PickCrafter
foxster1701 Jan 8, 2018 @ 12:38am
Upgrade from 11% to 2% WTF?
So I just prestiged and the cactus, candy, etc pickaxes (the ones whose stats are based on highest normal pickaxe owned) upgrade apparently takes it from 11% critical to 2% critical. Either I'm reading it wrong and its actually 1.1% or theres a nug (I'm thinking its a bug because my current highest pickaxe crit is 13%, 2 higher than 11) Has anyone else noticed a similar issue with their percentages?
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Showing 1-9 of 9 comments
Thugnificent Jan 8, 2018 @ 4:22am 
yea i think the crit rate increases again with the next biomes' pickaxe upgrades. Looks like intentional otherwise everyone would get 100% crit, if it kept increasing.
.Eqho Jan 8, 2018 @ 6:55am 
Crit% doesn't change with level of pickaxe it's fixed to the pickaxe, only dmg scale with the level some pickaxe take the best stats.... basic, no bug, nothing wrong...
haelsemikiro Jan 8, 2018 @ 2:29pm 
Those rare type pickaxes take their stats from the highest Strength Pickaxe of the same level. So if you have freshly prestiged, and you upgrade the rare Candy pickaxe from level 3 to level 4, it'll go from having (example) 98 Strength and 11% crit (taken from a level 3 Endstone Pickaxe) to having 101 Strength and 2% crit, taken from your level 4 Clay Pickaxe.
blokkemblokkem Jan 9, 2018 @ 6:01am 
Originally posted by Thugnificent:
yea i think the crit rate increases again with the next biomes' pickaxe upgrades. Looks like intentional otherwise everyone would get 100% crit, if it kept increasing.

It shouldn't keep progressing, however, it should never drop. No game I have every played has penalized a player's damage output for progressing. See below.

Originally posted by .Eqho:
Crit% doesn't change with level of pickaxe it's fixed to the pickaxe, only dmg scale with the level some pickaxe take the best stats.... basic, no bug, nothing wrong...

It's absolutely something wrong. When you prestige, you should not be penalized for your ability to do damage. So with the rare pickaxes, the damage scales, but the game is so poorly implemented that they didn't take the time to realize that the critical % should stay the same as your highest attained pickaxe prior to the prestige.

For example, the CURRENT IMPLEMENTATION (all #'s are for example only):

Prior to prestige:
Axe #1: Dmg 5, Crit 2%
Axe #2: Dmg 7, Crit 3%
Axe #3: Dmg 9, Crit 4%
Axe #20: Dmg 40, Crit 12%
So by the end, your Rare Axe w/scaling takes on the properties of that highest attained Axe #20: Dmg 40, Crit 12%

After prestige and upgrading axe along the way:
Axe #1: Dmg 41, Crit 2%
Rare Axe w/scaling #1: Dmg 41, Crit 2% <---THIS IS A PROBLEM
Axe #2: Dmg 43, Crit 3%
Rare Axe w/scaling #1: Dmg 43, Crit 3% <---THIS IS A PROBLEM
Axe #3: Dmg 45, Crit 4%
Rare Axe w/scaling #1: Dmg 45, Crit 4% <---THIS IS A PROBLEM
Axe #20: Dmg 75, Crit 12%
Rare Axe w/scaling #1: Dmg 75, Crit 12% <---ONLY AT THIS POINT DO YOU FINALLY CATCH BACK UP. THE PRESTIGE IS BASICALLY OVER ALREADY!!!

You don't get back to the previously attained critical % chance until 20 axes into the prestige. Why is the player being penalized? The damage continues to step up as you upgrade axes, why would the critical % chance not just default to the highest attained crit % of the player's overall game? It needs to be overall game-specific, not prestige-specific.

MY RECOMMENDATION:

Prior to prestige:
Axe #1: Dmg 5, Crit 2%
Axe #2: Dmg 7, Crit 3%
Axe #3: Dmg 9, Crit 4%
Axe #20: Dmg 40, Crit 12%
So by the end your Rare Axe w/scaling takes on the properties of that highest attained Axe #20: Dmg 40, Crit 12%

After prestige and upgrading axe along the way:
Axe #1: Dmg 41, Crit 2%
Rare Axe w/scaling #1: Dmg 41, Crit 12% <---PROBLEM SOLVED
Axe #2: Dmg 43, Crit 3%
Rare Axe w/scaling #1: Dmg 43, Crit 12% <---PROBLEM SOLVED
Axe #3: Dmg 45, Crit 4%
Rare Axe w/scaling #1: Dmg 45, Crit 12% <---PROBLEM SOLVED

Your critical % chance should never drop below previously attained values, but there are so many things this game does wrong in regards to making the player feel progression satisfaction that I wouldn't be surprised if this was all intentional anyways.

Last edited by blokkemblokkem; Jan 9, 2018 @ 6:09am
.Eqho Jan 9, 2018 @ 7:46am 
Game is not perfect but this is not something that impact the gameplay greatly....

Edit : Plus i don't think your way should be the way i think how it is now is something logical
Last edited by .Eqho; Jan 9, 2018 @ 7:51am
blokkemblokkem Jan 9, 2018 @ 10:38am 
Originally posted by .Eqho:
Game is not perfect but this is not something that impact the gameplay greatly....

Edit : Plus i don't think your way should be the way i think how it is now is something logical

Good job presenting a valid counter point.....useless post.
.Eqho Jan 9, 2018 @ 12:03pm 
"Scaled stats based on strongest Pickaxe of same level" that is what it said, this is the way it is, i see nothing wrong with that....

What you want is mixed pickaxe stats just for your comfort...

PS : My wood pickaxe as 5% based critical so i guess at some point in prestige your pickaxe gain some crit% stats ...
blokkemblokkem Jan 9, 2018 @ 5:02pm 
Originally posted by .Eqho:
"Scaled stats based on strongest Pickaxe of same level" that is what it said, this is the way it is, i see nothing wrong with that....

What you want is mixed pickaxe stats just for your comfort...

PS : My wood pickaxe as 5% based critical so i guess at some point in prestige your pickaxe gain some crit% stats ...

So it doesn't bother you that at a lesser progressed "level" (your pre-prestige state) that you had more crit than you do at a higher, more progressed level? Look man, if you say "no" to that question then I'm going to chalk it up to you just fanboi-ing and/or trolling.

What needs to happen is that players aren't penalized for Prestiging. No one will convince me otherwise that, at best, this is just an unaddressed oversight on the developers part and, at worst, is just a terrible design choice. There is no way that a penalized crit rate for 80% of each new prestige is intentional.

And to be clear, I'm not saying critical % needs to keep increasing. I'm saying that the highest critical % chance you reach should always be preserved once it's achieved and then let the axe damage increase with each subsequent prestige and axe upgrade.
Last edited by blokkemblokkem; Jan 9, 2018 @ 5:07pm
haelsemikiro Jan 9, 2018 @ 10:26pm 
If they were to change the way crit % scaling works on rare pickaxes, they'd have to rebalance the crit gains on pickaxes so that instead of seeing a difference of 10% from the time you start a prestige until you finish one, the difference would be closer to 0.5. And even then that boost would happen near the end of the prestige (which would be completely ok since it'll carry over to the start of next). I'd prefer the current system vs. one where I wouldn't even see a 10% crit chance until Prestige 15-20ish.
While starting a new prestige with a low crit % feels bad, I think it allows for a greater sense of progression within a prestige run to watch that value climb each biome.
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Date Posted: Jan 8, 2018 @ 12:38am
Posts: 9