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To be clear, I've been scouring the internet and the forums for this strategy, so this isn't me figuring all of this out by myself.
For any who are curious, the general strategy is as follows:
-Check Foxy and Freddy often (as this theoretically slows him down).
-Close your right door and keep it closed for the rest of the night before Freddy disappears from your cameras.
-Pray Foxy charging your door doesn't sync up with your doors randomly opening.
A few things to note:
-Like I stated above, I tested a lot of different timings with testing Foxy. What I found to be the best way to slow him down (again, theoretically) was to check on him every five or six seconds. To be perfectly clear, this was me counting out "one thousand, two thousand, three thousand, etc" at a reasonable pace.
-The only way this is even possible is if you are very efficient with your power in the first half of the night before Freddy locks down your right-hand door. This means making sure to open your door right when whoever is at them leaves. A classic mistake is closing the doors as Bonnie or Chica is walking past. As far as I have been able to tell, this is a safe time to keep your doors open, and closing your door during it takes up valuable power.
-As obvious as it sounds, make sure you conserve power after Freddy demands your right door keeps closed. Remember, if you keep your right door closed, you don't have to check it with the light. It's a silly mistake, but an easy one to make if instinct from previous nights takes over.
-I have not tested this strategy yet. This is simply the little research I've scrapped together combined with some theory based on simple experiments.
Thanks again everyone who helped, and good luck to anyone who tries this night.
-Foxy lags. Checking Foxy by flipping the camera on and off him for any length of time does less than nothing to slow him as far as I can tell. However, this is not always apparent. It can sometimes appear to work if the player flips to foxy and doesn't remain for long enough, as Foxy's camera will appear to stay at the same phase. For example, if the player flips on and off of Foxy's camera early enough, he will appear to stay with the curtain closed (phase 1) while, in reality, he will most likely be creeping out (phase 2 or 3). This can make him appear to jump phases, seeming to go from phase 1 to phase 3 or charging instantaneously. Because of this...
-It's best to mostly keep the camera on Foxy. This will minimize this "lag" and allow you ample time to plan for him inevitably charging your left door. It may not be 100% accurate (I've heard of some getting jumpscared while Foxy still appears in the cove) but it's certainly helpful.
-Freddy will not immediately kill you when he reaches the end of the right hallway. If you find yourself struggling to meet power needs, keeping the door open for another few seconds could get you to the finish line.
-You can see Bonnie without the door light. If you physically turn your head to the left, you can see Bonnie's shape in the doorway without shining your light, meaning you theoretically never have to use your left door light. You can also see Bonnie's feet while he walks past you. You cannot see Chica's outline when she is at your door, but you can see her elbow. Speaking of Bonnie and Chica walking past the office, that brings me to my next point.
-Bonnie will attack if the light flashes on him during his walk cycle. Yes, I know this has been said before, but there are important points to note. Bonnie's walking animation has a certain small window where he will attack the player if the light is on him. Keep in mind that when your doors randomly open and close, the event will always end with your left door light toggling. If it toggles during Bonnie's window of aggression without the door closing, it's game over.
-Freddy's jumpscare conditions are odd. Some runs, I've been able to open the door for short periods of time after Freddy disappears from the end of the hallway without any retribution. Other runs, the door would be closed since Freddy vanished from the right hallway and he'll jumpscare me because of the random door opening event. I have two theories to explain this. 1. Freddy has a timer for how long the door remains open while he's disappeared, counting down from some unknown number, jumpscaring the player when it reaches zero. 2. Freddy acts like he did in the original FNAF 1, only he turns invisible after disappearing from the end of the hallway.
-Foxy will charge you three times on Night 5. Every run that I've had, Foxy's timing has been basically the same. First, he will charge at 1 AM, then at 3 AM, and finally at 5 AM, give or take a couple seconds.
-Foxy does not leave your door the instant his sound stops. When Foxy charges your door, allow an additional half a second or full second before opening. Being too hasty to open your door has led to many untimely deaths.
As of writing this post, I still have not beaten Night 5. The closest I've gotten is 5AM. I managed to have around 10%-20% power, but Foxy's drain combined with the extended time he spends at the door led to a jumpscare, as Foxy was still at my door when the power went out. I've had at least two runs following a pattern similar to this. Once I finally beat Night 5, I'll update once again with specifics.
Your victory is dependent on managing Foxy, but Freddy is just as important. DO NOT KEEP YOUR RIGHT DOOR DOWN. When Freddy vanishes from 4B (the end of the hallway) it is mainly a visual glitch. He is still there. It is safe to open your doors for around twelve seconds after each time Freddy laughs as long as Chica isn't there. This was the only way I had enough power to win.
Good luck to everyone who has to play this prepatch. I emailed SteelWool, and they replied saying they are working on tweaks to these problems for the patch out next week.