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there would be ways around it im sure like when you are in battle dont let people attack to you are back out in the open map. or have play testers work out the average time for a battle and make seige rates and attrition slow down for that time, i dont know im not a developer but having them drop RTS battles just seems lazy and not wanted to push the boat out and do something other games are not
Here's the dev doing the math for you and stating their other reasons. Nothing's been proven wrong by anything done in completely different game on completely different engine. Now you can argue that Sovereign could be coded better or something, but as far as this game right now goes, I'll take the word of people who actually worked on it and tested its limits, rather than what one 'feels' should be possible.
Have you never played a Total War game? The tactical battles would be co-op. You give another player control of some of your units and they fight alongside you. Or they could simply spectate. And yes the campaign map would be paused for the duration.