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Graphics: Hell Let Loose
HLL has insanely detailed maps, some of which look damn-near photo realistic at times. The level of detail included in each map is just amazing. Post Scriptum maps are far less interesting IMO, especially when you go into the completely empty buildings that are copy/pasted over and over again. HLL character models are great as well, and the most recent update brought new movement animations, both first person and third person that look great. The only area that PS wins, is with certain effects. PS has this amazing "blood mist" effect when someone is hit that makes you feel like you are watching Band of Brothers. Explosions are great too. But overall, HLL wins here no question.
Audio: Post Scriptum
While HLL has recently revamped and improved their audio, it's just not as good as Post Scriptum. But then, very few games are. PS simply sounds incredible. The snap of bullets hitting nearby, the loud crack of weapons firing, even the jingling of buckles, canteens, etc. while running, vaulting, etc. It's super immersive!
Optimization: Hell Let Loose (for me...YMMV)
I hear a lot of people say HLL isn't well optimized, but my low end PC struggles with Post Scriptum. Sometimes I get 50-60 fps, but it's rare. It is much more common that I get 25-35 fps with lots of stuttering. In HLL on the other hand, I nearly always get about 40-45 fps (except on Carentan), and far less frame drops and stuttering. It's way more consistent in how it runs for me personally. Almost always perfectly playable by my standards. And given the fact that it is visually far more impressive, I feel like HLL is better optimized.
Gameplay: Tie?
This is so subjective. Post Scriptum is the more complete game in terms of gameplay features. Managing stamina, ranging weapons, freelook, etc. but to be honest, those are features I don't really miss in HLL. They are features I almost never use in PS, except for the stamina/canteen feature, which honestly can be a bit annoying at times. It's more realistic to have to manage stamina, but I question whether that results in a better gameplay experience. It's very satisfying in both games to get a kill and you usually have to really work for it. Both games require tactics, awareness, and coordination. Unpopular opinion here, but there is something about the gunplay in HLL that I prefer over PS. I can't quite put my finger on it.
Overall, I really enjoy both games, but if I had to pick one it would be Hell Let Loose. I just feel it has a brighter future, larger playerbase, and fewer performance issues. But do I recommend Post Scriptum? Yes. Is it worth the price? Yes.
It literally becomes a "how fast can you shoot enemies" rambo game at that point, one can consistently get top score with that strategy (at least i know i did). You shoot *anything* without a friendly marker, since you NEVER have any kind of engagement past 500 meters anyway. Theres no need to spot targets or ID, if it moves and has no blue dot, shoot it.
That method also allows you for some nasty predictions on where the enemy is, since you basically have 50 friendly markes on your screen at all times, when you see them suddenly vanishing (specially easy to see if your a medic) you can already know where a squad of enemies is coming from/shooting from.
If you have good map knowledge, you dont even need much communication with other team members to get the big picture of the situation by using the above method.
Its also interesting how it seems 95% of the playerbase has no idea about that or never bothered to go into the options menu to figure that out.
I was so disgusted by using that mechanic that it actually made me quit playing HLL (and as far as i know, they havent "fixed it" that and maybe dont even plan to, since they seem to think that helps prevent friendly fire).
It reminded me of my teenage years of playing Battlefield 2 and being a scumbag with hacks.
I remember talking about that on the forums and the response was "well, if you want immersion, you should disable that", as if that actually solves that problem.
And i don't know why but if i have the choose, i will still prefer to play HLL than PS.
Even if PS is better.
I don't know why HLL is more addictive than PS for me. Even if both game havent imperfection. I still prefer HLL's imperfections, even if they are making the game unbalanced.
And even if the FR community is really active on both game with mic & stuff.
im the other way around, more addicted and prefer to choose PS than HLL. In the end just play whatever you want, and if you like WW2 as a theme, just buy both and enjoy.
PS you most of time get active SLs and commander and even though its lower population, i dont need to Squads all time like in HLL or sides or even servers! That playerbase which is just 2-3 times bigger has also many times more casual players which brings nothing to teamplay except their soloing and ignorance. PS this sometimes raraly these days.
Which you prefer: 2-3x times larger playerbase or smaller playerbase where almost everyone is up to teamplay and communicates?
Large player counts aren't everything, granted. Some of the best recent memories in MP games I have is from Holdfast, which has 300 players, maybe 500 on a good day. PS doesn't run well no matter what I did though, so I'm steering clear of it for now.
Shame too, because squad is pretty fun when everything clicks.
The Kickstarter for HLL advertised a hardcore game with a game mode completely different to what's been delivered with a different map size (which, we got to try in the Alpha)
Much of the problem HLL has, is that the game they've delivered isn't the game 'they' promised. It's not as the game isn't PS or squad. That's just not accurate.
The game HLL has become is nothing like the game proposed and nothing like the game we got to try in the Alpha. That's ultimatly why there are a number of people not happy that HLL is a more casual game that had the unique and different game mode thrown out.
A few thousand backed that game, so there's likely a fair few confused and annoyed the game didn't stick to it's original plan. The plan that the kickstarters got funded into production.
You yourself by your comment are trying to make it a competition between the games. That's an assumption on your part, and you've missed the point.
Backers of HLL promised X, had Y delivered.
It's no surprise that there are a number of people of the forums with completely different ideas of what they think HLL should be trying to pull the game in different directions.
Half are there for the way it was advertised and want a tougher game, the other half are there for the game that was delivered and want a more casual game.
Ultimatly, the changing nature of the game and misleading advertising are to blame for such a confused and divergent spectrum amongst the player base.