Baba Is You

Baba Is You

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Need help on a featured level "Obstacle" (F8Z8-FT3J)
This one is driving me crazy. Every idea I have come up with so far to get Baba past DEFEAT while still being able to interact with WIN simply does not work. Has anyone solved this one? If so, what am I missing?

If I break BABA IS SHIFT first, I can move through DEFEAT, but I can't interact with WIN (and I can't remake BABA IS SHIFT or break TEXT IS BROKEN after). If I break TEXT is BROKEN first, then I can only push DEFEAT into the BABA IS, thus killing Baba.

Then I had the idea of using overlapping text and TEXT IS SHIFT to create BABA IS BROKEN for a single turn so Baba isn't harmed when BABA IS DEFEAT is created... but that doesn't work either because the when BABA IS BROKEN is broken, BABA IS DEFEAT activates before Baba can push DEFEAT.

Using TEXT IS SHIFT in a way to create TEXT IS BROKEN on one turn and then BABA IS SHIFT on another doesn't work either since TEXT can't be BROKEN and have SHIFT work at the same time, so creating TEXT IS BROKEN and BABA IS SHIFT must happen on the same turn. Thus recreating the dilemma I had at the start.

I don't see how creating BABA IS TEXT or TEXT is BABA can help in any way.

If anyone has solved this one, can I get a clue on how to proceed? Thanks!
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MaxBlue001 Jan 7, 2023 @ 9:15am 
As you said, you need to somehow avoid making "BABA IS DEFEAT" by pushing "DEFEAT", while after passing that point, being able to interact with "WIN". Given the very few blocks you have availible, it's very likely there is going to be some text stacking at one point. In fact, you only need to stack 2 text blocks. This likely mean you will need to build a 3rd rule that will help you, while not screwing you.

Major hint 1: Realistically, there is only 3 possible text stacking that can actually make something different / more than just ("BABA IS SHIFT" and "TEXT IS BROKEN"). Stacking "SHIFT" with "TEXT" / "BABA", or stacking "BROKEN" with "TEXT" / "BABA" doesn't seem very usefull and don't add anything new to the situation. Try to find 3 "usefull" ways to stack specific text blocks, and see which one work (only one will solve the level).

Major hint 2: Quick reminder: the rule "KEKE IS MOVE AND MOVE" will make KEKE move 2 times each turn. Yes, i know there is no "AND" or "MOVE" in your current level, however, there are a few other ways to write that rule, while doing exactly the same thing. Then try to adapt to your current level.
Thanks a bunch, I solved it! Hint #2 was crucial.
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