Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
You only learn by failing
It's funny you think this game has just been released. This game is 3 years old and bots will not be the thing that "saves" it. Not that it needs saving. SDK is available if people want to add bots to their own maps.
As for adding bots in regular public online matches, I'm firmly against it. It should be people only. Bots would just destroy the game, they are brain dead and offer no value to the game.
An "offline" mode would be fine for people that just want to practice, but don't expect the devs to add one. Like I said, the SDK is available if people want to attempt this.
Bots in R02 never helped learning the game , they were there to farm to level guns/classes and fill empty servers. Most server had them turned off. Their scripting was very simple and tactics vs bots would not work against human players. They were idiot savants.
This is also a small dev team with limited resources and bots would be harder to implent than in R02 which was a far simpler game in scope and scale.
If you want to learn a map a offline mode to allow players to explore the map and set stages to see how red zone moves would be great but again better things to focus on as you can just join a empty server to learn maps & explore. I do this when testing video settings out and getting some tank driving practice in.
Yes i know in RO2 they where not very smart but its way better than empty servers.
Stuff like driving mobile respawn, building FOB's, placing rally points... coding AI to react to situations like these properly would be most definitely too time consuming and expensive. Scripting few preset locations with random selection could work for only few first times on map, later player will know every possible move bots can do. So, again too much work for too little profit.
If we disable these logistics/tactics part for bots, they'll become just moving targets which may shoot back at player sometimes. Which brings another problem with bots - accuracy and spotting abilities.
If you ever played Arma you know how inconsistent they are in big open environments. Also I believe ArmaIII AI is sort of evolution of previous ones - just take a look when first Arma(or operation flashpoint) was released, you will get time needed to create 'working', not too dumb multitasking AI.
Red Orchestra has much smaller maps with simple rules, that's why bots can handle it without being too dumb, but still just running targets.
So yeah, imho bots won't let player learn anything apart from aiming weapon. Hopefully we will get proper shooting range sooner than later for that. Surely sooner than we could imagine getting proper bots.
Also bots won't ever be as good empty server filler as they are in RO or Battlefront.
Even when you don't like them you can just choose not to play with them, atleast they will be there for the players that do like them.