Squad 44
Singleplayer / AI Bots
PLEASE learn the lessons from other games of this type - Include an offline option to play by yourself (or with your friends) with the AI. These kinds of games often die out.

The perfect game to look at is Star Wars Battlefront 2 - literally saved by it's Instant Action and co - op modes which had Bots.

PLEASE learn the lessons - offline modes and modding support are the TWO THINGS WHICH SAVE GAMES FROM DISAPPEARING AFTER A YEAR.

Dev's, longevity is key - do you want your hard work to peter out in a few months? Please be sensible, add bots to the Roadmap.
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1-15 / 20 のコメントを表示
Red Orchestra 2 has bots. And it helps to learn the maps. Good idea.
Bots could save this game, even better open up the code for modding and building single player missions people could share.
Southpaw 2021年12月5日 7時13分 
Nope!

You only learn by failing
最近の変更はSouthpawが行いました; 2021年12月5日 7時14分
Bots

Riekopo の投稿を引用:
PLEASE learn the lessons - offline modes and modding support are the TWO THINGS WHICH SAVE GAMES FROM DISAPPEARING AFTER A YEAR.

Dev's, longevity is key - do you want your hard work to peter out in a few months? Please be sensible, add bots to the Roadmap.

It's funny you think this game has just been released. This game is 3 years old and bots will not be the thing that "saves" it. Not that it needs saving. SDK is available if people want to add bots to their own maps.

As for adding bots in regular public online matches, I'm firmly against it. It should be people only. Bots would just destroy the game, they are brain dead and offer no value to the game.

An "offline" mode would be fine for people that just want to practice, but don't expect the devs to add one. Like I said, the SDK is available if people want to attempt this.
ColdZero87 の投稿を引用:
Red Orchestra 2 has bots. And it helps to learn the maps. Good idea.
This ^, im pretty new to the game and bots not only help longevity but also with learning the game.
Bots would save this game. It's dead without them. Terrible community ruins the game
HauptmannTinus の投稿を引用:
ColdZero87 の投稿を引用:
Red Orchestra 2 has bots. And it helps to learn the maps. Good idea.
This ^, im pretty new to the game and bots not only help longevity but also with learning the game.


Bots in R02 never helped learning the game , they were there to farm to level guns/classes and fill empty servers. Most server had them turned off. Their scripting was very simple and tactics vs bots would not work against human players. They were idiot savants.

This is also a small dev team with limited resources and bots would be harder to implent than in R02 which was a far simpler game in scope and scale.

If you want to learn a map a offline mode to allow players to explore the map and set stages to see how red zone moves would be great but again better things to focus on as you can just join a empty server to learn maps & explore. I do this when testing video settings out and getting some tank driving practice in.
Saturday Lizard 光復香港 の投稿を引用:
HauptmannTinus の投稿を引用:
This ^, im pretty new to the game and bots not only help longevity but also with learning the game.


Bots in R02 never helped learning the game , they were there to farm to level guns/classes and fill empty servers. Most server had them turned off. Their scripting was very simple and tactics vs bots would not work against human players. They were idiot savants.

This is also a small dev team with limited resources and bots would be harder to implent than in R02 which was a far simpler game in scope and scale.

If you want to learn a map a offline mode to allow players to explore the map and set stages to see how red zone moves would be great but again better things to focus on as you can just join a empty server to learn maps & explore. I do this when testing video settings out and getting some tank driving practice in.
It helps learning mechanics.
Yes i know in RO2 they where not very smart but its way better than empty servers.
HauptmannTinus の投稿を引用:
Saturday Lizard 光復香港 の投稿を引用:
It helps learning mechanics.
Yes i know in RO2 they where not very smart but its way better than empty servers.

Like what , a bot is not going to teach you anything that you cannot do by yourself or requires live players.
Saturday Lizard 光復香港 の投稿を引用:
HauptmannTinus の投稿を引用:

Like what , a bot is not going to teach you anything that you cannot do by yourself or requires live players.
A bot is target practice and helps populate the maps more thus helping to learn the game.
I'm not really seeing bots in this game as it requires some more thinking and planning.

Stuff like driving mobile respawn, building FOB's, placing rally points... coding AI to react to situations like these properly would be most definitely too time consuming and expensive. Scripting few preset locations with random selection could work for only few first times on map, later player will know every possible move bots can do. So, again too much work for too little profit.
If we disable these logistics/tactics part for bots, they'll become just moving targets which may shoot back at player sometimes. Which brings another problem with bots - accuracy and spotting abilities.
If you ever played Arma you know how inconsistent they are in big open environments. Also I believe ArmaIII AI is sort of evolution of previous ones - just take a look when first Arma(or operation flashpoint) was released, you will get time needed to create 'working', not too dumb multitasking AI.

Red Orchestra has much smaller maps with simple rules, that's why bots can handle it without being too dumb, but still just running targets.

So yeah, imho bots won't let player learn anything apart from aiming weapon. Hopefully we will get proper shooting range sooner than later for that. Surely sooner than we could imagine getting proper bots.
Also bots won't ever be as good empty server filler as they are in RO or Battlefront.
Kudlaty の投稿を引用:
I'm not really seeing bots in this game as it requires some more thinking and planning.

Stuff like driving mobile respawn, building FOB's, placing rally points... coding AI to react to situations like these properly would be most definitely too time consuming and expensive. Scripting few preset locations with random selection could work for only few first times on map, later player will know every possible move bots can do. So, again too much work for too little profit.
If we disable these logistics/tactics part for bots, they'll become just moving targets which may shoot back at player sometimes. Which brings another problem with bots - accuracy and spotting abilities.
If you ever played Arma you know how inconsistent they are in big open environments. Also I believe ArmaIII AI is sort of evolution of previous ones - just take a look when first Arma(or operation flashpoint) was released, you will get time needed to create 'working', not too dumb multitasking AI.

Red Orchestra has much smaller maps with simple rules, that's why bots can handle it without being too dumb, but still just running targets.

So yeah, imho bots won't let player learn anything apart from aiming weapon. Hopefully we will get proper shooting range sooner than later for that. Surely sooner than we could imagine getting proper bots.
Also bots won't ever be as good empty server filler as they are in RO or Battlefront.
A proper shooting range would be nice too, but i still like bots.
Even when you don't like them you can just choose not to play with them, atleast they will be there for the players that do like them.
HauptmannTinus の投稿を引用:
Saturday Lizard 光復香港 の投稿を引用:
A bot is target practice and helps populate the maps more thus helping to learn the game.

Targets , thats it ? We have a shooting range for that , though that has being scaled down in latest iteration as it does seem to be a temporary one until they get the full range including tanks sorted.

Resources are better spent fixing some glaring issues and making new content.
Reitz 2021年12月11日 7時22分 
Implementing bots is too expensive.
and a waste of time.
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投稿日: 2021年12月4日 23時52分
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