Baba Is You

Baba Is You

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Unleavable World
I'm trying to find out how to make an inescapable world/level, what I mean is a world/level where a player can't just "Return to map" and boom, their out; I want to force players so that, when they enter the world, they must finish/do something to leave.

Please Tell me if it's impossible or if there is a way, and if there is, how?
Originally posted by Perseus:
There is at least one way.
In the main game, you can't go "back to map" from the main map, even though you can win it.
In other words, it might be possible to set up something similar with a non-main map? No sure how, though.

Alternatively, you could set up the main map to change and block all level entrances when a specific level is won or transformed, or when some gate is opened.
(You'd need another, preventive condition for everything to go back to normal once the player has done what you wanted them to do, though.)
The player would still have access to the level they were just in, but nothing else. Actually, if "level is auto" works in maps, they wouldn't even have access to that level.
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Perseus Jul 3, 2023 @ 1:36am 
There is at least one way.
In the main game, you can't go "back to map" from the main map, even though you can win it.
In other words, it might be possible to set up something similar with a non-main map? No sure how, though.

Alternatively, you could set up the main map to change and block all level entrances when a specific level is won or transformed, or when some gate is opened.
(You'd need another, preventive condition for everything to go back to normal once the player has done what you wanted them to do, though.)
The player would still have access to the level they were just in, but nothing else. Actually, if "level is auto" works in maps, they wouldn't even have access to that level.
Last edited by Perseus; Jul 3, 2023 @ 1:38am
WooHooGamers Jul 3, 2023 @ 6:18am 
Originally posted by Perseus:
Alternatively, you could set up the main map to change and block all level entrances when a specific level is won or transformed, or when some gate is opened.
Now that I think about it, although players can still be able to "Return To Map" I can maybe block cursor by putting CURSOR IS YOU and WALL IS STOP along with the wall appearing, and I have used CURSOR IS YOU before. Thank you for the solution!

EDIT: You have made me realize that making a rule exist by having a gate and paths be text pieces can delete paths, blocking CURSOR, so your alternative way is an actual way to lock someone on a world, just it wasn't my original way of thinking. Still, Thank you a lot for the solution!
Last edited by WooHooGamers; Jul 3, 2023 @ 6:29am
Originally posted by amandashaner:
Unleavable World
I'm trying to find out how to make an inescapable world/level, what I mean is a world/level where a player can't just "Return to map" and boom, their out; I want to force players so that, when they enter the world, they must finish/do something to leave.

Please Tell me if it's impossible or if there is a way, and if there is, how?
Yeah, there's lots of ways to do this, there's just some nuances that you have to accept and work around.
Originally posted by amandashaner:
... players can still be able to "Return To Map" ...
You can get around this by having sub-maps transform and those transformations trigger things on the main-map that lock you into pathways to different sub-maps.

ie.
SQUARE NOT WITHOUT FISH IS STOP
but there's no fish on the map until you transform a sub-level via "LEVEL IS FISH". etc.


:cute: :seewhatyoudid: :piku:
Last edited by Kiddiec͕̤̱͋̿͑͠at 🃏; Jul 22, 2023 @ 5:41pm
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