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I would say it doesn't feel gimicky at all; the mechanics feel incredibly deep and are well explored.
there's 200 puzzles, and the devs are working on adding workshop functionality.
trust me, you might think it's limited, but you're gonna get stuck real fast withouth using lateral thinking
The challenge in this game come from having to think outside the box to solve a problem that seems impossible at first glance. Yes a lot of the puzzles have only one solution, but you'll have to use a LOT of lateral thinking to get to it, and that eureka moment is part of the fun. Time flows only when you take a step, so you always have as much time as you need to think things through, and there is an undo button that lets you back up as far as you like, even if you die, so there is plenty of room to experiment.
And occasionally, just for extra fun, finishing a puzzle unlocks an optional bonus puzzle which is identical to the one you just completed, but with one or two details changed, making it an entirely new challenge. It's like the game says, "Aha! Good job solving that puzzle! Now what if I tweaked it like this? Can you solve it now?"
It's great fun, IMO, but you are going to have to have the patience and persistence to think through and experiment with seemingly impossible situations. "It's not that I'm smarter than other people," as Einstein said, "It's just that I stick with problems longer."
One solution does not mean that you only have to do one thing and the rest is, as you say, "simple filler", though. That one solution requires you to use most or all of the available rules and rule building blocks to eventually reach it.
Some puzzles leave room for imagination in spots but yes, some puzzles probably have only one solution, but in reality, do you just mash puzzle pieces together until they fit?
It depends what you're looking for in a puzzler. If you're thinking "open" like Scribblenauts or something, not really. If you can get past that, it's probably one of the most innovative puzzle games in a long long time.
Thank you for clarifying it. Traditional puzzle games where you're trying to understand what the dev was thinking and find "the one way" to solve it are good and all, but Zachtronics games are on another level altogether.
This is like "best thing you can find in the second floor" with Zach being 3 floors above.