Squad 44
Is low graphics a cheat like in War Thunder?
So in case you are unaware, in a game called War Thunder if you put the graphics settings on ultra low it does not draw in as much vegetation making it easier to spot other players.
Here is a video outlining what ~I mean https://www.youtube.com/watch?v=JhZZf_knsAk&ab_channel=PhlyDaily

Does Post Scriptum suffer from the same issue?
Écrit par Umbrella:
Yes this game had/has this issue. Turning off long distance shadows for example makes everything look very ugly and bad but you can easily see players under bushes, hedgerows and trees. Not sure if anything will be done about it, the game was poorly optimized during the first playtest so a lot of players probably had to do it in order to have decent FPS.
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Yes this game had/has this issue. Turning off long distance shadows for example makes everything look very ugly and bad but you can easily see players under bushes, hedgerows and trees. Not sure if anything will be done about it, the game was poorly optimized during the first playtest so a lot of players probably had to do it in order to have decent FPS.
Dernière modification de Umbrella; 29 juin 2018 à 5h42
Elixx a écrit :
I only play on low settings, big advantage imo. Its sad cos game lookse worse but if u want the edge there is no other option, you just see people before they see you at any range.

Well that really badly sucks, I was very much looking forward to this game, I hope they can fix the issue.
they should add the option for servers to force graphics settings, but let it be off by default
the low settings might give you an advantage,It doesnt gonna make a big of a deal, The point of the game is to capture a point or objective,and 1 guy with low sittings vs 40 other people will not have to much of a impact, this isnt going to be like cs go or call of duty where skill based is needed, its game is teamplay focused.anywas this is my option about it,with high setting you can still do quite well you just need a good team who works together.
Yes,it.is. However, I love Chuck's idea. Also, there's the old yet effective way Joint Ops handled long-distance grass and prone players.
Unfortunately this is true for many games, low graphics negate cover.
Not so much, during testing I found the levels of flora to be similar on both ultra setting and low.
Dernière modification de Sons Of; 1 juil. 2018 à 6h44
Die Easy (banni(e)) 1 juil. 2018 à 12h50 
GoDskillzz a écrit :
the low settings might give you an advantage,It doesnt gonna make a big of a deal, The point of the game is to capture a point or objective,and 1 guy with low sittings vs 40 other people will not have to much of a impact, this isnt going to be like cs go or call of duty where skill based is needed, its game is teamplay focused.anywas this is my option about it,with high setting you can still do quite well you just need a good team who works together.

That is not how it works.
People will quickly tire of being killed by people they can't see but who can see them, it a domino effect.
If there is no solution I personally will be getting a refund.
Dernière modification de Die Easy; 1 juil. 2018 à 12h50
Mucka a écrit :

If there is no solution I personally will be getting a refund.

There hasn't been a solution implemented in the last 3 years of alpha testing in SQUAD, so I wouldn't expect one in PS on release.
SSIXS a écrit :
Mucka a écrit :

If there is no solution I personally will be getting a refund.

There hasn't been a solution implemented in the last 3 years of alpha testing in SQUAD, so I wouldn't expect one in PS on release.

SCUM managed to figure it out. As someone else above said, it will fade a player out when they're covered in grass.
Andy 1 juil. 2018 à 13h42 
TinyBabyOwl a écrit :
SSIXS a écrit :

There hasn't been a solution implemented in the last 3 years of alpha testing in SQUAD, so I wouldn't expect one in PS on release.

SCUM managed to figure it out. As someone else above said, it will fade a player out when they're covered in grass.

I don't think artificially fading out players would be acceptable to the player base.
If your looking along the line of bushes with binoculars, you'd see rifles, feet, movement of people in the bushes, if they're faded out you woudn't.
It's not so much the foliage that's the problem, but the shadows.
Forcing a set standard on that would be the way to go. There are plenty of other settings that can be tweaked to get the right FPS for the users.
TinyBabyOwl a écrit :
SSIXS a écrit :

There hasn't been a solution implemented in the last 3 years of alpha testing in SQUAD, so I wouldn't expect one in PS on release.

SCUM managed to figure it out. As someone else above said, it will fade a player out when they're covered in grass.

But Post Scriptum is not a mod of Scum mate, it's a SQUAD mod...

Of course it's possible to figure implementations out in UE4, but that doesn't mean it's a focus for all developers that use the engine.

SQUAD is still in an alpha state, so OWI is focusing more on implementing features and content. When they reach a point where they're ready to start polishing and optimizing what has been created for the game, they might create their own implementation to deal with it or maybe not. If they do, PG might implement it into Post Scriptum, they might eventually come up with their own or might ignore it entirely. I don't recall seeing PG make any statements about addressing the issue, so I don't think it's a focus for them at the moment.

Either way, I woudln't expect it to be "fixed" by the time this title releases.
Andy a écrit :
It's not so much the foliage that's the problem, but the shadows.

Forcing a set standard on that would be the way to go. There are plenty of other settings that can be tweaked to get the right FPS for the users.

It's quite possible we might see a server side option that requires minimum graphics settings for someone to be able to play on a server. It already exists in SQUAD (known as Tournament Mode) so the potential is there.
SSIXS a écrit :
Andy a écrit :
It's not so much the foliage that's the problem, but the shadows.

Forcing a set standard on that would be the way to go. There are plenty of other settings that can be tweaked to get the right FPS for the users.

It's quite possible we might see a server side option that requires minimum graphics settings for someone to be able to play on a server. It already exists in SQUAD (known as Tournament Mode) so the potential is there.

This is what I would prefer. I mean, I gave SCUM as an example because they came up with a clever solution, albeit a kinda weird solution, but just as an example it can be done. I'd much rather there be a minimum graphics level that doesn't hide bushes far off in the distance.
TinyBabyOwl a écrit :

This is what I would prefer. I mean, I gave SCUM as an example because they came up with a clever solution, albeit a kinda weird solution, but just as an example it can be done. I'd much rather there be a minimum graphics level that doesn't hide bushes far off in the distance.

Imo the viability of such a server side option could depend on how PG implements the server browser and licensed servers.

If all game servers are in a single tab it could work and might be utilized. However, if PG forces servers using such an option into another server browser tab, they might go mostly unused much like the mod servers currently are in SQUAD.

It's one thing for the developers to offer that option to server admins, it's another to get the community to embrace servers that use it.
Dernière modification de SSIXS; 1 juil. 2018 à 16h29
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Posté le 29 juin 2018 à 5h38
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