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翻訳の問題を報告
I agree with this. Would surly help mix things up for everyone.
Developers just did a fix for these so fog couldnt be turned off
Developers made minium shadows low and u cant turn em off
I seriously doubt people are using lowest settings to gain advantage due what errors it gives on distances example some house windows on further ranges look solid texture but appear as windows as you get 100m close. Thats not an advantage..
Why might people be using low settings is primarily because the game is not optimized and before you say it is cause my rig runs it have a look on the support channel. Some people have issues with latest hardware. Its generally the optimization what drives people to use low settings.
High graphic users gain alot of advantages on ranges with their 2/4k monitors and game isnt as pixelated as in 1080p or lower on low and no aa and ssr its literally pixelhunt. Dont blame the players only here
Amyway back to topic.
The game is in need of serious rework if we want it to grow more
In my opinion it needs
- persistent ammunition for AT
(so you dont spawn in with AT ammunition and have to go look for ammo crate)
- ammopoints for logistics
(so the ammoboxes uses points and once player takes ammo it looses points until at 0 meaning there isnt ammo anymore
Example ammobox points 500
One rifleman refill -20 points)
- longer staging phase 2 mins
(planning and forming squads)
- offensive: Remove forward spawns and give one fob for defenders (dynamic battle with a rule that the fob cant be 600m near of attacker captured point)
- improved bullet penetration for rifle calibres
-offensive: Attackers gain tickets from capturing a obj. No time addition fixed time 2h
(in original ps rounds lasted 2h easily and that was fun imo)
- offensive: tiered tanks per map meaning one tank spawner with random tier(light vs light, medium vs medium, heavy vs heavy)
- optimization
- ui changes for sl promoting so the player clearly sees hes been promoted to SL. (text above screen with sound que. Helps a lot for new players)
Or
When sl leaves theres 60 seconds vote and if someone votes yes he becomes sl if theres multiple yes its diceroll if all vote no the kits gonna be switched to riflemen upon death and the squad stays intact if no one votes its a no.
- kit change crate buildable (so you dont have to respawn to change a kit. It has 45 seconds cooldown if you try to change again to prevent abuse)
The reason there's no progression in games that focus so heavily on teamwork is so players arn't bothered when they're asked to do things that are good for the team when they're not upping their K/D ratio.
You inevitably have players looking to themselves, their progression when all that should concern them is playing for the team.
I've yet to see anyone successfully implement a progression in a meaningful way in games where teamwork is it's first priority.
And, any sense of 'weapon unlocks' should be out the window. Weapons are assigned based on role. Any deviation from that only leads to squads not looking like they belong in WW2.
A squad full of STGs and G43s.
The lack of a progression system creates a level playing field and reduces elitism and gate keeping by more veteran players as it is harder to distinguish a new player from veteran players
Also a progression system in my mind is just a really really cheap method of player retention that just feels cheesy. Its not the gameplay that keeps you playing but the next thing you unlock is what is. It is best to have high quality gameplay be what makes you play the game
Customisation is just nigh on pointless. A new bit of camo woooo. the devs time could be better spent improving gameplay mechanics or adding new chapters
Not to mention selfishness of people playing for kills and XP instead of playing the point and coordinating with the section
Also customisation will inevitably lead to historical inaccuracy simply because a new variation of existing kit would not be as interesting and desirable so devs put wacky ♥♥♥♥ in
Reserved for a small audience and which unfortunately will not appeal to all players and developers / publishers (business model).
This is the big drawback of these games !
As you progress through the levels, the ranks will not change the gameplay at all but should indicate a player's combat experience.
A new recruit will have more interest in joining a higher ranked team to quickly learn how to survive in combat.
This can allow you to unlock skins for the avatar or to have more varied uniforms, helmets ...
A face more marked by fighting, "token" accessories, a less regulatory hairstyle ...
Customizing gear like Hell Let Loose Loadouts is a good idea, but you need to stay consistent and not give the player too much advantage.
Equipment that represents only the experience of a veteran, not advantages in combat
This allows each player to differentiate him from other players.
But it must be kept simple.
Why not several different face skins for an emotional attachment and some accessories.
Nothing is more boring than having a clone among other clones.
Most importantly, constant progression is necessary.
a general, a veteran with 200 hours of play makes no sense and will not be credible.
And gains that favor team actions and not individual actions.
(not like HLL!)
But this takes a lot of work :(
Above all, define the priorities
i dont like those unlock systems. RO2 had a bearable one but got comical on later levels
Shrubs and trees do turn off at about 250m on LOW graphics settings. I have recently verified this since the latest patch. So it is still a thing and since there are people that do play in low settings they are in fact gaining an advantage, whether on purpose or not.
They just need to get rid of the LOW graphics settings. There's little difference between LOW and Medium and if their machine can't run medium then the player should probably get a new GPU anyway.
Procedural Randomness is a terrible idea for a game like this. No point of putting a row of buildings?? So you're suggesting a randomness to placing buildings in towns? Have you ever been to Europe? I'm not sure what problem you're trying to solve but randomness is not the solution.
So while these maps may not be 100% as it was IRL in the 1940s, they are amazingly close. They used topographic maps and pictures from the era to match the look and feel of the locations. Doorworth Castle is spot on to it's real life counter part. However, there is some artistic license on these maps. Only a couple of the maps are fictional, Velmolen and Best, but they at least adhere to the look and feel of European towns.
Lets not forget it would therefore be physically impossible to optimise maps if they change every round
New players being dismissed as inept useless piles of ♥♥♥♥ and being kicked from sections because they just bought the game and having a massive label stuck on them that screams inexperience. Loads of players want to help but there will always be that minority who will exploit it.
The phrase "this is why we can't have nice things springs to mind"
Good points, Will. The fact that you can't optimize a procedural random made map makes his suggestion not just impractical, but impossible.
We can compare BF & PS ? (type of FPS)
that's what I mean.
This represents his experience in the game.
There is no relation between a player's level and his skill in the game.
Not as I imagine.
Are you talking about a bashing veteran like on HLL ?
New players complain about "veterans" so they don't play as a team and don't listen ...
It is justified to filter the players without being sure of the "seriousness" of a player regardless of his level.
I'm sure you wouldn't like to play with people who ignore you, don't communicate in your squad.
And the PS community is more mature so as not to differentiate between new and old players.
HLL's developers have modified their game to satisfy a larger audience.
The game is much more popular but looks more and more like BFV now.
3k players would be good start to get every server populated and maybe lure more communities or clans to host servers.
I have played niche games before and whats not fun in em is being soft locked from playing cause every server is full and rest are either pw or non related servers.
Sure going and seeding would be a good thing to do but i guess many would just rather do something else than wait for the players to pop up.
'its a niche genre game' well squad was niche game aswell (1k population) and look how its popping. Mainly due how much they advertised and refined the game. Ps has as much possibility to gain numbers as squad if they want to do it.
Lucky for me that's what I want, I really hope PS doesn't go down the arcade route 😞