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Сообщить о проблеме с переводом
Only for Post Scriptum. All other 170 games I own run flawlessly. Go figure. I am not going to update my video card for one game especially when computer hardware is scarce and expensive during the pandemic.
"Player (Client) occasional crash at the end of a round, upon map switch, due to a UE4 Particle Crash bug upon seamless map travel. Actively pursuing a fix for this crash."
- As noted above.
"Occasionally a player does not spawn at a Rally Point. This often happens when numerous players are spawning in at the same time — This will be addressed in a future update."
- Noticed this for a while but it's minor.
"Server performance may periodically dip when a server has a high population and high load. We are continuously working to improve server performance and optimization."
- A bit vague but imagine PS with 100 players; hence the reluctance to unleash the sh*t storm that will be 100 population cap per server in PS.
"Vehicles parking brake gets stuck “On” if a player exits the vehicle while holding the parking brake (Default Spacebar). When encountering a vehicle that appears healthy but is not able to move, try hitting Spacebar to turn the parking brake “Off’ — This will be addressed in a future update."
- Definitely still a bug in PS, spamming space bar is the way out, figured this out ages ago.
"“Alt-tabbing” out of Squad during a loading screen freezes the client. The recommended solution, for now, is to run Squad in the “Borderless” mode. This can be changed in Settings -> Graphics."
- Rule number one with games, don't alt-tab on load :D
"The audio module for Squad is initialized at the game start. If a player does not have a microphone plugged in at launch, or accidentally unplug their microphone and then plug it back in, Squad needs to be restarted to get the microphone to work again — This issue will likely require an engine upgrade to UE4.25 to be fixed."
- Present in PS.
"SFX bug while Firing in full auto. If the player presses the fire button for a short period, the sound effect gives the impression that you fired more rounds than you did — This will be addressed in a future update."
- Similar to the issue of the never ending tank MG firing audio bug in PS. Requires player to tap right click / MG to stop the audio from looping endlessly.
Also mentions ongoing vehicle resetting issues, as in PS.
So while the OP phrased it in a trollish way ("trash engine") there are most definitely big issues with Unreal.