Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can transform levels from within themselves but not from the rules on the map.
There's also a way to push other words into that rule to turn other things into levels that start off as normal objects on the map. I don't remember how exactly to do this, though.
I figured out how to do the spoiler thing earlier today to get to the two bonus levels, but none of the sentences I made required "Level is Level". They could just as easily be done with a single "Level" word in the corner of the ??? world. As far as I can tell, the only reason "Level is Level" is there is just to falsely convince players like me that level transformations from within levels won't work, even though they still do.
Thus far I've really enjoyed the cleverness of the puzzles, and how every possible interaction with the mechanics gets explored, but this specific part just made me so frustrated. I feel cheated.
Throughout the game, X IS X rules prevent unwanted transformations, and it's the case here too. In simpler terms, the main world shows that maps themselves function as levels of their own, and rules can apply to them, and this is the jumping point you have to get around once you enter ???. In short, Level is Level rule applies to the ??? map, but not to ???-7. If that level had Level is Level inside it, you wouldn't be able to transform it, as you thought.
The reason why Level is Level is on the ??? map is because if it wasn't there, you could transform the ??? map itself (as it is itself a level) into something else with a rule like "Level is Rock", and doing that basically sends you to the void, so it's softlock prevention.
No. The word "Level" is on the map so that you can change objects into levels but the sentence "Level is Level" is there to make sure that unintended transformations of the map itself don't happen.
If I recall correctly, this may be in part due to being able to transform one of the levels into text instead of Baba.
I believe user: "OwlsCantRead" explained this better than I did in his post above.
Rules on the map don't apply to levels within the map - otherwise, you'd never not be Baba in any of the levels on main map island / continent where the rule "Baba Is You" is spelled out on the map itself.
If you don't see it on screen it is either Thing Is Hide or it doesn't exist.
Oh, okay. So if i wanted things like "Level is You" or "Level is Push", I would need to make those sentences from the ??? map. The only rules that can transcend a particular level and affect the map it belongs to are the transformation rules like "Level is Baba".
I still feel like "Level is Level" is unnecessary, though. Putting a single "Level" word in the corner of the map would guarantee that "Level" is always at the end of any sentence it's in, so things like "Level is Rock" would be impossible anyway. Is there a softlock possible using "Level" as the last word in a sentence?
That is correct.
It is necessary:
https://steamcommunity.com/app/736260/discussions/0/2666627679236920984/
or
https://youtu.be/BaDVCeMQgF0