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Examples: https://www.gaming-grounds.de/wp-content/uploads/2019/09/hell-let-loose-ww2-omaha-beach-1.jpg
https://omaha-vierville.com/Webvierville/PhDoc9/CPVierv-RestauCasinoChimeres.jpg
https://cdnb.artstation.com/p/assets/images/images/025/698/349/large/will-bullen-hllomaha-0012-highresscreenshot00536.jpg?1586647976
Besides the graphics designer, HLL plays like a senior college project.
One thing the video maker doesn't consider when talking about immersion: eye candy vs. tactically useful terrain. I think PS made the right call in prioritizing realistic ballistics with larger maps, urban areas and generally tactically useful terrain and elements over pure eye candy. The newer maps are an excellent blend of maintaining the original priority, but adding more enhanced visual elements.
It will be interesting to see how HLL deals with the performance impacts when they move to a more high-fidelity ballistics system.