Baba Is You

Baba Is You

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Hempuli  [developer] Mar 27, 2019 @ 2:04pm
General bug report thread
Please post here if you run into lua bugs or other obviously buggy behaviour!
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Showing 181-195 of 1,008 comments
silverhawke Apr 20, 2019 @ 4:23pm 
Space-10 (The Pit) has a possibly unintended solution: by forming X IS YOU vertically, it's possible to push a text block all the way to the bottom to be sunken on the door. TEXT IS FLOAT would probably fix this?
TruthOrMare Apr 21, 2019 @ 6:33am 
Last edited by TruthOrMare; Apr 21, 2019 @ 6:33am
Rayko Apr 21, 2019 @ 7:57am 
Steam didn't give me the achievements today for completing the Garden and the Abstract Area zones.

To note, I finished them after I finished Cavern and unlocked the next overworld by winning the previous one. On the overworld map, these locations have flowers on them - so the game registered them properly.

I tried to redo one of the first stages on those location and restarted the game. It didn't help.

It's a minor thing but I would hate to have them in a locked state.
Last edited by Rayko; Apr 21, 2019 @ 7:59am
Trick Question Apr 21, 2019 @ 4:30pm 
To The Powers That Be, here are some errors that still exist.

0) My solution for Insulation by making WALL IS KEKE without swapping anything with the Skull still works. (If it's a harder solution, it might make a fun bonus level.)

1) ??? and Depths are still broken in the edge case I described: if you put the cursor over the spot where Water used to be, then hit Enter followed by Escape before placing Baba (or another Level) on that spot, all of the game menus are completely blank. If no mobile Level remains and you've hit a bunch of arrow keys trying in vain to move away, the only way to exit the map or the game safely is to hold down Backspace and wait (or just select the right menu item just from memory). The game should probably treat that empty spot just like it would treat a road, but for whatever reason it breaks instead.

2) There are three different ways to get to Huh? now: directly by putting cursor on the Rock, by transforming it with ROCK IS LEVEL, or by creating a second Baba, in which case each Baba is a different level. This isn't an error per se, but Huh? is the only level that has multiple ways to enter it so perhaps this is unintentional. (It'd be kind of awesome if there were three different levels! Maybe unfair, but still awesome.)

3) I have the flower for Space even though I haven't beaten 1-Pip. It's been like that since you fixed (or added?) that level.

It still frustrates the heck out of me that the updates neither show up in the game nor are provided to us by level location (I haven't memorized the name of every level so I have to search a couple hundred slowly over the map), so I'm probably going to put together an alphabetical mapping of all the levels I've seen so far (from name->location) and post them in the forum. With all the changes and level additions this is more like an Early Release game than a completed one (I'm not complaining, though). I'm actually tempted to just stop playing entirely and come back in a year's time to redo everything once it's finally fixed.

Amazing game, though. Best of luck with all the perfectionism, and I eagerly look forward to more.
Last edited by Trick Question; Apr 21, 2019 @ 4:32pm
eliterrell Apr 22, 2019 @ 5:20am 
I'm having an issue with stuttery gameplay, which seems to be new since I last played a few days ago. Sometimes key presses don't register, some count as double presses. This is true even in the menu. On a Mac. Tried launching the game from outside of Steam but that didn't seem to help.
Riverbui Apr 22, 2019 @ 8:35pm 
So I just started a new save, and really weird stuff started happening...
https://cdn.discordapp.com/attachments/516590274323939329/570088218016481281/unknown.png
https://cdn.discordapp.com/attachments/516590274323939329/570088414712430594/unknown.png

I have enabled the custom editor at one point, but I'm pretty certain that I didn't mess with any of the levels featured in world BABA. Also, when I visit level 00, it loads just fine in game, so I'm not sure what's wrong. (The editor is currently disabled, as it is after every update)

Is anyone else having this issue?

-Fixed with April 23rd hotfix
Last edited by Riverbui; Apr 23, 2019 @ 11:40am
Trick Question Apr 22, 2019 @ 8:53pm 
Originally posted by Riverbui:
Is anyone else having this issue?

I'm seeing an update in Baba despite the fact that there hasn't been one announced. ??? has changed since the April 20 update, for one.
Sigsig Apr 23, 2019 @ 12:07am 
Some graphical glitches in ??? after today's update.

https://imgur.com/a/iYsAja9


The first two pics happen when I sink BABA and CURSOR into the water destroying the hidden level, then opening up the menu. Also the flower surrounding the entrance to the depths seems to move around at random.
ultra_kek Apr 23, 2019 @ 2:20pm 
I don’t know if this is the right discussion for it, but today’s update caused major issues with mouse cursor controls on Mac. The game seems to be detecting the mouse cursor in the wrong spots, and randomly detects clicks when moving the mouse. I can still use keyboard controls to play as usual, but this is really bothersome when trying to use the menu.
Mathias  [developer] Apr 24, 2019 @ 5:57am 
@ultra_kek: Will get in touch through Steam.
jeff Apr 24, 2019 @ 10:02am 
In "flag near flag" the flag has to be near a different flag, it doesn't qualify just because it's near itself. But the same is not true for "flag not near flag". The problem is a missing
if d ~= unitid
test.
Hempuli  [developer] Apr 24, 2019 @ 2:01pm 
Thank you, everyone! I've now finally gone through the whole thread and gathered all the reports to be fixed. Many have already been, in previous patches, but several remain.


Originally posted by Sigsig:
Some graphical glitches in ??? after today's update.

https://imgur.com/a/iYsAja9


The first two pics happen when I sink BABA and CURSOR into the water destroying the hidden level, then opening up the menu. Also the flower surrounding the entrance to the depths seems to move around at random.

Is this still present?



Originally posted by Trick Question:
To The Powers That Be, here are some errors Things

Thank you! I agree that my preferred way of lots-of-updates-in-quick-succession isn't really the most professional approach; I feel, though, that Baba is kind of a special case in terms of open-endedness in the puzzles, which increases the chances of things being broken. I'll add a version number to the next build in case that helps at all.
Sigsig Apr 25, 2019 @ 7:33am 
Originally posted by Hempuli:
Thank you, everyone! I've now finally gone through the whole thread and gathered all the reports to be fixed. Many have already been, in previous patches, but several remain.


Originally posted by Sigsig:
Some graphical glitches in ??? after today's update.

https://imgur.com/a/iYsAja9


The first two pics happen when I sink BABA and CURSOR into the water destroying the hidden level, then opening up the menu. Also the flower surrounding the entrance to the depths seems to move around at random.

Is this still present?


Nope I think it's gone now since I am not able to reproduce it with the same method.
Trick Question Apr 25, 2019 @ 8:02am 
Originally posted by Hempuli:
Is this still present?

The menu bug is def fixed (both in ??? and Depths).

There are still two ways to get to Huh?, though. Are you sure the cursor should allow you to step onto Rock before you've changed it to Level Pip-6? (I don't know if it allows you to do this prior to beating the level (I'd need to replay the whole game to find out), but it lets you do it after the level has been beaten.)

EDIT: There are two ways to get to Depths now, too. You can turn Dust into Rock and just walk right over the Rock (which is no longer PUSH), so you don't need to use the provided Rock at all.
Last edited by Trick Question; Apr 25, 2019 @ 8:05am
silverhawke Apr 25, 2019 @ 9:12am 
Originally posted by Hempuli:
Thank you! I agree that my preferred way of lots-of-updates-in-quick-succession isn't really the most professional approach; I feel, though, that Baba is kind of a special case in terms of open-endedness in the puzzles, which increases the chances of things being broken. I'll add a version number to the next build in case that helps at all.
i'm for adding the version ID visible somewhere in-game, while i was noting down alternate/unintended solutions, it was difficult to figure out which version it was!
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