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That sounds similar to what I did too but it was so long ago...
The game has an order of operations & you need to start figuring them out in order to be able to solve some of the puzzles.
This one I don't think ever comes up again, iirc (at least in the main game of the official level-set), but you can sure bet that PUSH and SHIFT come up all the time.
The game checks to see if Baba is facing a wall either before or after teleport, but not on both. This makes some sense given that Baba can essentially turn immediately if he is fast enough - which he will be, every time, because he operates with the precise timing of a computer's clock pulse (not literally but in terms of how the turns in the game work).
This is something that the game doesn't make abundantly clear but also makes no effort to hide & arguably even encourages you to figure out & understand.
It all starts with some fun, funny, & surprising little jokes where you break out of a sandbox & eventually leads to you constantly looking for ways to "break" the game ...because the game lays down its ultimatum requiring that you do so if you want to proceed.
These are the things you will either figure out or wind up getting crushed, trapped, and lost withing the depths of its ever-expanding maps.
...but if it ever gets too hard for you, there's always the level editor,
(at least, there is now) where you can forge your own fun.
But to me it seemed odd that that would be the intended way to beat this level. So perhaps it could be an unintended solution?