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If you want a SQUAD esque game, look no further than Post Scriptum. Same engine and the combat in PS feels so much better than Squad as a whole.
There's a reason HLL has the playerbase it does, and that's because it's fairly easy to get into. PS has a lower playerbase because it has more of a learning curve. That alone should give you an idea of the differences between the two and which one requires a bit more attention and skill. HLL is not a Battlefield clone, as some rabid trolls would have you believe, but it's also not Squad. It's somewhere in the middle. PS is a closer to Squad and requires a bit more team play and attention, but that comes at the cost of having fewer players. While they are quite similar, both games are enjoyable for different reasons. Both are also an order of magnitude better with a clan. I didn't really enjoy HLL my first few days of playing, but once I found a clan with people to fill multiple squads with any time I wanted to play the game became extremely fun and I didn't want to put it down. With PS, you almost have to find a clan to have a decent experience since the playerbase is so small.
Thanks, the low player base was what I feared. I remember when it first came out the playerbase was low so it seems like now its probably even worse. Is it really that bad that you can't even play it casually? I don't mind the tougher learning curve and harder game play of PS, I I just don't really want to deal with a low player count and have to rely on setting aside specific times to pllay with a clan.
Not at all. Even at this low point you can get into a game, assuming you're in Europe or North America. Pacific might be a different story since there are fewer players and servers for those locations and times. Weekends see the biggest player base, of course, but I still have no problem getting into a game on a week night in NA. At most I'll have to wait 5 minutes in a server queue, if any.
The good news is that the developers are completely redesigning the vehicle and armor system to fix limitations in the Squad core, which is taking a long time because they're a small development team. Because of this, it has been a long time since the last major update, hence the significant drop in populations currently. Once the new vehicle overhaul update comes they will likely release at least 1 new map. They are also developing a new chapter (i.e. front) which will be Ardennes 44-45. This means new equipment, armor, maps etc... Player base will increase, no doubt, once the next major update happens.
In addition to all of that, PS unlike HLL, has a free SDK that lots of part-time developers are taking advantage of. Unofficial chapters are being developed for several fronts: East front, North Africa, Greece, and Pacific.
Okay thanks! Im downloading it now! I was just worried that the playercount was so low that it was hard to find a game. I saw people complaining about it a month or so after the release
Probably another reason why playerbase is different.
PS is nothing like Squad, they totally changed all the game mechanics. Your gonna be very disappointed if you come in expecting it to be a Squad reskin, like most of us were.
Cons:
Poor map design(Houses have been stripped of everything somehow as if they had time to during a war).
At max settings grass doesn't render in after 10-20+ meters.(Leaving fields devoid of life)
The graphics is getting dated and sometimes doesn't render properly in rare instances.
Pros:
Extremely great audio especially gunshots and tank shells.
Runs decently well on older machines but has issues with effects like smoke 10-30 fps drop.
Hell let loose:
Cons:
Because of better graphics does require better hardware but I had no issues running it with an RX 5700XT with solid 60FPS at medium to high settings.
Has a higher price tag
It is faster paced than Post Scriptum but this can be taken as a positive or negative.
Pros:
The map design is much better than Post scriptum and is more fufilling with entire urban area's filled with life.
The game is newer and is more up to date in graphics and doesn't run horribly either.
Grass renders in on fields (Fields with no grass makes me mad ngl). Especially max setting.
This is my critical review of both games I have played both and I have been critical to provide my best summary and review of the features both games have to offer.
I am under the impression that you have already bought it but I hope this sums up for people looking to buy either game.
In actuality your post only covers tiny aspects of the game differences, and leaves out the bigger and more important actual game play details. PS is more realistic in many respects such as ballistics, squad loadouts, and has a more realistic feel for combat. Players are more communicative in PS. I've yet to play a HLL game where the squad actually talks to each other.
While I generally agree that HLL has nicer graphics and has filled out building interiors, your claim that PS has stripped the houses of everything isn't true of all maps(chapter 2, at least is furnished). And while it is definitely more immersive to have building interiors fully furnished, it is way more headache to navigate and properly defend from such buildings. The furniture is unmovable and often impedes on player's abilities to defend from within. Can you imagine in reality not being able to move the furniture over so that you can shoot from a window?
If anything isn't rendering properly it's either a video driver issue or possibly a missing texture that can be fixed in an update. I haven't seen these issues since the last update.
Graphics in PS are top notch IMO. I agree that HLL spends a little more time on gritty detail. Muddy roads, for example are extremely well done, but does that make HLL a better game? I prefer actual game play quality over extreme graphics detail any day.
Yes indeed. I can't figure out why HLL can't improve their audio after 2+ years on the market. Strafing runs sound like a child drumming on a plastic bucket, it just kills the immersion.
I'd say the opposite. Older machines will definitely suffer, especially if you have lower RAM. PS has huge maps which require 16GB RAM to run smoothly and it honestly isn't optimized as well as it could be.