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I disagree. When playing the Frontline 02 layer the other day (it's the sea landing closer to Suribachi), We came out the boats and were immediately pummeled by a 120mm gun firing from Suribachi area. My squad was obliterated in just a few shots. I later also saw a 20mm firing from that area.
But I had discounted mentioning these guns bc, in my experience, they hardly emulate the the artillery's ability to impact the battle ANYWHERE on the island. Like you say, you only noticed them when you were landing closer to the mountain. That's a far cry from feeling their constant presence, shaping the course of the entire battle.
So, I still stand by my broader point that this feels more like a generic beach landing more than the Battle for Iwo Jima. While 3 artillery pieces are technically at the base of Suibachi, they're hardly protected and too few in number to make Suribachi the colossal, imperative undertaking it should be.
There are quite a few tunnels off the mountain also......still finding new ones every few days.
Recently had a match where we held the top of the mountain as Japan. Barely. We had MG nests set up everywhere. And our mortar guys were on point. I think that match was the intensity you're looking for. It can be done.
Best to stay out of tunnels until the hotfix comes out. Also, please do not type entire messages in all caps.
if the map gave you what you wanted, how many times/hours would you play it before moving on to something else?
and how many people do you think would be interested in a more immersive iwo jima compared to a more balanced take on the map?
i ask becouse i personnaly started hating utah beach because of the repetiveness it had
People hate Utah, Dinant, and Rethymo because of the massive swaths of objects within the map that impede vehicles and funnel infantry for historical accuracy. Creating an accurate portrayal of Iwo tips the scales even further towards frustration, even though it would make a far more interesting and novel experience.
I'd say a much better solution is to focus on what battles would be more fun in the format of PS, like the Eastern Front. Kurks works amazingly for the format, Iwo does not.
The map itself doesn't facilitate the conditions to war game a major counterfactual like, if the Japanese hold Mt. Suribachi do they repel the Marines outright? It's hard to explore outright bc there are so few artillery pieces aimed at such narrow fields of fires for it to dynamically impact the battle - that's if the defenders even make it a key component of their defense. Historically the guns weren't active after the first week, so they are a small part of the actual battle. But I would argue that makes it even MORE interesting to war game - maybe uncover some idea of if the defense was doomed, if the Marines prepared well, what insights do we get when we have to overcome the same concerns they had?