Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) The base cost (the cost of the first ascension crystal in each ascension) is based on the total number of ascension crystals you have earned. For example, after I earned 197 crystals, the base cost was 654 trillion picks. Unfortunately, I didn't track all my numbers for each ascension, so I don't know the rate this cost increases. I recall the very first crystal costing something like 30 trillion picks. It doesn't seem to rise as quickly as the next factor...
2) The cost per crystal in a single ascension increases exponentially. The cost per crystal appears to roughly double every 5 crystals. This means long ascensions are significantly worse than short ascensions.
All this means there are two ways to get crystals faster:
Unfortunately, there are no meaningful unlocks in the ascension tree that make prestiging more idle.
There are unlocks that slightly help:
At its heart, the ascension tree is a really appealing idea. I like progression systems, and there are so many upgrades there that seem fun, powerful, or exciting. However, the fact that the base cost increases with total crystals earned is just completely contrary to how incremental games normally operate: instead of each ascension leaving you more powerful, instead each one is slower than the last and you have to optimize how you spend your crystals to mitigate this. The game needs to be much, much more generous with ascension crystals.
And it's really disappointing that, rather than the idle/QoL changes merely being locked behind the ascension tree (bad enough), they're apparently also useless. The bad ratio between required interaction and engagement has always been this game's biggest flaw. The best "clicker" games reach a point where they instead become "idle" games, while this one refuses to do that.
At this point, I really wish they just hadn't released this update and had instead let people keep their previous 100%. I think I'll keep playing until I reach the Void++ and finish this event, but then I'm quitting.
This is just based on the patch notes, so I'm not sure what this actually means (like not being able to ascend at all, or not incrementing the counter). I've found a single ascension perk (+1 Pearl per ascension, per level, up to 7) that scales based on ascension count, so presumably this limit prevents a player from getting a couple extra Pearls.
So my guess is that the cost for the next crystal is:
Each ascension increases the cost, Sasha (A15 P110) is currently needing over sextillion picks to increase AC amount by 1
There is a display for the tree skills available at https://docs.google.com/spreadsheets/d/1YQkimKbHgedlLeCUkpQYRq-RB7No1T3z8fENsf0CqAw/edit?usp=sharing
EDIT: The automation is currently being debugged from my understanding, and the best recommendation for first ascension is to grab double furnace, then biome upgrades and PPS crystals. ~85 crystals are needed for double furnace + biome upgrades + new gear
My info is from conversations on Discord server and personal experience
- What is the buy priority / sequence
- At what prestige (roughly) should you ascend to save the most time
- How many levels do you need to buff PPS multipliers to stay ahead of the cost increase per ascension?
This almost entirely depends on how much patience you have. In general, your PPS increases linearly with prestige, with some increases as you hit biome thresholds (i.e. Chronos and Void). But at the same time, it takes longer to prestige for every prestige. Each additional crystal in an ascension costs more too, so longer ascensions give you less over time.
I've settled on a strategy of keeping track of my Crystal count each day. When my crystal gain for 1 day is less than the average crystal gain per day over the entire ascension, it is probably time to consider ascending.
You can't. After 400% ascension PPS, it costs more to increase ascension PPS than it returns in crystals. There are a handful of skills that increase PPS alongside ascension PPS, but in my experience, none of them out-pace the cost increase.
This game is not like other NGU games. It does not value your time. Besides a host of complaints we can lobby about the game (like autobuy pickaxes still missing, probably the top priority QOL this game badly needs), it really feels like it was slapped together without careful planning. Most "idlers" (which this game really is not) get easier with time as you make meta progress, but for some reason, not only does this one fail to equip you with the tools to simplify your workload, it moves the goalpost exponentially farther, making you feel more powerless the more you progress. Seriously, why?
I really hope that this is wrong, but from glancing at the discord the power players mentioned that they claw their way to 100 crystals on the first 5 ascensions, then decreasing returns with the ones after that ("average 50" they said).
And as for those of us after achievements?
The End of Part 6?
Sasha said that's ascension 50.
God Help Us All.
We're working on QoL updates, performance / crashing issues. And we plan on tweaking the balance so its not as it is currently - it will only get better. The cap on ascension is temporary as we roll out more fixes and improvements to ascension.
The End of Part 6 is not 50, it's 18
The scaling for PPS is quite rough. Hopefully the balance may give you some in-game way to know how much boost to buy to keep up with the curve.
Please consider putting at top priority auto-buy pickaxe feature, because every prestige and ascension is a lot of time rebuying pickaxes constantly: scroll, swap, click, swap back to the (few) axes you actually use. over and over again.