Baba Is You

Baba Is You

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calebjzsu Sep 26, 2022 @ 9:14pm
I CREATED THE ENTIRETY OF FIVE NIGHTS AT FREDDY’S IN BABA IS YOU
I have made a complete, customizable Five Nights at Freddy's level in Baba is You! This is its level code T49R-7RNN

The controls are: Move onto a camera or in front of a door to see inside. Move past a door to open or close it.

The graphics are: The clocks/dust keep track of time, and colored objects on the locks represent animatronics.

All mechanics from Fnaf 1 are implemented, including the movement patterns of each animatronic, the ability to stun Foxy and Freddy indefinitely using the cameras, Bonnie and Chica jamming the doors, Foxy draining increasing amounts of power with each run, power going out, etc.

Take a look at the words "often and often" in the top right. You can replace them to set the difficulty.

Often = Easy
Often and Often = Medium (default)
Seldom = Hard
Often and Seldom = Very Hard
Seldom and Seldom = Extremely hard
Powered3 = Ludicrously hard

I seldom beat Seldom difficulty, let alone the others. I recommend Often for newbs and Often and Often for experienced players.

This game is quite fun in my opinion, because even though the graphics are worse, every single mechanic in FNAF is ported.

Personally, I even find it a bit scary to suddenly see an animatronic in the doors, ending the game.

Anyway, make sure to check out the level here T49R-7RNN
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Showing 1-3 of 3 comments
Chocos Ramabotti Sep 27, 2022 @ 2:00am 
♥♥♥♥♥♥♥♥♥ props, need to check this out
Kinn Oct 13, 2022 @ 3:04pm 
Hi @calebjzsu, for some reason the level graphics are glitched. Everything is black except the timer, the locks and the hedge and skulls. I cannot even see the difficulty selection words. Is this intended?
calebjzsu Oct 13, 2022 @ 9:15pm 
Originally posted by Kinn:
Hi @calebjzsu, for some reason the level graphics are glitched. Everything is black except the timer, the locks and the hedge and skulls. I cannot even see the difficulty selection words. Is this intended?

Yes. I made most things HIDE, except the graphics of the game, the power, and the time. The orb is the player. The wooden planks form the "office". The bottom two locks are the "doors"; the other locks are the "cameras".

Move in front of a "door" to see if anyone is on it. Move past a "door" to close or open it.

Stand on a "camera" to see if anyone is on it.

The hedge/skulls count the amount of power, and the clocks count the time left in the night.

To select the difficulty, I suggest you open it in the level editor (or you could try to beat it in the default difficulty).

Hopefully this helps! Let me know if you have any other questions.
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Showing 1-3 of 3 comments
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