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this is also consistent with how "EMPTY IS PUSH" and "EMPTY IS PULL" do not behave as if "EMPTY IS SWAP", because with either of the former rules in effect, you cannot move onto empty spaces at all if there is no functionally empty object (e.g. the belts in the aforementioned level, which can be walked on but are not EMPTY) in a straight line from where you're facing
When an object moves to an Empty space, the Empty there disappears. I understand the notion of thinking Empty as having the "Empty Is Swap" rule, but the Empty does not actually move in that situation, it just gets replaced with non-emptiness. Similarly, if Baba is on a patch off Grass and moves onto Empty, the swapping wouldn't make sense because both the Baba and Grass represent non-empty tiles.
But it was such a pleasure to use it adequately afterward !