Squad 44

Squad 44

Post Scriptum vs Hell Let Loose
Without bashing one game or the other, I would like to know which game you prefer and why.

I currently own HLL, and I am trying out PS for the first time during this free weekend. I do enjoy playing squad, and this game is only $15 currently, but considering I already own HLL, I am on the fence about it somewhat.

Thanks for any responses
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I'll just give a comparison rather than saying which is better.

Graphics: Hell Let Loose

HLL has insanely detailed maps, some of which look damn-near photo realistic at times. The level of detail included in each map is just amazing. Post Scriptum maps are far less interesting IMO, especially when you go into the completely empty buildings that are copy/pasted over and over again. HLL character models are great as well, and the most recent update brought new movement animations, both first person and third person that look great. The only area that PS wins, is with certain effects. PS has this amazing "blood mist" effect when someone is hit that makes you feel like you are watching Band of Brothers. Explosions are great too. But overall, HLL wins here no question.

Audio: Post Scriptum

While HLL has recently revamped and improved their audio, it's just not as good as Post Scriptum. But then, very few games are. PS simply sounds incredible. The snap of bullets hitting nearby, the loud crack of weapons firing, even the jingling of buckles, canteens, etc. while running, vaulting, etc. It's super immersive!

Optimization: Hell Let Loose (for me...YMMV)

I hear a lot of people say HLL isn't well optimized, but my low end PC struggles with Post Scriptum. Sometimes I get 50-60 fps, but it's rare. It is much more common that I get 25-35 fps with lots of stuttering. In HLL on the other hand, I nearly always get about 40-45 fps (except on Carentan), and far less frame drops and stuttering. It's way more consistent in how it runs for me personally. Almost always perfectly playable by my standards. And given the fact that it is visually far more impressive, I feel like HLL is better optimized.

Gameplay: Tie?

This is so subjective. Post Scriptum is the more complete game in terms of gameplay features. Managing stamina, ranging weapons, freelook, etc. but to be honest, those are features I don't really miss in HLL. They are features I almost never use in PS, except for the stamina/canteen feature, which honestly can be a bit annoying at times. It's more realistic to have to manage stamina, but I question whether that results in a better gameplay experience. It's very satisfying in both games to get a kill and you usually have to really work for it. Both games require tactics, awareness, and coordination. Unpopular opinion here, but there is something about the gunplay in HLL that I prefer over PS. I can't quite put my finger on it.

Overall, I really enjoy both games, but if I had to pick one it would be Hell Let Loose. I just feel it has a brighter future, larger playerbase, and fewer performance issues. But do I recommend Post Scriptum? Yes. Is it worth the price? Yes.
How can one say HLL has less cheesy mechanics when one can literally activate 500 meters "wallhack" by forcing friendly 3d markers in the options menu.

It literally becomes a "how fast can you shoot enemies" rambo game at that point, one can consistently get top score with that strategy (at least i know i did). You shoot *anything* without a friendly marker, since you NEVER have any kind of engagement past 500 meters anyway. Theres no need to spot targets or ID, if it moves and has no blue dot, shoot it.

That method also allows you for some nasty predictions on where the enemy is, since you basically have 50 friendly markes on your screen at all times, when you see them suddenly vanishing (specially easy to see if your a medic) you can already know where a squad of enemies is coming from/shooting from.

If you have good map knowledge, you dont even need much communication with other team members to get the big picture of the situation by using the above method.

Its also interesting how it seems 95% of the playerbase has no idea about that or never bothered to go into the options menu to figure that out.

I was so disgusted by using that mechanic that it actually made me quit playing HLL (and as far as i know, they havent "fixed it" that and maybe dont even plan to, since they seem to think that helps prevent friendly fire).

It reminded me of my teenage years of playing Battlefield 2 and being a scumbag with hacks.

I remember talking about that on the forums and the response was "well, if you want immersion, you should disable that", as if that actually solves that problem.
Naposledy upravil General Plastro; 2. lis. 2020 v 10.40
Sounds kinda like PS isn't the great answer to my HLL disdain.

I like both. But i'm tired to play only on "Netherland maps" on PS. I would love to play on more "Dday" maps. But for a reason i don't understand, it's mostly "Netherlands maps" who are played on the servers i went. I never see any Dday map on the game. (even if they exist)

And i don't know why but if i have the choose, i will still prefer to play HLL than PS.
Even if PS is better.

I don't know why HLL is more addictive than PS for me. Even if both game havent imperfection. I still prefer HLL's imperfections, even if they are making the game unbalanced.

And even if the FR community is really active on both game with mic & stuff.
Naposledy upravil [BLK] Telu; 16. lis. 2020 v 8.51
FWS Telu původně napsal:
I like both. But i'm tired to play only on "Netherland maps" on PS. I would love to play on more "Dday" maps. But for a reason i don't understand, it's mostly "Netherlands maps" who are played on the servers i went. I never see any Dday map on the game. (even if they exist)

And i don't know why but if i have the choose, i will still prefer to play HLL than PS.
Even if PS is better.

I don't know why HLL is more addictive than PS for me. Even if both game havent imperfection. I still prefer HLL's imperfections, even if they are making the game unbalanced.

And even if the FR community is really active on both game with mic & stuff.

im the other way around, more addicted and prefer to choose PS than HLL. In the end just play whatever you want, and if you like WW2 as a theme, just buy both and enjoy.
Naposledy upravil Unreliable Doggo; 16. lis. 2020 v 9.06
JustComs původně napsal:
osheamat původně napsal:
Tough question and it generates a lot of emotion from people here and on the reddit.. My opinion: HLL did a good job of building hype, communicating with players, and actually did advertising. PS has done a poor job of these things and relied on being an off-shoot of Squad combined with sales/free weekends to gain players. Just look at steam charts to see which has more players on average.

IMO, HLL is indeed more casual but I know its in EA and may change. PS has a slightly higher learning curve and when you combine that with the free weekend population, many of whom are as lost as you are, its a recipe for a disaster and a negative review. SOme Experienced players avoid these times because its chaotic. That means much fewer leaders and people who know what to do, let alone coach new people.

So you have random squads, no communication, no coordination and a lot of confusion. The complete opposite of what a good game looks like. People have to realize that the base mechanics are one thing, but this game shines when its players cooperate!

Both games are meant to be played in a team with people communicating. I imagine a new player joining PS, not understanding the game play, cant see the enemy, whatever, and disconnecting. Same for HLL, but HLL has managed to retain more players.... Having a good squad leader in both games is critical to unlock the rest of the gameplay.
Thanks for the answer. I'm on the verge of buying this game, but I fear that it's population can just die over time completely. Do you think that's possible?
On more "hardcore" games population will not die. Those arcade games which comes every 2 years hardly never has following, they die off until its next sequel comes along. I played Project Reality which basically started all this along with original Red Orchestra and PR still has players in it after 10 years in making. And when i join servers, you find always like minded players who like that game and play it like it should.

PS you most of time get active SLs and commander and even though its lower population, i dont need to Squads all time like in HLL or sides or even servers! That playerbase which is just 2-3 times bigger has also many times more casual players which brings nothing to teamplay except their soloing and ignorance. PS this sometimes raraly these days.

Which you prefer: 2-3x times larger playerbase or smaller playerbase where almost everyone is up to teamplay and communicates?
Roninman původně napsal:
JustComs původně napsal:
Thanks for the answer. I'm on the verge of buying this game, but I fear that it's population can just die over time completely. Do you think that's possible?
On more "hardcore" games population will not die. Those arcade games which comes every 2 years hardly never has following, they die off until its next sequel comes along. I played Project Reality which basically started all this along with original Red Orchestra and PR still has players in it after 10 years in making. And when i join servers, you find always like minded players who like that game and play it like it should.

PS you most of time get active SLs and commander and even though its lower population, i dont need to Squads all time like in HLL or sides or even servers! That playerbase which is just 2-3 times bigger has also many times more casual players which brings nothing to teamplay except their soloing and ignorance. PS this sometimes raraly these days.

Which you prefer: 2-3x times larger playerbase or smaller playerbase where almost everyone is up to teamplay and communicates?
From the free weekend, PS has far worse performance than HLL, so, for the time being, I'll stick with HLL since it runs better and has more players.

Large player counts aren't everything, granted. Some of the best recent memories in MP games I have is from Holdfast, which has 300 players, maybe 500 on a good day. PS doesn't run well no matter what I did though, so I'm steering clear of it for now.
Why just not love both games?
Chizzit původně napsal:
Roninman původně napsal:
On more "hardcore" games population will not die. Those arcade games which comes every 2 years hardly never has following, they die off until its next sequel comes along. I played Project Reality which basically started all this along with original Red Orchestra and PR still has players in it after 10 years in making. And when i join servers, you find always like minded players who like that game and play it like it should.

PS you most of time get active SLs and commander and even though its lower population, i dont need to Squads all time like in HLL or sides or even servers! That playerbase which is just 2-3 times bigger has also many times more casual players which brings nothing to teamplay except their soloing and ignorance. PS this sometimes raraly these days.

Which you prefer: 2-3x times larger playerbase or smaller playerbase where almost everyone is up to teamplay and communicates?
From the free weekend, PS has far worse performance than HLL, so, for the time being, I'll stick with HLL since it runs better and has more players.

Large player counts aren't everything, granted. Some of the best recent memories in MP games I have is from Holdfast, which has 300 players, maybe 500 on a good day. PS doesn't run well no matter what I did though, so I'm steering clear of it for now.
That is quite strange that few of my buddies including me run PS better than HLL. Most be some hardware coding issues with some people. Mostly PS runs 10-15 fps better on my end.
Ulrich původně napsal:
Why just not love both games?
Peace was never an option
Roninman původně napsal:
Chizzit původně napsal:
From the free weekend, PS has far worse performance than HLL, so, for the time being, I'll stick with HLL since it runs better and has more players.

Large player counts aren't everything, granted. Some of the best recent memories in MP games I have is from Holdfast, which has 300 players, maybe 500 on a good day. PS doesn't run well no matter what I did though, so I'm steering clear of it for now.
That is quite strange that few of my buddies including me run PS better than HLL. Most be some hardware coding issues with some people. Mostly PS runs 10-15 fps better on my end.
Squad is sort of the same way for me. I enabled DX12 on HLL and tweaked the settings a lot, so it runs pretty well for me. The NWI engine that squad and PS uses has memory leak issues, and some other oddities in it. Doesn't affect too many people, but there's enough of us that have fps issues with those games.

Shame too, because squad is pretty fun when everything clicks.
There is no point to make a war to know which game is better than the other. HLL is not PS and PS is not HLL. Two different path were taken to made thoses games. And both community like their own game. People should start to accept it. I saw too much people spitting on HLL because it didn't take the path of PS or Squad. Thoses behavior are stupid. PS & Squad are not the ultima strategy Bible than every game need to follow. I know a FPS game : WWII Online. It is even more strategic than PS & Squad all together.
Naposledy upravil [BLK] Telu; 16. lis. 2020 v 12.17
FWS Telu původně napsal:
I saw too much people spitting on HLL because it didn't take the path of PS or Squad. Thoses behavior are stupid. #
I think that's a tad disingenuous.
The Kickstarter for HLL advertised a hardcore game with a game mode completely different to what's been delivered with a different map size (which, we got to try in the Alpha)

Much of the problem HLL has, is that the game they've delivered isn't the game 'they' promised. It's not as the game isn't PS or squad. That's just not accurate.

The game HLL has become is nothing like the game proposed and nothing like the game we got to try in the Alpha. That's ultimatly why there are a number of people not happy that HLL is a more casual game that had the unique and different game mode thrown out.
A few thousand backed that game, so there's likely a fair few confused and annoyed the game didn't stick to it's original plan. The plan that the kickstarters got funded into production.
You yourself by your comment are trying to make it a competition between the games. That's an assumption on your part, and you've missed the point.
Backers of HLL promised X, had Y delivered.

It's no surprise that there are a number of people of the forums with completely different ideas of what they think HLL should be trying to pull the game in different directions.
Half are there for the way it was advertised and want a tougher game, the other half are there for the game that was delivered and want a more casual game.
Ultimatly, the changing nature of the game and misleading advertising are to blame for such a confused and divergent spectrum amongst the player base.
Naposledy upravil Andy; 16. lis. 2020 v 13.23
I'd rather HLL be a casual game instead of a Mil Sim where you get shouted at by wehraboos like on PS. There is good strategy, tactics and a lot of people that actually talk to you on HLL. I'm new to both games and I much prefer HHL. PS has a lot more vehicle and weapon selection but isn't graphically better. Where it's the opposite with HLL.
Naposledy upravil CHINZIG; 16. lis. 2020 v 13.20
CHINZIG původně napsal:
I'd rather HLL be a casual game instead of a Mil Sim where you get shouted at by wehraboos like on PS. There is good strategy, tactics and a lot of people that actually talk to you on HLL. I'm new to both games and I much prefer HHL. PS has a lot more vehicle and weapon selection but isn't graphically better. Where it's the opposite with HLL.
Yes HLL is with environment graphics slightly better than PS but sound in PS is huge leap from HLL. Shouted by wehraboos? Whats that even mean, does it mean people get upset so easily these days mostly if someone order you to somewhere or you waste tank after tank on rushing. Death actually matters in this game more andi have been shouted in past and i can admit those were my mistakes i made myself. HLL has communication but i would say quite clearly that PS maybe 75% communicates and in HLL its something about 40%. Normally half of squad is silent, many times even its SL which is bad by itself. And those 500m blue friendly markers on hud moving around, that aint good at all.
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