FIVE NIGHTS AT FREDDY'S: HELP WANTED

FIVE NIGHTS AT FREDDY'S: HELP WANTED

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Rastabon May 29, 2019 @ 10:28am
FNAF 1 Night 5 Strategies and Tips
No matter what I do, I cannot work with Foxy on Night 5 of FNAF 1. I have used every timing solution that has been given to me, but none seem to work. It has gotten to the point that I am- out loud- counting out "Mississippi"'s. If I do any less than four, he comes out faster than if I had done nothing. If I do more than seven, he still syncs up with the random door openings and I die. If I hit the sweet spot of around four-to-five, he seems to stay still for a bit, then jumps from stage one (closed curtain) all the way to stage three (about to charge). No matter the rate at which I check, however, he almost always charges at one PM and three PM, and if the doors don't open by random chance Freddy kills me the moment my right opens of my own volition.

For the sake of complete clarity, I am using a PS4. If anyone has any strategies, tips, or explanations please let me know.
Last edited by Rastabon; May 30, 2019 @ 7:04am
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Showing 1-8 of 8 comments
Myriadfall May 29, 2019 @ 2:05pm 
Simply always watch him, and just pray that he doesnt get sent over when the doors do that thing. I spent at least 4 hours because of him
dj_doesnt_care May 29, 2019 @ 3:16pm 
Sorry to say it but night 5 is completely luck based and freddy also can't be stopped like he could in the original idk if this is a bug or poor game design but I gave up and moved onto other scenarios within the game :/
Sire May 29, 2019 @ 3:48pm 
I had this issue with Foxy even in the original game, poor luck and you're SOL. It sucks. Hearing that it's worse here sucks. Also what's this about Freddy being unstoppable?
Rastabon May 29, 2019 @ 5:43pm 
Thanks for your replies. It looks like the consensus is the same: the only way to beat night 5 is to use a specific strategy and to be very lucky.
To be clear, I've been scouring the internet and the forums for this strategy, so this isn't me figuring all of this out by myself.

For any who are curious, the general strategy is as follows:

-Check Foxy and Freddy often (as this theoretically slows him down).
-Close your right door and keep it closed for the rest of the night before Freddy disappears from your cameras.
-Pray Foxy charging your door doesn't sync up with your doors randomly opening.

A few things to note:

-Like I stated above, I tested a lot of different timings with testing Foxy. What I found to be the best way to slow him down (again, theoretically) was to check on him every five or six seconds. To be perfectly clear, this was me counting out "one thousand, two thousand, three thousand, etc" at a reasonable pace.
-The only way this is even possible is if you are very efficient with your power in the first half of the night before Freddy locks down your right-hand door. This means making sure to open your door right when whoever is at them leaves. A classic mistake is closing the doors as Bonnie or Chica is walking past. As far as I have been able to tell, this is a safe time to keep your doors open, and closing your door during it takes up valuable power.
-As obvious as it sounds, make sure you conserve power after Freddy demands your right door keeps closed. Remember, if you keep your right door closed, you don't have to check it with the light. It's a silly mistake, but an easy one to make if instinct from previous nights takes over.
-I have not tested this strategy yet. This is simply the little research I've scrapped together combined with some theory based on simple experiments.

Thanks again everyone who helped, and good luck to anyone who tries this night.
One extra thing to point out is that, as stated in the previous comment, Bonnie and Chica don't attack you when they are walking past your door and you don't need to close your door. However, there is one extremely major exception to this rule: If your light is on while they are walking past your door (and I mean the door area, if they are still in the window you should be fine) they will actually turn towards you and attack you. This shouldn't be an issue in most scenarios, but you should keep it in mind because it can get you killed.
Rastabon May 30, 2019 @ 6:39pm 
I've spent another hour fighting against Night 5, and I've noticed a few additional tidbits to add here.

-Foxy lags. Checking Foxy by flipping the camera on and off him for any length of time does less than nothing to slow him as far as I can tell. However, this is not always apparent. It can sometimes appear to work if the player flips to foxy and doesn't remain for long enough, as Foxy's camera will appear to stay at the same phase. For example, if the player flips on and off of Foxy's camera early enough, he will appear to stay with the curtain closed (phase 1) while, in reality, he will most likely be creeping out (phase 2 or 3). This can make him appear to jump phases, seeming to go from phase 1 to phase 3 or charging instantaneously. Because of this...
-It's best to mostly keep the camera on Foxy. This will minimize this "lag" and allow you ample time to plan for him inevitably charging your left door. It may not be 100% accurate (I've heard of some getting jumpscared while Foxy still appears in the cove) but it's certainly helpful.
-Freddy will not immediately kill you when he reaches the end of the right hallway. If you find yourself struggling to meet power needs, keeping the door open for another few seconds could get you to the finish line.
-You can see Bonnie without the door light. If you physically turn your head to the left, you can see Bonnie's shape in the doorway without shining your light, meaning you theoretically never have to use your left door light. You can also see Bonnie's feet while he walks past you. You cannot see Chica's outline when she is at your door, but you can see her elbow. Speaking of Bonnie and Chica walking past the office, that brings me to my next point.
-Bonnie will attack if the light flashes on him during his walk cycle. Yes, I know this has been said before, but there are important points to note. Bonnie's walking animation has a certain small window where he will attack the player if the light is on him. Keep in mind that when your doors randomly open and close, the event will always end with your left door light toggling. If it toggles during Bonnie's window of aggression without the door closing, it's game over.
-Freddy's jumpscare conditions are odd. Some runs, I've been able to open the door for short periods of time after Freddy disappears from the end of the hallway without any retribution. Other runs, the door would be closed since Freddy vanished from the right hallway and he'll jumpscare me because of the random door opening event. I have two theories to explain this. 1. Freddy has a timer for how long the door remains open while he's disappeared, counting down from some unknown number, jumpscaring the player when it reaches zero. 2. Freddy acts like he did in the original FNAF 1, only he turns invisible after disappearing from the end of the hallway.
-Foxy will charge you three times on Night 5. Every run that I've had, Foxy's timing has been basically the same. First, he will charge at 1 AM, then at 3 AM, and finally at 5 AM, give or take a couple seconds.
-Foxy does not leave your door the instant his sound stops. When Foxy charges your door, allow an additional half a second or full second before opening. Being too hasty to open your door has led to many untimely deaths.

As of writing this post, I still have not beaten Night 5. The closest I've gotten is 5AM. I managed to have around 10%-20% power, but Foxy's drain combined with the extended time he spends at the door led to a jumpscare, as Foxy was still at my door when the power went out. I've had at least two runs following a pattern similar to this. Once I finally beat Night 5, I'll update once again with specifics.
Last edited by Rastabon; May 30, 2019 @ 6:47pm
J!t May 30, 2019 @ 6:57pm 
Same, Freddy is pretty weird, i close the right door with perfect timing (or at least the fastest i can close) than open a few seconds later after his sound que ends. Yet he still gets me.
Rastabon May 31, 2019 @ 2:49pm 
Ok, I've finally beat Night 5. I'm creating a new post to outline the specifics called "How to Beat FNAF 1 Night 5", but I'll say the general strategy here.

Your victory is dependent on managing Foxy, but Freddy is just as important. DO NOT KEEP YOUR RIGHT DOOR DOWN. When Freddy vanishes from 4B (the end of the hallway) it is mainly a visual glitch. He is still there. It is safe to open your doors for around twelve seconds after each time Freddy laughs as long as Chica isn't there. This was the only way I had enough power to win.

Good luck to everyone who has to play this prepatch. I emailed SteelWool, and they replied saying they are working on tweaks to these problems for the patch out next week.
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Date Posted: May 29, 2019 @ 10:28am
Posts: 8