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I suppose the best way to test it would be to find a level with 'Empty is Push' somewhere in it, push an empty spot, and then convert Empty into an object instead and see which direction the thing faces. I don't know if any such level exists, though.
Teleport appears to be random because the contents do not just cycle to the next teleporter tile in the sequence. This is rather strange, actually, as it seems to contradict the deterministic nature of the rest of the game. You'd think that each teleporter would have an index based on when it was created (such as with "Baba is Baba" overriding "Baba is Flag" axiomatically if it is made first). A bug, perhaps?