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In the main game, you can't go "back to map" from the main map, even though you can win it.
In other words, it might be possible to set up something similar with a non-main map? No sure how, though.
Alternatively, you could set up the main map to change and block all level entrances when a specific level is won or transformed, or when some gate is opened.
(You'd need another, preventive condition for everything to go back to normal once the player has done what you wanted them to do, though.)
The player would still have access to the level they were just in, but nothing else. Actually, if "level is auto" works in maps, they wouldn't even have access to that level.
EDIT: You have made me realize that making a rule exist by having a gate and paths be text pieces can delete paths, blocking CURSOR, so your alternative way is an actual way to lock someone on a world, just it wasn't my original way of thinking. Still, Thank you a lot for the solution!
You can get around this by having sub-maps transform and those transformations trigger things on the main-map that lock you into pathways to different sub-maps.
ie.
SQUARE NOT WITHOUT FISH IS STOP
but there's no fish on the map until you transform a sub-level via "LEVEL IS FISH". etc.