Baba Is You

Baba Is You

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this game is way too hard
It is frustrating me a lot, there are some things that are not explained and the difficulty curve is extremely high for a game that is supposed to be for everyone, I can not believe that there are people who have passed the 200 levels without a guide, Impossible, there is no human being who endures so much stress, I prefer to shoot myself in the balls before doing that. I also think that music is complete ♥♥♥♥
Originally posted by Hempuli:
I agree that the game is very very tough if the goal is to fully complete it. The idea behind "A Way Out?" being accessible so early was that people who want to experience the rule-changing system but don't enjoy really tough puzzles could get an ending to the game and feel closure that they otherwise might not. Of course this probably isn't very ideal for many players and "A Way Out?" is a very tough level in itself, so I'm not sure how well this concept turned out.

I was planning to add a hint system of some sort based on early player feedback, but at least for now that feature is on hold because other features (translation, level editor) turned out to be very time-consuming. Hopefully eventually there'll be time to look closer at new features that could make the game more approachable.
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Showing 1-15 of 30 comments
Patashu Aug 9, 2019 @ 11:38pm 
I agree with you to an extent. I actually don't think this game is for everyone.

40 to 50 hours is only the average time for someone to beat the entire game without any guides, but plenty of people have spent over 100 hours beating the game and most people don't even 100% beat the game in the first place.

I'm surprised that it has this rating of being for everyone. I get that the full completion is in the post game, but it's still a part of the game itself.

However, I only said 'to an extent'. I have plenty of opposing things to say on the matter if you would like to hear them... Considering that I'm a person who has beaten the game guideless within the 40 to 50 hour time frame and without experiencing any real stress, I'm obviously biased in favour of saying that the game isn't too hard.
Last edited by Patashu; Aug 9, 2019 @ 11:51pm
The author of this thread has indicated that this post answers the original topic.
Hempuli  [developer] Aug 10, 2019 @ 2:46am 
I agree that the game is very very tough if the goal is to fully complete it. The idea behind "A Way Out?" being accessible so early was that people who want to experience the rule-changing system but don't enjoy really tough puzzles could get an ending to the game and feel closure that they otherwise might not. Of course this probably isn't very ideal for many players and "A Way Out?" is a very tough level in itself, so I'm not sure how well this concept turned out.

I was planning to add a hint system of some sort based on early player feedback, but at least for now that feature is on hold because other features (translation, level editor) turned out to be very time-consuming. Hopefully eventually there'll be time to look closer at new features that could make the game more approachable.
mato Aug 10, 2019 @ 10:26am 
Originally posted by ✯ Juancho:
the difficulty curve is extremely high for a game that is supposed to be for everyone
If you are talking about the ESRB or PEGI ratings, they are about how suitable games are for different age groups.

Baba Is You contains no graphic violence, sexual themes, references to drugs or alcohol, bad language (although you may disagree on that if you consider grammatically incorrect sentences to be bad language) or anything else similarly offensive.

In that sense the game is for everyone.

When it comes to people's ability solve the the game's puzzles, then sure, it may not be for everyone.
✯ El Juancho Aug 10, 2019 @ 3:41pm 
i just uninstalled the game, i was not having fun and just getting frustrated
✯ El Juancho Aug 10, 2019 @ 3:57pm 
Originally posted by Hempuli:
I agree that the game is very very tough if the goal is to fully complete it. The idea behind "A Way Out?" being accessible so early was that people who want to experience the rule-changing system but don't enjoy really tough puzzles could get an ending to the game and feel closure that they otherwise might not. Of course this probably isn't very ideal for many players and "A Way Out?" is a very tough level in itself, so I'm not sure how well this concept turned out.

I was planning to add a hint system of some sort based on early player feedback, but at least for now that feature is on hold because other features (translation, level editor) turned out to be very time-consuming. Hopefully eventually there'll be time to look closer at new features that could make the game more approachable.
I have great admiration for what you have done, create so many complicated levels and have to complete them yourself, it will have taken you a long time to do it

The game is very original but this difficulty is not for me
Aristos M Aug 11, 2019 @ 10:10am 
@Hempuli: I don't think you need a hint system. We have an Internet! People have created awesome hint pages -- guaranteed no spoilers: https://www.keyofw.com/baba-is-hint/overworld

@Juancho: Use the hint guides if the game gets too hard for you in some places. That lets you enjoy the parts that you enjoy and bypass the parts that you don't.
amcsi Aug 11, 2019 @ 1:12pm 
@Juancho I completed the game 100%, and I did use guides for 4-5 levels that I just absolutely gave up on. You don't need to feel bad if you feel like using a guide.
And some levels took me couple nights of resting my brain to be able to complete. So it's normal to think the puzzles are really hard.
You can choose to either be frustrated or to take the challenges.
tector Aug 17, 2019 @ 3:07pm 
I like the game a lot, but i am struggling with a lot of levels... often it helps to try it on another day with a free mind.

I would appreciate a hint system in the game. I don't like to search and invest time on the internet for hints and then getting spoiled by accident...

In general: I think if a game that forces you to look up solutions on the internet has game design flaws.

Last edited by tector; Aug 17, 2019 @ 3:08pm
Graham Aug 18, 2019 @ 3:54am 
Some people like genuinely hard puzzles. I would enjoy the game less if it gave me hints when I got stuck.
Namsan Sep 1, 2019 @ 6:17am 
My head exploded by playing this game but I like it
Chocos Ramabotti Sep 11, 2019 @ 5:48pm 
I would be also have problems with some sort of hint system because it highers the danger to cheat yourself, when it's inside the game i would have constantly actively hold myself back to use it.
If it's available outside of the game... no problem, cause I these extra steps would hinder me to go to far, but when i'm able to instantly look up a solution or parts of an solution well...

I guess the best would be an hint system that does exactly what it says: giving an hint, so I would be against of giving parts of an solution but maybe just some small sentences to hint you towards the concept of the puzzle nothing more and nothing, the second stage of "hint giving" could be to link an external site where you may look up the solution, but not letting you jump right to the page on the level where you stuck currently.

I think such a feature must be considered well, you always have to ask yourself to whom you cater the game, I doubt that someone like Juancho would still play the game even with an hint system, since there are so many quite good external sources to the game who not give you just the solution, also small hints. People also do not feeling any accomplishment if they constantly have to use hints, so I don't think that an hint system would change so much about the difficulty of the game. In that case I believe an level editor would add much more to the replay value of the game, so many play can still play it without neccesarily beat the campaign, since they are so many other puzzles they choose from or even create their own.
Patashu Sep 11, 2019 @ 8:05pm 
Just throwing my hat in quickly to say: I'm opposed to a hint system as well for all of the above reasons and more.
papaisniu Sep 21, 2019 @ 4:35am 
I did a full Baba Is You run with commentary. I've figured out 225 out of the 226 levels, the last one I am pretty close but I would like to wrap up the recording fast so I look up for a small hint.

Here's the link: https://www.youtube.com/watch?v=mFZLZYiXgjI&list=PLWVlEGcG8yjfN6qABmXOOZGJgxyPLpZ-A

If you find the game too difficult, it is likely that you are not approaching the game with the right strategy. The way I solve it is quite accessible to everyday players. Basically there are some good problem solving habits I've cultivated, and if you adopt them you will be able to do it yourself too. In fact, you can see that I fumbled much and I think you can do better than me!
SquareDildo Sep 21, 2019 @ 9:58am 
167 levels completed so far, 76 hours in, 0 guides or hints used. I still haven't fully cleared Rocket Trip, Volcanic Cave, Deep Forest, Flower Garden, Chasm...

It's been a while since I played a puzzle game(Fish Fillets NG?), and never one that feels so hardcore. I would always cave in and use a guide, at which point I would stop feeling satisfaction. I see it as a path to self-improvement. Whenever I'm stuck at a level for a long time, I later make an analysis to figure out what kept me from seeing it earlier. Usually it's because I'm stuck at some initial assumption I never really challenged. My overall strategy is to periodically re-examine assumptions I have and backtrack when it feels like I've completely explored one approach.

People value this game because it IS so hard. And it manages to do so without being repetitive or using too many elements in a level (drowning a player in a mess of complex objects can obfuscate what he's really supposed to do, but feels cheap afterwards). Many solutions are mindblowing or just plain funny.

Another meta-hint is to stop banging your head against the wall and try another level instead. Maybe you will find the solution later when you get another, fresh look. Frustration often comes from forcing yourself to finish one particular level. I was stuck at Lonely or Tiny Island longer than I care to admit - Prison took me less time.
Last edited by SquareDildo; Sep 21, 2019 @ 10:09am
✯ El Juancho Sep 21, 2019 @ 12:55pm 
Originally posted by papaisniu:
I did a full Baba Is You run with commentary. I've figured out 225 out of the 226 levels, the last one I am pretty close but I would like to wrap up the recording fast so I look up for a small hint.

Here's the link: https://www.youtube.com/watch?v=mFZLZYiXgjI&list=PLWVlEGcG8yjfN6qABmXOOZGJgxyPLpZ-A

If you find the game too difficult, it is likely that you are not approaching the game with the right strategy. The way I solve it is quite accessible to everyday players. Basically there are some good problem solving habits I've cultivated, and if you adopt them you will be able to do it yourself too. In fact, you can see that I fumbled much and I think you can do better than me!
thanks for the video
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