Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Minor hint: Baba can push text so that it overlaps Baba.
Major hint: Keke is Baba, then [Baba] Wall is Stop [Baba].
you just need to notice that text and all other objects can overlap with an object that isn't defined, so have baba push WALL or STOP over keke while keke isn't anything, then take control of keke and push the rest of the WALL IS STOP rule away to break it.
My favourite level so far. I am still trying to understand why I wasn't able to figure it out without any hint...
The move and is blocks present in the original version of the level were removed in an update to better convey the level's goals.
I got to that point without looking at any hints and would have probably given up if I hadn't seen the solution here.
That said, I'm curious, how is everyone talking about turning Keke into Baba, or controlling Both Keke and Baba? Sure you're not talking about Dungeon, and not Prison?
Most of the discussion is pre-patch and applies to what is now called 'Dungeon'.
TEXT is always PUSH unless another rule says otherwise. One of few innate properties that's not written down, but it kind of has to be for the game to even work.