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Assumption 7 needs work.
Assumption 8 is wrong.
Assumption 9 and 10 need work.
Thanks all for the replies and for keeping it vague!
- Stack a desired text on an object, then create "(object) is TEXT". Unfortunately this cannot be done with the Flag (as "Flag is Flag"), and doing it with Belt requires leaving useful blocks stranded in the lower room.
- Shift the two objects into the same square simultaneously. This would be easier with two objects of the same type, but the only available way to do that is with two Flags (after breaking "Belt is Belt" to specify "Belt is Flag" instead), and again, this tends to leave important text blocks stranded.
neither of those are the way
Nonetheless, the only way to set up a double Shift appears to be using Flag and Belt, presumably using the top "Belt" word? Unfortunately this tends to block the entry into that room.
Current idea(s) to experiment with:
- obviously, "Text is Shift" gives text the ability to push basically anything around (such as flag and belt), but those can push more text in turn.
- find some way to make belt face up while in its initial location. If so, I can push "Text is shift" into the room vertically to make "Belt is Shift" while "Text" is already on the belt, which will shift "Text" back up one tile.
- If I break "Belt is Belt" early, this frees up an extra "is" to play around with ... but I haven't found anything useful for this yet.
And my attempt to combine it with two SHIFTing items moving text on to one tile at the same time has so far not worked. I always find that one ends up pushing the other. Furthermore, TEXT is trapped in the bottom room as a result of BELT IS TEXT, so I can't get it on to the stacked text anyway.
Am I wrong about that?
You can't afford to lose any text to that small room at the bottom
You shouldn't be forming any phrases in the bottom room, only breaking them