Squad 44

Squad 44

Rhorn Sep 29, 2021 @ 6:58am
This or Hell Let Loose? What are the differences?
I am wondering what are the differences between the two are. I feel like both of them are very similar. I want a SQUAD esque WW2 game
< >
Showing 1-15 of 26 comments
The Architect Sep 29, 2021 @ 7:37am 
There are hundreds of threads of people debating this already. I recommend using the forum search tool as this question tends to bring the worst of the community out.

If you want a SQUAD esque game, look no further than Post Scriptum. Same engine and the combat in PS feels so much better than Squad as a whole.
Dirty Kosby Sep 29, 2021 @ 7:38am 
If you want a "Squad-esque" game, then there isn't much reason asking since Post Scriptum is essentially exactly that -- they're from the same publisher and use the same engine. You'll be familiar with the mechanics and UI, since they're quite a lot alike. That was basically the point. Hell Let Loose is an entirely different team, different engine, different mechanics, etc. The gist of the game is the same in both (somewhat "hardcore" tactical WWII shooter with realistic aspects), but PS is slightly more realistic and "hardcore," if you will. However, because of that and the average gamer's lack of attention span, it doesn't have the playerbase that HLL has. It's lucky to see 300 players a day, on average. HLL has a few thousand. It's easier to get into, although usually still too much for the typical CoD/BF player, and is slightly more fast-paced than PS with (slightly) fewer "moving parts." The communities are pretty polarized; players seem to think if they like one they're forced to hate the other, like some autistic tribalism. The truth is they both have good and bad.

There's a reason HLL has the playerbase it does, and that's because it's fairly easy to get into. PS has a lower playerbase because it has more of a learning curve. That alone should give you an idea of the differences between the two and which one requires a bit more attention and skill. HLL is not a Battlefield clone, as some rabid trolls would have you believe, but it's also not Squad. It's somewhere in the middle. PS is a closer to Squad and requires a bit more team play and attention, but that comes at the cost of having fewer players. While they are quite similar, both games are enjoyable for different reasons. Both are also an order of magnitude better with a clan. I didn't really enjoy HLL my first few days of playing, but once I found a clan with people to fill multiple squads with any time I wanted to play the game became extremely fun and I didn't want to put it down. With PS, you almost have to find a clan to have a decent experience since the playerbase is so small.
Rhorn Sep 29, 2021 @ 9:28am 
Originally posted by TAW | Dirty Kosby:
If you want a "Squad-esque" game, then there isn't much reason asking since Post Scriptum is essentially exactly that -- they're from the same publisher and use the same engine. You'll be familiar with the mechanics and UI, since they're quite a lot alike. That was basically the point. Hell Let Loose is an entirely different team, different engine, different mechanics, etc. The gist of the game is the same in both (somewhat "hardcore" tactical WWII shooter with realistic aspects), but PS is slightly more realistic and "hardcore," if you will. However, because of that and the average gamer's lack of attention span, it doesn't have the playerbase that HLL has. It's lucky to see 300 players a day, on average. HLL has a few thousand. It's easier to get into, although usually still too much for the typical CoD/BF player, and is slightly more fast-paced than PS with (slightly) fewer "moving parts." The communities are pretty polarized; players seem to think if they like one they're forced to hate the other, like some autistic tribalism. The truth is they both have good and bad.

There's a reason HLL has the playerbase it does, and that's because it's fairly easy to get into. PS has a lower playerbase because it has more of a learning curve. That alone should give you an idea of the differences between the two and which one requires a bit more attention and skill. HLL is not a Battlefield clone, as some rabid trolls would have you believe, but it's also not Squad. It's somewhere in the middle. PS is a closer to Squad and requires a bit more team play and attention, but that comes at the cost of having fewer players. While they are quite similar, both games are enjoyable for different reasons. Both are also an order of magnitude better with a clan. I didn't really enjoy HLL my first few days of playing, but once I found a clan with people to fill multiple squads with any time I wanted to play the game became extremely fun and I didn't want to put it down. With PS, you almost have to find a clan to have a decent experience since the playerbase is so small.

Thanks, the low player base was what I feared. I remember when it first came out the playerbase was low so it seems like now its probably even worse. Is it really that bad that you can't even play it casually? I don't mind the tougher learning curve and harder game play of PS, I I just don't really want to deal with a low player count and have to rely on setting aside specific times to pllay with a clan.
nolaJeff Sep 29, 2021 @ 10:32am 
Originally posted by Rhorn:
Thanks, the low player base was what I feared. I remember when it first came out the playerbase was low so it seems like now its probably even worse. Is it really that bad that you can't even play it casually? I don't mind the tougher learning curve and harder game play of PS, I I just don't really want to deal with a low player count and have to rely on setting aside specific times to pllay with a clan.

Not at all. Even at this low point you can get into a game, assuming you're in Europe or North America. Pacific might be a different story since there are fewer players and servers for those locations and times. Weekends see the biggest player base, of course, but I still have no problem getting into a game on a week night in NA. At most I'll have to wait 5 minutes in a server queue, if any.

The good news is that the developers are completely redesigning the vehicle and armor system to fix limitations in the Squad core, which is taking a long time because they're a small development team. Because of this, it has been a long time since the last major update, hence the significant drop in populations currently. Once the new vehicle overhaul update comes they will likely release at least 1 new map. They are also developing a new chapter (i.e. front) which will be Ardennes 44-45. This means new equipment, armor, maps etc... Player base will increase, no doubt, once the next major update happens.

In addition to all of that, PS unlike HLL, has a free SDK that lots of part-time developers are taking advantage of. Unofficial chapters are being developed for several fronts: East front, North Africa, Greece, and Pacific.


Rhorn Sep 29, 2021 @ 10:38am 
Originally posted by nolaJeff:
Not at all. Even at this low point you can get into a game, assuming you're in Europe or North America. Pacific might be a different story since there are fewer players and servers for those locations and times. Weekends see the biggest player base, of course, but I still have no problem getting into a game on a week night in NA. At most I'll have to wait 5 minutes in a server queue, if any.

The good news is that the developers are completely redesigning the vehicle and armor system to fix limitations in the Squad core, which is taking a long time because they're a small development team. Because of this, it has been a long time since the last major update, hence the significant drop in populations currently. Once the new vehicle overhaul update comes they will likely release at least 1 new map. They are also developing a new chapter (i.e. front) which will be Ardennes 44-45. This means new equipment, armor, maps etc... Player base will increase, no doubt, once the next major update happens.

In addition to all of that, PS unlike HLL, has a free SDK that lots of part-time developers are taking advantage of. Unofficial chapters are being developed for several fronts: East front, North Africa, Greece, and Pacific.

Okay thanks! Im downloading it now! I was just worried that the playercount was so low that it was hard to find a game. I saw people complaining about it a month or so after the release
Frank Machin Sep 29, 2021 @ 2:51pm 
If you can afford it buy both and enjoy both for the reasons stated above.
Win32.exe Sep 29, 2021 @ 8:38pm 
I bought PS first and a few months later i got HLL, both are pretty similar with slight diferences and i have quite a fun playing both of them. Very similar gameplay with little different experiences, if you ever have the chance to own both games, i believe its totally worth it.
Reitz Sep 29, 2021 @ 11:39pm 
I own both but hll runs worse but is more enjoyable in a way due bigger audience but my bias is always more on challenge and ps offers that in clan matches. Public is just worst aspect due nobody are forced to teamwork one squad can mostly carry whole team if they are organized.. Thats what i would like to see in ps that it requires more teamwork before i rly could recommend it for completely new players.
Mikeedude Sep 30, 2021 @ 2:50am 
hll is always on sale somewhere so you can pick it up cheap if you dont like ps.
Probably another reason why playerbase is different.
BdB Sep 30, 2021 @ 9:20am 
if you truly want SQUAD expierence in ww2. You have to take Post Scriptum it is much better than Hell let loose IMO. I have both games btw but I like Post Scriptum for the tactic gameplay Hell let loose you can barely flank anything it is just always a recktangle map
Big Boss Sep 30, 2021 @ 12:06pm 
Originally posted by The Architect ( ರᴥ•́):
There are hundreds of threads of people debating this already. I recommend using the forum search tool as this question tends to bring the worst of the community out.

If you want a SQUAD esque game, look no further than Post Scriptum. Same engine and the combat in PS feels so much better than Squad as a whole.

PS is nothing like Squad, they totally changed all the game mechanics. Your gonna be very disappointed if you come in expecting it to be a Squad reskin, like most of us were.
Roninman Sep 30, 2021 @ 1:53pm 
Originally posted by swatbot26:
The only difference between this game and Squad is that no one plays this game and those that do don't communicate lol
Whats your age of using lol? Totally not true try post your false news somewhere else
woker123 Sep 30, 2021 @ 11:59pm 
post scriptum has a larger realisticly made maps based on actual fotos end the tanks are not constantly getting suck also post scriptum has mod suport so i think this sets up with is the better game
azzachaz Oct 1, 2021 @ 1:23am 
Post scriptum:
Cons:
Poor map design(Houses have been stripped of everything somehow as if they had time to during a war).

At max settings grass doesn't render in after 10-20+ meters.(Leaving fields devoid of life)

The graphics is getting dated and sometimes doesn't render properly in rare instances.

Pros:
Extremely great audio especially gunshots and tank shells.

Runs decently well on older machines but has issues with effects like smoke 10-30 fps drop.




Hell let loose:

Cons:

Because of better graphics does require better hardware but I had no issues running it with an RX 5700XT with solid 60FPS at medium to high settings.

Has a higher price tag

It is faster paced than Post Scriptum but this can be taken as a positive or negative.


Pros:

The map design is much better than Post scriptum and is more fufilling with entire urban area's filled with life.

The game is newer and is more up to date in graphics and doesn't run horribly either.

Grass renders in on fields (Fields with no grass makes me mad ngl). Especially max setting.



This is my critical review of both games I have played both and I have been critical to provide my best summary and review of the features both games have to offer.

I am under the impression that you have already bought it but I hope this sums up for people looking to buy either game.


nolaJeff Oct 1, 2021 @ 7:26am 
I feel I have to be critical of your critical review which you say is your "best summary and review of the features both games have to offer".

In actuality your post only covers tiny aspects of the game differences, and leaves out the bigger and more important actual game play details. PS is more realistic in many respects such as ballistics, squad loadouts, and has a more realistic feel for combat. Players are more communicative in PS. I've yet to play a HLL game where the squad actually talks to each other.



Originally posted by azzachaz:
Post scriptum:
Cons:
Poor map design(Houses have been stripped of everything somehow as if they had time to during a war).

While I generally agree that HLL has nicer graphics and has filled out building interiors, your claim that PS has stripped the houses of everything isn't true of all maps(chapter 2, at least is furnished). And while it is definitely more immersive to have building interiors fully furnished, it is way more headache to navigate and properly defend from such buildings. The furniture is unmovable and often impedes on player's abilities to defend from within. Can you imagine in reality not being able to move the furniture over so that you can shoot from a window?


Originally posted by azzachaz:
The graphics is getting dated and sometimes doesn't render properly in rare instances.

If anything isn't rendering properly it's either a video driver issue or possibly a missing texture that can be fixed in an update. I haven't seen these issues since the last update.

Graphics in PS are top notch IMO. I agree that HLL spends a little more time on gritty detail. Muddy roads, for example are extremely well done, but does that make HLL a better game? I prefer actual game play quality over extreme graphics detail any day.

Originally posted by azzachaz:
Pros:
Extremely great audio especially gunshots and tank shells.

Yes indeed. I can't figure out why HLL can't improve their audio after 2+ years on the market. Strafing runs sound like a child drumming on a plastic bucket, it just kills the immersion.

Originally posted by azzachaz:
Runs decently well on older machines but has issues with effects like smoke 10-30 fps drop.

I'd say the opposite. Older machines will definitely suffer, especially if you have lower RAM. PS has huge maps which require 16GB RAM to run smoothly and it honestly isn't optimized as well as it could be.
Last edited by nolaJeff; Oct 1, 2021 @ 7:27am
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Sep 29, 2021 @ 6:58am
Posts: 26