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Don't give up! It's such an awesome feeling to beat the game on your own. You can do it! Just come back to it, try new things out and if you can't make progress take a break and come back. Keep doing that until you crack it and you will crack it.
@eradmis: He didn't want any hints. Please spoiler tag your response. I would have been pretty upset if I read that comment at where he's at in the game when I specifically asked for no hints.
Inspiration-while-running has served me well before (actually it turned out not to be the solution I needed one time, but it did work on the sequel level). At the moment I can't conceive of what things I haven't tried, but there's got to be something so I'll let the brain rest for a bit.
Luckily for my no-hints request, I'd been thinking about the very technique that eradmis suggested (but I haven't found a way to do it here and I think it might end up not helping anyway). I think it might be worth me going through some older levels though, to see if I can rustle up some techniques I've forgotten about.
I'll post back when I eventually solve it. :-)
That's the spririt! Really looking forward to reading your post after you get past your wall. Almost there...
I bought a different game and distracted myself with it, then decided to give Baba one more try; I tried something which seemed only marginally different from what had gone before, but then realised that it actually was different and I'd cracked it! I'm pleased to report I've solved it, which means I now have multiple levels at my disposal again.
For anybody who was wondering, the level was Depths 3: Crushers. The annoying thing about my lack of progress is that I could see from the start that I'd need to get WEAK out of the way by pushing it up, and that the number of available blocks meant that I'd almost certainly need a machine to push it automatically, likely based on two shifting elements in a stack. I had that idea early, and then basically dismissed it as I couldn't see how to make it work.
The mental block, I think, was an assumption that I'd need to build (stacked) TEXT+BELT IS SHIFT, as well as getting text on a belt, and I could see that it just wasn't going to work. It wasn't until I tried moving the belt around a bit that it occurred to me I could stack BELT+BELT, but even then I didn't twig. The key insight was that it didn't matter that in doing so I was left without an actual belt to affect -- I just needed two pieces of stacked text, which of course is much simpler to build a moving machine from as only one noun is needed.
So I'm unblocked! I like to think I won't need to post for moral support again; I think this level was unique for me in that I'd reached it with another 20 levels still available, so it had been sitting in the background unsolved for weeks as I picked off all the others. By the time it was all that was left, I'd built it up as a big impossible thing that was nigh-on unassailable. Hopefully the new levels will yield to more rational judgement. :-)
Thanks again to all who gave encouragement. I realise that it's hard not to give out hints -- puzzle games are perhaps a unique genre in that getting unstuck it's the idea, not the skill, and a lot of the advice one might give elsewhere is often not wanted here.
Cheers everyone.
In this case I can see what the level-ending condition must be, and I'm pretty sure I know where that has to happen (there are two possibilities, but I think one is a red herring). I've got close but I'm one block short of making it happen. So again I'm either super close and just need to adjust something small to make it all work, or (more likely) there's a whole other technique I'm not seeing and I've been tricked into being clever in the wrong way...
I've also started a second play-through to remind myself of some older tricks. Funny how some levels can be re-solved instantly, and others are just as hard as the first time (there are a few already that I can't remember how to do). Plus there's Ghost Friend, which I apparently cheesed last time, and Ruined Orchard, which I've not seen before, so I still have plenty to get my teeth into before I have to face up to the dead end. :-)