose someone will create a mod so you don't have to worry. Its a stupid idea as it would make games extremely loooong. If they haven't curbed the stupidity of non stop rebels and your provinces rebelling en masse its just now...especially if there are more than 2 players, they go into battle what will happen with the other players? if world continues the the players in battle will lose as they won't be aware of whats going on in the main map. If other players have to wait games will last weeks/months.
Archive Hunter Nov 5, 2023 @ 6:28pm 
My friend and I loved KoH2 but quit precisely because of the lack of this feature. Arguments that it is not technically or logically possible have been proven wrong by the Total War series, among others. Arguments that it would create excessive wait times or not be fun would be proven wrong by simply allowing the host to toggle RTS battles off.
Hanzo Nov 5, 2023 @ 11:45pm 
Originally posted by Archive Hunter:
My friend and I loved KoH2 but quit precisely because of the lack of this feature. Arguments that it is not technically or logically possible have been proven wrong by the Total War series, among others. Arguments that it would create excessive wait times or not be fun would be proven wrong by simply allowing the host to toggle RTS battles off.
I think RTS battles here are just lacking. If in first game I always was using this in the beginning to gain as much advantages as I could. But here? Nah, I don't like them unfortunately. I'm not sure, maybe it's just bad UX/UI
DNLH Nov 6, 2023 @ 1:12am 
https://steamcommunity.com/app/736820/discussions/0/3716062344545471243/#c3716062344551521223

Here's the dev doing the math for you and stating their other reasons. Nothing's been proven wrong by anything done in completely different game on completely different engine. Now you can argue that Sovereign could be coded better or something, but as far as this game right now goes, I'll take the word of people who actually worked on it and tested its limits, rather than what one 'feels' should be possible.
palindrome8 Aug 2, 2024 @ 9:34pm 
Originally posted by cmeier:
Originally posted by 🅵🅻🆄🅵🅵🆈:
Is there really no RTS battles in co-op campaign with a friend? I think that decision has killed it for me if its true might have to pass now I was so looking forward to this and its real time approach to things
Imagine being at war then wanting to fight a RTS battle, either 1 of 2 things can happen. The game pauses for everyone while you finish your battle, or the game stays running and you end up getting your stuff burned or lose a castle. Not fun.

Have you never played a Total War game? The tactical battles would be co-op. You give another player control of some of your units and they fight alongside you. Or they could simply spectate. And yes the campaign map would be paused for the duration.
ShadowFox Aug 7, 2024 @ 9:47am 
Originally posted by palindrome8:
Originally posted by cmeier:
Imagine being at war then wanting to fight a RTS battle, either 1 of 2 things can happen. The game pauses for everyone while you finish your battle, or the game stays running and you end up getting your stuff burned or lose a castle. Not fun.

Have you never played a Total War game? The tactical battles would be co-op. You give another player control of some of your units and they fight alongside you. Or they could simply spectate. And yes the campaign map would be paused for the duration.
Good lord that would be extremely tiresome in an 8 player game. I do not want to be fighting a battle every 20 seconds rather than ruling my kingdom
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