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Thinking outside the box and being experienced in puzzle games will help, but keep in mind that it takes the average 'baba is you player' roughly 40 to 50 hours to beat this game 100% and without guides (this time is fluctuated as levels are tweaked, added and removed.)
Yeah, even if you played a lot of puzzle games, this one is a whole different thing.
Just try out stuff, combine things differently. Im not saying levels will come up easy that way, but its a start.
Also dont take anything for granted, you will be surprised with what the game can do more often than not
The main thing that seems to be getting is I don't know how to move a 'text' that is next to a wall away from it, but it appears like that would be a necessity to complete a level half the time. Also, I've noticed some odd set-ups that don't make any sense (such as a 1-tile wide area containing text blocked off by bugs that will kill me, why are those bugs there when I could do nothing in that tiny area anyway?) As I said, I'm starting to feel like there's some rules to this game that I don't know.
Secure cottage. It's a level that I managed to beat before it was removed. The reason why it was removed is because it relied on a deep understanding of how OPEN and SHUT work exactly that wasn't taught by any previous open/shut levels, so most people would have to discover it by accident even though a lot of learning in this game occurs by accident... It's partially how I managed to solve it, even though I went with the "try every combination on the padlock" approach... Maybe it was the "try everything" approach that they actually didn't like.
Other levels were removed because they were excessive or redundant. ie: Thread the needle could be solved by doing what most people already did to beat its non-extra counterpart.
Text next to a wall is usually a sign you aren't meant to move it off the wall. Getting text off a flat wall can be done with Text Is Pull, Text Is Move, Text Is You, Text Is Fall, Swap, Tele, Shift and a direction, or Level Is Shift. It's very very rarely done in game. Some of those examples I gave are literally not used.
Text is generally placed next to a wall to keep you from breaking a rule but still leaving it open to interaction from 1-3 directions, vs just simply putting it behind Is Stop objects which cuts off access to the text completely.
The game doesn't "hide" many mechanics, all of them are shown/demonstrated or provided to you for interaction. Your controls are as simple as they look: You can move in four directions or wait (plus undo and reset)... It all comes down to understanding what the mechanics do, specifically the text, the thing that the game is all about.
The game is built around the idea of figuring out all of the implications of each text function, which is why the levels at the beginning of an area are all easier than levels at the end of an area or the area's extra levels and it is also why there are hundreds of levels to learn this through.
Some implications are subtle and not trivial. I don't want to spoil anything though... But at the very least, the most obscure mechanics that the game offers are isolated into individual levels where this one thing is the only thing you have to do in the level to solve it and it's usually a level that comes late in the area that introduces it.
This is the game's identity in a nutshell. It is all about thinking outside the box, exploration and understanding things without being given any information on what that thing does, other than the label on the tin.
Oh, that's not so bad.
The simple thing is, you actually can't get a text block away from the boundaries or any STOP object that you can't destroy, and is also a solid line with no holes or crop outs and you have none of the text functions that would allow you extra tools of manipulating the text or the wall.
The game doesn't have much in the way of hidden rules. There are no "secret moves" every text block does exactly what it says it can do, though some implications are more obscure than others.
... The wall of defeating bugs. You don't need to get past it. You can already take advantage of the fact that it isn't a wall of stopping hedges.
As for that map I mentioned, there's just no combination of text I can pull off that would actually benefit me in some way. Yeah, I figured out that I can place text directly on the bugs to manipulate on extra item, but even that doesn't give me any way to win. As I've said, it feels like I'm trying to play a game where I don't know what all I can do. I mean, how do you move an object through a 1-tile-wide passage with a corner when you don't have access to the 'you' text? Its just impossible! Its growing increasingly obvious that I don't know all of the game mechanics.
Usually your options are limited for a reason or perhaps multiple reasons: To make you reconsider your understanding of existing mechanics and to not be a jerk and give you a million red herrings that aren't necessary for the existence of the 'learn this mechanic' or 'learn this implication or application of a mechanic' puzzle.
The game is very insight heavy so don't be afraid to take breaks whenever you feel stuck, whether or not that involves doing different levels.
One day, you might be stuck for three hours and the next day, you solve it in ten seconds because you either dreamed of the solution or just saw the puzzle in a different light... It happens all the time, even to people who beat the game quickly.