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Also, judging by what you've said you've completed and what you have left, I think there's more to the game that you haven't found yet. Take another look at the later overworld levels.
As for the level "Insulation", I can make Skull swap one of the text blocks off the Wall so it's available to push around and form a new rule with (e.g. Skull is Up). Am I on the right track with that? Alternatively, if I could get Baba onto the left side of "Wall is Hot" I could disable the Wall entirely, but that seems too obvious to actually work (not to mention I can't make it work anyway). I'm aware that if Skull starts on a Wall tile it can Swap an adjacent Wall tile onto it (effectively removing a single tile) but I haven't found a use for this. I'm also assuming that the Up rule text is a part of the solution?
Aside, based on a few (light spoiler) forum posts, I found the hidden world but got promptly stumped on its level 04 ("Mean Fence"). Egad, there is nothing obvious I can do with this one -- [edit] wait, nevermind. I already knew that there's no "Wall is Stop" in this level, but that was a solution I could've accidentally stumbled onto eventually.
Oh, and apparently I've completed the Map (as an area) now. That ... was WEIRD.
PS: Floatiest Platforms level is now done! I did look at the hints, and the clue that its solution would not solve the previous level turned out to be what I needed.
The skull is the insulation. Experiment more with the interaction of the skull and the wall. Additionally, remember that Text is Melt and Wall is Hot; if you're done with a word, destroy it.
In other news, now that I'm past "Mean Fence", I completed several more levels in that area (some more easily than others), including the secret exit of level 07 (Turn the Corner) which opened access to the "Depths" area, which is ... getting REALLY weird now. Depths 3 (Crushers) really does not mess around ... [EDIT] or, it turns out I was totally overlooking that the Flag was already accessible in Crushers, and attempting to go for the secret exit all along. I finally found it, but I think I chose the wrong object. Will try again soon.
[edit] Lock the door, I figured it out! Much like how I was stumped on "Research Facility" for a few days, I did have half the solution and was just was missing the vital other half. Apparently if you stack two objects and declare them both Shift, they will shift each other simultaneously, effectively Moving themselves across the field.