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Well that really badly sucks, I was very much looking forward to this game, I hope they can fix the issue.
That is not how it works.
People will quickly tire of being killed by people they can't see but who can see them, it a domino effect.
If there is no solution I personally will be getting a refund.
There hasn't been a solution implemented in the last 3 years of alpha testing in SQUAD, so I wouldn't expect one in PS on release.
SCUM managed to figure it out. As someone else above said, it will fade a player out when they're covered in grass.
I don't think artificially fading out players would be acceptable to the player base.
If your looking along the line of bushes with binoculars, you'd see rifles, feet, movement of people in the bushes, if they're faded out you woudn't.
It's not so much the foliage that's the problem, but the shadows.
Forcing a set standard on that would be the way to go. There are plenty of other settings that can be tweaked to get the right FPS for the users.
But Post Scriptum is not a mod of Scum mate, it's a SQUAD mod...
Of course it's possible to figure implementations out in UE4, but that doesn't mean it's a focus for all developers that use the engine.
SQUAD is still in an alpha state, so OWI is focusing more on implementing features and content. When they reach a point where they're ready to start polishing and optimizing what has been created for the game, they might create their own implementation to deal with it or maybe not. If they do, PG might implement it into Post Scriptum, they might eventually come up with their own or might ignore it entirely. I don't recall seeing PG make any statements about addressing the issue, so I don't think it's a focus for them at the moment.
Either way, I woudln't expect it to be "fixed" by the time this title releases.
It's quite possible we might see a server side option that requires minimum graphics settings for someone to be able to play on a server. It already exists in SQUAD (known as Tournament Mode) so the potential is there.
This is what I would prefer. I mean, I gave SCUM as an example because they came up with a clever solution, albeit a kinda weird solution, but just as an example it can be done. I'd much rather there be a minimum graphics level that doesn't hide bushes far off in the distance.
Imo the viability of such a server side option could depend on how PG implements the server browser and licensed servers.
If all game servers are in a single tab it could work and might be utilized. However, if PG forces servers using such an option into another server browser tab, they might go mostly unused much like the mod servers currently are in SQUAD.
It's one thing for the developers to offer that option to server admins, it's another to get the community to embrace servers that use it.