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I have not played HLL yet but I've seen 3 or 4 different live streams of it at length. I never saw any concentration of troops larger than may 15 fighting for any one objective. Every time someone brought up a map you could see how spread out friendly units were and I can emphatically say that it is no more concentrated than PS. Of course, this also depends on the map and setup of it. For example, Arnhem bridge in PS can be super concentrated because everyone is at or near the bridge.
Also, a huge advantage of larger maps is that the developers can easily make multiple setups/objectives. This makes 1 map very re-playable. You might be on the same map but you're not always fighting over the same ground. Smaller maps will mean less options for setup. The Best map is a good example of this issue - it's so small that even if they did multiple setups of it, you'd basically be fighting over the same ground that you did in other setups.
Another huge plus is that larger maps give attackers tactical options. If you want to move your squad to the enemy's flank or rear and attack from that direction, then that's a completely valid option.
That's not entirely down to map size at the minute, but i'm not sure i'd want maps that narrow coming to PS. They're very small when comparing them to maps from other contemporary tactical shooters.
I'll admit the 8km and 5.6km maps seem a little excessive for me. But, the 4X4 maps seem to work very well.
And, i'd rather we had 2 games that played differently. Different horses for different courses. Than trying to bring 2 games that play differently together fighting for the same space.
You want more action, play HLL. You want more tactical gameplay. Play PS. No sense having them both directly compete.
Not entirely sure the map sizes will stay in HLL anyway. No ones talking about it though, so can't be sure. But they only narrowed the maps to improve player density on a now removed multi cap game mode.
In the Alpha maps were 2X2km with 25 sectors.
Now it's 1.2km wide with 5 caps with an AAS style gamemode.
So, it's entirely possible they will revert to the 2km map. As all players will directly or indirectly be attacking the same cap anyway so player density won't be an issue. (if it ever was... )
Large scale WW II warfare makes PS what it is and I certainly hope it will stay that way, because it makes PS unique experience.
I support this guy.
Exactly. HLL is like every other WW2 shooter out there (albeit prettier) - a bunch of individuals running around and not communicating, trying to score kills because they want to inflate their ego.
Meanwhile, games like Squad and PS are offering the online FPS crowd something new - a system design to cooperate and coordinate with your squad and team with the goal to out-plan, out-maneuver and overcome the enemy.
HLL has a squad chat but every stream I've watched, it's barely used at all ! I don't get it. It's the community that's keeping me from playing it. The lone soldier S**t gets boring after a while. I've done that already in RO1, RO2, Darkest Hour, every COD and BF game ever made. BORING - no challenge - same formula on small and confined maps where you have few if any tactical choices.
Driel, Heelsum, Doorwerth and Oosterbeek are the best maps. Grave is awesome too but the river cuts the tactical play down to more linear play throughs. The new Veghel Layers seem ok but not played them enough yet.