The Forbidden Arts

The Forbidden Arts

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Yemeth Jan 13, 2018 @ 2:13am
Enemy Respawning
Is it just me or is the constant enemy respawn on reload somewhat frustrating?Especially in the beehive section where flame sources are set far apart and enemies are placd just outside platforming sections.That section has been full of trial&error gameplay. Feels like that area needs some balancing
Last edited by Yemeth; Jan 13, 2018 @ 2:15am
Originally posted by Stingbot Games:
the towers increase hp and fire power. They are technically optional although realistically we expect everyone will want to do them. We just wanted it to be a surprise for what you get but I guess maybe that's not the best idea. Maybe we'll just notify the player when they first speak to the Chiromancer that complete the challenge levels will increase their hp and fire pools.

We'll add more fire sources to the hives. I agree there are less than other scenes. We did this on purpose but realize now ti's probably too difficult to manage the fire pool effectively. We tried hard to strike the right balance, but it's easy to add a few more fire sources. Expect this in the next build as well.

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Showing 1-6 of 6 comments
Yemeth Jan 13, 2018 @ 2:20am 
Especially that one shotting red wasp . That's so annoying
Yemeth Jan 13, 2018 @ 2:32am 
and getting one shotted by wasp projectiles who is out of sight.The default FOV is too zoomed in. The fov the game automatically adjusts to in that long jump pad section of beehive level shoul be the default fov
Stingbot Games  [developer] Jan 13, 2018 @ 7:34am 
we could disable enemies respawning if they are within a specific distance from the player so he will always respawn with no enemies close by.

the wasp projectiles shouldn't be 1-shotting you though. I assume you never did any of the challenge levels yet? Completing those will help you from getting one shotted as they improve your stats. Also, using the shield of fire ability will prevent projectiles from hitting you. Hope this helps.

We can reduce the sight range on the bixies though, which should help with preparing for their attacks.
Yemeth Jan 13, 2018 @ 8:02am 
Originally posted by Stingbot Games:
we could disable enemies respawning if they are within a specific distance from the player so he will always respawn with no enemies close by.

the wasp projectiles shouldn't be 1-shotting you though. I assume you never did any of the challenge levels yet? Completing those will help you from getting one shotted as they improve your stats. Also, using the shield of fire ability will prevent projectiles from hitting you. Hope this helps.

We can reduce the sight range on the bixies though, which should help with preparing for their attacks.
Yes that sort of respawn system will work.
Didn't know those towers increased HP until later.Did the first one as of now
I was using the shield of fire but the charges run out fast and un that particular level,fire sources are far and between and due to the respawning whenever I went back from the fire source I had to use it all on the enemies that respawned. So the whole recharge trip was a waste.That whole level was one big save&reload fest.
Last edited by Yemeth; Jan 13, 2018 @ 8:03am
Yemeth Jan 13, 2018 @ 8:04am 
Have you guys put any thoughts into implementing some sort of tutorial tooltips or have I missed the info about the towers increasing HP myself? imo the average gamer would save those challenges for later and get on with the story until halfway through and not knowing what does what can prove to be a frustrating experience especially if they kept dying like I did.
Last edited by Yemeth; Jan 13, 2018 @ 8:08am
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Stingbot Games  [developer] Jan 13, 2018 @ 10:49am 
the towers increase hp and fire power. They are technically optional although realistically we expect everyone will want to do them. We just wanted it to be a surprise for what you get but I guess maybe that's not the best idea. Maybe we'll just notify the player when they first speak to the Chiromancer that complete the challenge levels will increase their hp and fire pools.

We'll add more fire sources to the hives. I agree there are less than other scenes. We did this on purpose but realize now ti's probably too difficult to manage the fire pool effectively. We tried hard to strike the right balance, but it's easy to add a few more fire sources. Expect this in the next build as well.

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Showing 1-6 of 6 comments
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