Squad 44
Gewehr 43 and Kar98
If america gets to choose between their bolt action and the Garand, why dont the germans get to choose between the Gewehr and the Kar? most the time im stuck with the garbage stick that is the Kar and am at a massive disadvantage towards the american team who can just choose the Garand. mind you fools who will say "BeCauSE OF hIStORiCal ACcuRaCy" that this in fact, is still a video game.

Something went wrong while displaying this content. Refresh

Error Reference: Community_9664230_
Loading CSS chunk 7561 failed.
(error: https://community.fastly.steamstatic.com/public/css/applications/community/communityawardsapp.css?contenthash=789dd1fbdb6c6b5c773d)
< 1 2 3 >
1630/36 megjegyzés mutatása
Rct. Creepers 10th MD eredeti hozzászólása:
Andy eredeti hozzászólása:
The game is at least in some semblance trying to maintain historical accuracy. (we all know it misses the mark in some places)
But, you'd struggle to be able to call any game accurate that didn't represent Germans using K98s in WW2.
You may not like it, but that 'is' the answer. That's why the devs have chosen to do it that way.
It's not going to change.
that is historical accuracy at the cost of one of the teams being barely playable when full which is kinda bad
You have lot to learn if you think that way
I think ops direction should be hll instead of hardcore shooters
Tbf "Hardcore" is Post Scriptum when playing the PSRM Mod, but yeah K98 Love <3
I'd choose the K98 for distance fights all the time over every other Rifle.

Balance is fine. When your team is garbage it doesnt matter anyways, when your team is good it doesnt matter as well.

Maybe dont push in brainlessly to shoot wildly like a Cowboy in Wild-West movies but instead try to use the advantages of your weapons.

i think the best way to tackle this is having realistic layers and non realisitic layers
best of both worlds
becouse this is a pointless argument since we are just arguing for different levels of realism,
which is just a preference
but the PS devs dont want to do that so we will have to rely on mods
:(
Donkeyface eredeti hozzászólása:
i think the best way to tackle this is having realistic layers and non realisitic layers
best of both worlds
becouse this is a pointless argument since we are just arguing for different levels of realism,
which is just a preference
but the PS devs dont want to do that so we will have to rely on mods
:(
Before release, realistic layers and balanced layers was mentioned as the goal by the devs in a video on youtube.
Not sure why that changed.
swatbot26 eredeti hozzászólása:
Get good. I much rather have a Kar98 than a Gewehr 43
"Get good" Mhm. a Clown, that's what you are.
The Kar98 is better for long-ranged shooting, which the other German guns are less good at.
Rct. Creepers 10th MD eredeti hozzászólása:
swatbot26 eredeti hozzászólása:
Get good. I much rather have a Kar98 than a Gewehr 43
"Get good" Mhm. a Clown, that's what you are.
You yourself called Kar98 garbage when majority of players who haved used it dont. Get good is a fact here, everyone knows its not good for short ranges compared to semiautos but mid-long range it shines. Get good
Obgr.Lessmann.363VD eredeti hozzászólása:
Bolt action enjoyer reporting and i laugh for easy its dink us cqb with k98k with just little practice. Patience is key and imo germans should get nerfed in stgs vs uk get buffed with stens. Stgs were major part in bulge not during omg or d-day.

Redistribution for weapons should be done and it wont mean axis would suffer against us if the actual historical loadouts were in. Panzergrenadier squads carried double mgs in their squads and that would rly be enough balance if stgs would be reduced

I don't think this rebalance in STGs and stens, for example, is needed. I've won and lost in attack and defense in every faction and it depends much more on startegy and positioning than on cqc. A well positioned guy with a rifle can lay waste on an enemy squad while a guy with mg at a bad place can help the squad very little.

The k98 is an amazing rifle and people just need to practice, it will mostly lose to the garand in close combat, but in that case the player just has to be more aware of his surroundings, and also, k98 has the best iron sights imo
The germans werent using k98 like the game tries to make you use them, which is essentially close combat. They were engaging the Americans from long distance with machine guns, mortars, 88's and tanks. K-98 was just to support those weapon systems as they put down long range fire.

When the Americans would push through the fire and get too close the germans would pull back to their next line of defense. WW2 was all about long range and mobile warfare. Something games like this and HLL just do a terrible job of capturing.
The Germans did counter attack into towns during OMG and did a lot of city fighting in Arnhem, Nijmegan and other places along the Market Garden Corridor so PS accurately reflects those engagements where key assets like Bridges were hard fought over. You can still engage at long range if you keep your wits and choose good ground. Your Enemy have a habit of avoiding your chosen field of fire and choosing ground that suits them so you have rely on your section and team to deploy the right tactics and weapons in the right places. Play to your strengths and don't expect to be good in every situation with any gun/kit. Adapt.
Win32.exe eredeti hozzászólása:
Obgr.Lessmann.363VD eredeti hozzászólása:
Bolt action enjoyer reporting and i laugh for easy its dink us cqb with k98k with just little practice. Patience is key and imo germans should get nerfed in stgs vs uk get buffed with stens. Stgs were major part in bulge not during omg or d-day.

Redistribution for weapons should be done and it wont mean axis would suffer against us if the actual historical loadouts were in. Panzergrenadier squads carried double mgs in their squads and that would rly be enough balance if stgs would be reduced

I don't think this rebalance in STGs and stens, for example, is needed. I've won and lost in attack and defense in every faction and it depends much more on startegy and positioning than on cqc. A well positioned guy with a rifle can lay waste on an enemy squad while a guy with mg at a bad place can help the squad very little.

The k98 is an amazing rifle and people just need to practice, it will mostly lose to the garand in close combat, but in that case the player just has to be more aware of his surroundings, and also, k98 has the best iron sights imo

Weapon distribution has been issue since this game launched stg is super over powered weapon which makes no sense to exist on ch1 layers atleast. Uk faction is the worst due this only weapon. Their rifle is best but their mg/autos are the most crap ones compared to germans. If devs would redistribute weapons and make em atleast historically authentic it would be more balanced imo and immmersive to play.
Obgr.Lessmann.363VD eredeti hozzászólása:
Win32.exe eredeti hozzászólása:

I don't think this rebalance in STGs and stens, for example, is needed. I've won and lost in attack and defense in every faction and it depends much more on startegy and positioning than on cqc. A well positioned guy with a rifle can lay waste on an enemy squad while a guy with mg at a bad place can help the squad very little.

The k98 is an amazing rifle and people just need to practice, it will mostly lose to the garand in close combat, but in that case the player just has to be more aware of his surroundings, and also, k98 has the best iron sights imo

Weapon distribution has been issue since this game launched stg is super over powered weapon which makes no sense to exist on ch1 layers atleast. Uk faction is the worst due this only weapon. Their rifle is best but their mg/autos are the most crap ones compared to germans. If devs would redistribute weapons and make em atleast historically authentic it would be more balanced imo and immmersive to play.
I think there needs to be some changes to squad composition, no need for every squad have marksman, brits had more. US squads generally didnt have mg in their squad, bar was for that purpose etc. They can have asymmetic balance in game if they change those things.

Brits paras would have more Sten and Marksman in every squad.
I despise the iron sights sights on every non french allied rifle. The Kar 98k has such an advantage at range because of its clear sights, and one shots at that distance. I recommend you to try playing around with the range settings on the rifle. What works for me is to set the standard range to 300m, and aim intentionally lower towards the feet for a clean body shot.

As a standard rifleman, at the end of the k98's sights, there are two upside down right triangles on either side of the pointy vertical piece at the end. You should fire the rifle the moment the enemy crosses into those triangles. It's very effective for targets at range when you're tracking them. You can practice that in the training range on the moving dummies.

If you're playing as the medic, it's even easier to use. The medics K98 has a looped sight at the end rather than the flat plane. I find all you have to do is quickly get the targets body inside the loop and fire for an easy kill.

The only time the k98 has a disadvantage is in close quarters fighting against semi automatic rifles on maps like Carentan. Playing medic for the looped sight k98 might make it easier to get quick shots without having to aim very much in close quarters fighting.
The K98K is powerful in a decent sharpshooter hands. I have manage to get headshots with the iron sight K98k from range of up to 400m, which I rarely get with the other rifles because their sights is a pain to use. Moreover, the K98K encourages player to get better at aiming in general. I have various experiences where players with M1 or M3 Grease miss me with their entire clip/magazine at point blank range, so I just one shot them once the suppress is gone.
Legutóbb szerkesztette: Grant; 2021. okt. 17., 13:38
< 1 2 3 >
1630/36 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2021. szept. 28., 13:43
Hozzászólások: 36