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They're all good AND bad.
In terms of official levels, though, probably stacked text.
I know that's not a specific word property but yeah.
I also have a bit of a strong dislike for the color words.
You might say, "but why? What's wrong with colors? It just changes the hue of objects".
Well... when you make something more than 1 color, it animates (if you have the animation turned on, otherwise, you get no indication that it's more than 1 color) and the color changing animations lag a lot, thus making many applications of them infeasible for level designs. Which sucks a lot because it's also one of the coolest features - being able to change the color of things and even design it so that they can accumulate multiple colors.
"ALL" often has a similar issue.
1. swap
2. pull
3. fall
fall has some of the worst levels imo where you have to restart multiple times just because you need to do that one specific set-up, else you dont win. There are good levels with this word though.
Pull breaks my brain and a certain level with pull and fall makes me hate pull more.
swap is too complicated and so far I did not enjoy a single level with this keyword. From using swap to go through walls, stacking objects with it, to swapping yourself with text while simultaneously landing on win, it s all just trial and error and not much fun at all and just really annoying to deal with.
I think all of these deserve a place in Baba is You but I wish some other mechanics like "group" would ve been explored more or mechanics added later on such as phantom would ve made it into the base game.
but yeah, swap and text stacking are pretty hard to play with.