EMERGENCY 20

EMERGENCY 20

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Bieberfelde Mod
Has anyone else been experiencing an "access violation" error that leads to CTD?

this happens more frequently for me but idk why. Heres the actual error.

emergency5.exe caused ACCESS_VIOLATION in module "Z:\Program Files (x86)\Steam\steamapps\common\EMERGENCY 20\bin\x64r\qsf.dll" at 0033:00000000B02CBE50, qsf::Prototype::getComponentById()+48 byte(s)
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Showing 1-3 of 3 comments
Dr. Dingo Feb 26, 2021 @ 9:35pm 
Quite a few things in the BF mod can cause a crash. You must be very careful in how you undeploy fire teams to avoid crashes.

From my expierence a crash will occur if you remove a standpipe without disconnecting the truck first. ALWAYS use a firefighter to disconnect the truck, he will automatically remove the standpipe. Also avoid using two trucks on one standpipe, as disconnecting them can destabilize the game.

Always disconnect all hoses from the trucks, including the rapid attack hose, before sending it back to HQ. However, you can order the truck back to HQ without manually disabling the pump without issue.
Honestly its very crash prone right now. I literally cannot go more than half an hour without messing up. So far, this is what i know.
1) You cannot create more than 1 entity of any major waterworks installation
2) You cannot use more than 1 entity of any major waterworks installation
3) You literally just about cant do any major setting up using >1 standpipe or distributor
Its a shame really. But im pretty sure this will get fixed soon especially since it is literally a major thing in firefighting that you establish at least multiple distributors since one distributor can only fit 3 hoses at the end of it.
icklejitta Mar 13, 2021 @ 1:53am 
I was playing last night for over an hour with multiple fire engines attended a scene, each one fully deployed onto it own hydrant. Pressed the HQ button after the fire was out and they packed away everything without issue.
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