Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It shouldn't keep progressing, however, it should never drop. No game I have every played has penalized a player's damage output for progressing. See below.
It's absolutely something wrong. When you prestige, you should not be penalized for your ability to do damage. So with the rare pickaxes, the damage scales, but the game is so poorly implemented that they didn't take the time to realize that the critical % should stay the same as your highest attained pickaxe prior to the prestige.
For example, the CURRENT IMPLEMENTATION (all #'s are for example only):
Prior to prestige:
Axe #1: Dmg 5, Crit 2%
Axe #2: Dmg 7, Crit 3%
Axe #3: Dmg 9, Crit 4%
Axe #20: Dmg 40, Crit 12%
So by the end, your Rare Axe w/scaling takes on the properties of that highest attained Axe #20: Dmg 40, Crit 12%
After prestige and upgrading axe along the way:
Axe #1: Dmg 41, Crit 2%
Rare Axe w/scaling #1: Dmg 41, Crit 2% <---THIS IS A PROBLEM
Axe #2: Dmg 43, Crit 3%
Rare Axe w/scaling #1: Dmg 43, Crit 3% <---THIS IS A PROBLEM
Axe #3: Dmg 45, Crit 4%
Rare Axe w/scaling #1: Dmg 45, Crit 4% <---THIS IS A PROBLEM
Axe #20: Dmg 75, Crit 12%
Rare Axe w/scaling #1: Dmg 75, Crit 12% <---ONLY AT THIS POINT DO YOU FINALLY CATCH BACK UP. THE PRESTIGE IS BASICALLY OVER ALREADY!!!
You don't get back to the previously attained critical % chance until 20 axes into the prestige. Why is the player being penalized? The damage continues to step up as you upgrade axes, why would the critical % chance not just default to the highest attained crit % of the player's overall game? It needs to be overall game-specific, not prestige-specific.
MY RECOMMENDATION:
Prior to prestige:
Axe #1: Dmg 5, Crit 2%
Axe #2: Dmg 7, Crit 3%
Axe #3: Dmg 9, Crit 4%
Axe #20: Dmg 40, Crit 12%
So by the end your Rare Axe w/scaling takes on the properties of that highest attained Axe #20: Dmg 40, Crit 12%
After prestige and upgrading axe along the way:
Axe #1: Dmg 41, Crit 2%
Rare Axe w/scaling #1: Dmg 41, Crit 12% <---PROBLEM SOLVED
Axe #2: Dmg 43, Crit 3%
Rare Axe w/scaling #1: Dmg 43, Crit 12% <---PROBLEM SOLVED
Axe #3: Dmg 45, Crit 4%
Rare Axe w/scaling #1: Dmg 45, Crit 12% <---PROBLEM SOLVED
Your critical % chance should never drop below previously attained values, but there are so many things this game does wrong in regards to making the player feel progression satisfaction that I wouldn't be surprised if this was all intentional anyways.
Edit : Plus i don't think your way should be the way i think how it is now is something logical
Good job presenting a valid counter point.....useless post.
What you want is mixed pickaxe stats just for your comfort...
PS : My wood pickaxe as 5% based critical so i guess at some point in prestige your pickaxe gain some crit% stats ...
So it doesn't bother you that at a lesser progressed "level" (your pre-prestige state) that you had more crit than you do at a higher, more progressed level? Look man, if you say "no" to that question then I'm going to chalk it up to you just fanboi-ing and/or trolling.
What needs to happen is that players aren't penalized for Prestiging. No one will convince me otherwise that, at best, this is just an unaddressed oversight on the developers part and, at worst, is just a terrible design choice. There is no way that a penalized crit rate for 80% of each new prestige is intentional.
And to be clear, I'm not saying critical % needs to keep increasing. I'm saying that the highest critical % chance you reach should always be preserved once it's achieved and then let the axe damage increase with each subsequent prestige and axe upgrade.
While starting a new prestige with a low crit % feels bad, I think it allows for a greater sense of progression within a prestige run to watch that value climb each biome.