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It's worth it imo. The few games I played in during the test weekend had great communication and it was very cool to play.
It does have some issues, such as optimization needing work. But you can have a great time regardless imo.
You can try it out during the open-beta, which I've heard doesn't count to play-time, so you should be able to refund it even after 2 hours of play, until release ofcourse.
Commanders get to create squads and select SLs and SLs can lock and kick roles.
The lobby mode should be an optional run mode but just First In mode wow what a good way to assure chaos in a co-op!?
Yours slightly bemused.
Scopes will be a rarity as well. This bothers some people and it worth mentioning.
If the squad leader thinks a person is doing a bad job, they can boot them off the squad freeing up that role for someone else to use.
I have seen some concern over people starting a squad then giving squad lead to another person that has the role they want to get it for themselves. This is moot point however as one thing can easily be done about it. Give it back or else boot them from the squad entirely leaving them with a bolt action back on square one, thus punishing them for said (and kinda scummy IMO) action.
Haven't met many abusive people yet in the squad leader capacity and usually this can be countered by just making your own or joining a different one. Often times people just aren't comfortable leading, but if they disagree with the guy they're following and see another squad pop up, they'll abandon them in a hurry.
DumbNumpty: Not really the place to air a proposed feature. I still don't understand what you're going for either. I think you've confused the genres here as that system you describe now sounds like more organized PUBG lobbies...? If ya wanna try explaining it to me, you have me on steam.
Aye I will chat to you but I am a big fan of open discussion, you got me though as PUBG mhew :)
Loads of games have lobbies though prob the skirmishes, teambattles organised side of world of tanks is a good examples as the inital lobby and pre-queue completely changes the experienced game meta.
In WoT its just a first in random 15 v15 and the matchmaker tries to match classes and tiers which we have no need in PS and there is no need for a matchmaker.
In WoT the default mode is just a ♥♥♥♥ fest of random of zero team play and it lends itself to be so.
Soon as you have a commander selecting the basis of a team they whole meta changes into a more structured and teamplay game that many vastly prefer, but not all.
Its optional in WoT if you just look for an random to just jump in or you find a team lobby and wait for a more structured game, like I say for server admins it should be choice.
So Option 1
Basically they are just temp lobbies where a commander can start a queue and create a few pregame allocations to squads, squad roles and fire out a few invites.
Because of the bigger sides of 45 PS temp lobbies don't need to be filled or balanced.
Its just an initial set-up where on ready that whole queue will be alocated on start to a server side.
From then the server is just the default random system and maybe have a balance queue as randoms make the sides even and then go, or just go.
It doesn't need a ranking system but when you are browsing lobby queues a ranking does really help but isn't essential. If there is a ranking it does allow you to decide feck them noobs or an oh ♥♥♥♥ that is out of my league.
Option 2
Is just default servers where we have much better end of game stats.
The better you play the smaller your game entry time to longest for worst, normal server balance and then opens up for randoms.
Maybe opens up for randoms 60% the way through.
Option 3
As is.
Main thing is that its purely a server option and totally up to the server admin how things run.
Nothing above is exact or how it should be, just off the top of my head how a few modes could give vastly different play meta and if its anything like WoT generally people change modes for a bit of variety and it extends game interest longetivity.
Option 1 needs a pre-server but its loading is light, no heavy game engine in practise nothing more than a database server.
Option 2 doesn't need a pre-server or global ranking as just goes off last stats.