Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have now played in multiple maps that have only the game spawn to choose from. No bueno.
SL should be about leading the squad and putting down rallies - that is it. SLs should be able to place a rally Solo without a radioman or other squad members - this at least forces the squad to spawn together. If there is no Logi then give the SL the ability to place a FOB (garrison style like HLL does)
lol all of that stuff is just normal for Squad SL's and they have about 10x as many players
This isn't squad. From my experience in this game the role of SL seems to put people off.
System was not designed around squad gameplay. Game was built around logi putting down team spawns and MSP's. most players played on that system. I've been in multiple games where squad leads straight up refuse to put down FOBs because "it's logistics job not theirs". Squad leaders straight up won't play this new spawn and logi system and expect logi to do it only. It puts way too much stress on the logi players because they don't have backup MSP's in case fobs get taken out early and squad leads won't put down team spawns cause that's not the game they are trying to play.
SL's are more than willing to walk from main base to the point across the map rather than do logistics
What was funny about it was: it actually worked. People sticked together, team coordinated itself.
But then rallies were added aaaaaand everything went downhill, simply because the game was not built around the fast gameplay rallies would create.
Keep THIS line in mind:
So, if people, are already overwhelmed in order to GATHER 3 INDIVIDUALS TO STICK TOGETHER - i repeat, THREE individuals, NOT MORE - just THREE SINGLE GUYS, feel free to explain WHY teamplay would be increased if you take even the SMALLEST teamplay incentivizing feature out of the game.
Please do not be offended, but this does not make sense to me and it boils down to the actual problem of the game, the community itself.
The recent changes to logistics at least tried to get the community back to where it should be: a highly coordinated collaborative community - just like in squad. And these changes PERFECTLY highlighted what is actually the reason for PS' community being this small: the community itself - promoted by the given gameplay mechanics.
EXACTLY this. In squad you have to manage your squad, you have to manage your fireteams, you have to manage ammunition AND building points. You have to manage your own RALLIE (which is a depletable resource, just btw). You have to coordinate with your team, even with your transport. You have to manage SO MUCH and yet there are MANY people actually standing up to being SL.
In PS NOBODY does it, and why? Because this role is totally frustrating because of all the elements COUNTERACTING my will to actually be a LEADER (rallie SIGNIFICANTLY increasing speed of gameplay)
At least the logistics changes took out some really frustrating features: a logi being overwhelmed by having to react to EVERY SINGLE demand - whether it is an ammo crate, whether it is about mortars, whether it is about AT guns, whether it is about FOBs / Repair Stations, etc. etc., to simply providing other squads with the ability to do it on their own.
Just to repeat it, but if SLs are overwhelmed by coordinating 8 people (or 9 if you include the SL) combined with the need to place rallies, sorry but the problem is surely something else
And the new or returning players they are hoping to get are already familiar with the game and arent that interested to start with.
The game is 6 years old and its already established as a good or bad game depending on who you ask. Trying to switch out the two groups at this late stage is going to require so much effort by the devs and it might not even work.
Basically the devs are damned if they do and damned if they dont. Its really an unenviable position they are in
Honestly I do not disagree much with what you are saying, Teamplay is generally decent but as i said previously Squad leaders will literally walk 20 mins from the main base to a point because they don't want to put down fobs. I think you have a lot of old players deeply rooted in the old system who don't want to adapt to new changes and they don't want anything to do with logistics either. I think personally this is why they are giving back an MSP because this update has put wayy too much stress on logistics.
I have seen way too many times where squad leads use the infantry logistic vehicles as personal transport and dump them in the middle of nowhere at the start of the match NOT putting down a fob and telling logistics to put one down. It ends up with games where the team has no vehicles, no fobs and basically get steamrolled because the other team just ends up waiting on the last cap cause they have streamrolled through the past 3 cause the team walked 20 mins to the point
But this is Squad....it's Squad 44 lol
it's like arma reforger which always bleeds players after every failed sale (2 in short succession) and one of their "major updates" which always disappoint because it's not something any regular arma player asked for.
instead it's mostly played by the new console players which still wait for an auto aim assist. i've seen them struggle to aim when doing their usual teamkilling, because they're frustrated and miserable on their controllers.
they need to know who they appeal to, but the devs here too seem to just do what they already know to do and hope it sticks with the players. i doubt that will work out.