Baba Is You

Baba Is You

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Fabien Mar 16, 2019 @ 1:40pm
Bug in Island 11 (Prison)
Comparing to online screenshots/walktroughs, my initial layout for this level seems off: the "move" word is missing and the level can't be solved -_-

https://i.imgur.com/EYnQRMF.jpg
Last edited by Fabien; Mar 16, 2019 @ 1:47pm
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Showing 1-15 of 17 comments
LaChouette Mar 16, 2019 @ 1:48pm 
Can't see the pic because your url apparently contains a censored word, but the level can be solved without the move word (might even be that an update removed it because it is unnecessary).
Fabien Mar 16, 2019 @ 1:50pm 
the "move" word is missing and the level can't be solved I'm too dumb to solve the level withour it :-)
Thanks for the heads up, will try some more :)
Last edited by Fabien; Mar 16, 2019 @ 1:51pm
Fabien Mar 16, 2019 @ 2:05pm 
Ok, got it... But the "new" version of the level seems even worse than the original, the implied mechanisme feels more like a bug than a feature :/
Making this the only solutiion now make it even worse :/

actually thought of having a "baba" (or "keke", ot one of both) I control on both side of the "wall is stop" sentence, but I did'nt try initially because I thought the whole "[baba] [wall] [is] [stop] [baba]" structure would just interlock itself and do nothing... there's no way to guess one of the baba would fall through the words when pushing it...
Hempuli  [developer] Mar 16, 2019 @ 2:07pm 
In the next patch I've tried to alleviate the situation with Prison a bit. The knowledge that You doesn't make an object solid is needed in a couple puzzles, so I need to convey that idea better to the players.
Fabien Mar 16, 2019 @ 2:14pm 
That's one of the very few puzzle where I "stumbled upon the solution" rather than really finding it, jit ust feels less rewarding
Most of the levels so far just feel great though :-)

Also, maybe make those more intricate puzzles "facultative" , maybe being able to try level 12 while being stuck here would help :)
Last edited by Fabien; Mar 16, 2019 @ 2:19pm
FroBodine Mar 17, 2019 @ 9:14am 
Originally posted by Hempuli:
In the next patch I've tried to alleviate the situation with Prison a bit. The knowledge that You doesn't make an object solid is needed in a couple puzzles, so I need to convey that idea better to the players.

Without this clue, I would have had no idea how to solve this Prison puzzle. I was stumped for an hour, came here, read this thread, and it still took me quite a while to make sense of how to use what you said effectively. Very, very tough level without any introduction about how this game mechanic works. It felt quite unfair to me.
Last edited by FroBodine; Mar 17, 2019 @ 9:15am
Flap Mar 17, 2019 @ 2:32pm 
Actually, I have found that manupilation very neat. I had triggered that effects tens of time while trying to solve that without realizing that it was the solutions !
Without the "move" the level looks pretty fair to me
Abusfad Mar 17, 2019 @ 3:04pm 
Originally posted by Hempuli:
In the next patch I've tried to alleviate the situation with Prison a bit. The knowledge that You doesn't make an object solid is needed in a couple puzzles, so I need to convey that idea better to the players.
Suggestion: Make the level start with just 2 baba's and the wall is stop tiles. (and of course, baba is you somewhere).
I also found the level frustrating, probably because I was mainly playing around with the kelle is baba is you tiles without reason or knowing what I'm doing.

Loving the game btw!
Last edited by Abusfad; Mar 17, 2019 @ 3:04pm
Dan Mar 17, 2019 @ 3:16pm 
Yeah, this one had me stumped until I just tried sticking a character at both ends just to see what would happen, because there wasn't anything else to try, and stumbled across the idea.

I had even concocted a masterful plan before that, where I set it up so that the final move of aligning "Keke is wall" would leave Baba standing on Keke, as he turned into a wall, with the image in my head of being able to then run along the top of the wall to freedom!

In retrospect, there's all sorts of logical errors with that plan, but it would've been so thematically cool :-)
Mitornimo Mar 27, 2019 @ 6:33pm 
I had a major issue with this one... unlike most tutorials... I only had KiKi, BaBa Is You, and a push.... I was able to solve it once I understood what needed to be done. But I didnt have a second is.... or the move
Klaymen Mar 29, 2019 @ 10:09pm 
Originally posted by Hempuli:
In the next patch I've tried to alleviate the situation with Prison a bit. The knowledge that You doesn't make an object solid is needed in a couple puzzles, so I need to convey that idea better to the players.

@Hempuli you should know that there is another solution to this level that doesn't require you to use the "You is not solid" principle.

It's possible to navigate Keke down to the bottom right corner using either Keke is Move or Keke is you, then breaking that Keke sentence with the right timing to leave Keke in that position. Then, Baba can go down and push the sentence over Keke. Then making Keke is You again allows Keke to move upwards and break apart the Wall is Stop sentence. That's how I solved the problem, so I didn't learn the valuable lesson you mentioned that is taught by this level.
SquareDildo Mar 30, 2019 @ 12:17am 
DROD, the excellent puzzle serries, has a similar issue with timing of moving characters.

I think it would be better if moving characters in Baba is You had numbers on them to indicate movement priority. Either that or some easy to understand universal rule like "characters move from top left to bottom right, row-wise."
Patashu Mar 30, 2019 @ 12:43am 
Originally posted by SquareDildo:
DROD, the excellent puzzle serries, has a similar issue with timing of moving characters.

I think it would be better if moving characters in Baba is You had numbers on them to indicate movement priority. Either that or some easy to understand universal rule like "characters move from top left to bottom right, row-wise."

No puzzle requires you to know the move order to implement the intended solution, so this information is not shown in-game on purpose (because it would never help you discover an intended solution)
Dan Mar 30, 2019 @ 9:08am 
I just tried out the patched version, and while obviously it's hard to judge now I know the principle to begin with, I would say that the logical flow to discovery seems to me like it'd be much better now.
- it also stops people going on the wild-goose-chase I went on trying to turn Keke into a wall at just the right moment :-)
Last edited by Dan; Mar 30, 2019 @ 9:09am
OTJuly Mar 30, 2019 @ 6:19pm 
Originally posted by Hempuli:
In the next patch I've tried to alleviate the situation with Prison a bit. The knowledge that You doesn't make an object solid is needed in a couple puzzles, so I need to convey that idea better to the players.
Hi, Hempuli.
I just want to know when the patch will be available for the Switch. I bought the game on switch and enjoyed it a lot. But I got stuck at the Prison level for more than 1 hour now. I searched on the internet and found the discussions here. Hope the switch can get the patch soon to make this game more enjoyable :)
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Date Posted: Mar 16, 2019 @ 1:40pm
Posts: 17