FIVE NIGHTS AT FREDDY'S: HELP WANTED

FIVE NIGHTS AT FREDDY'S: HELP WANTED

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Veeti Jun 12, 2019 @ 11:14am
what vr controllers work with this game
hey i am planning to buy vr set just for this game and i was thinkin that does this game need like specific controller type or idk
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Showing 1-9 of 9 comments
Veeti Jun 12, 2019 @ 11:14am 
tbh i dont know anything about vr
Tatters Jun 12, 2019 @ 11:18am 
It can be played on Oculus Rift, HTC Vive, PSVR, Windows Mixed Reality, and at some point down the line it will get support for the Oculus Quest.
Mirage Jun 12, 2019 @ 11:20am 
depends on what system you get it on and they are listed on the store page but I'll save you the time
PS4: PSVR
PC: Oculus Rift, HTC Vive, Windows Mixed Reality
Stopit Jun 12, 2019 @ 11:21am 
The game works with PSVR, WMR, Vive and Oculus headsets. You'll need the controllers that are bundled with these to be able to play. Apparently PSVR might(?) work with the regular ps4 dualshock controllers but idk.
Most VR requires base stations needed to be drilled into walls for best placement. If it's your first I recommend the Oculus Rift S, one of the cheapest yet still very high quality on par with headsets that cost more than a grand. It also doesn't have base stations meaning no drilling in the walls.
With VR, I recommend testing your PC out first to see if it's suitable (there's a steam app for that and I think there's an Oculus one on their website as well).
If you're planning on getting a headset make sure your pc has the correct ports. Oculus Rift S for example needs one display port and one usb 3.0 port but others can require quite a few connections (especially ones with base stations).
Silamon Jun 12, 2019 @ 11:37am 
Originally posted by Stopit:
The game works with PSVR, WMR, Vive and Oculus headsets. You'll need the controllers that are bundled with these to be able to play. Apparently PSVR might(?) work with the regular ps4 dualshock controllers but idk.
Most VR requires base stations needed to be drilled into walls for best placement. If it's your first I recommend the Oculus Rift S, one of the cheapest yet still very high quality on par with headsets that cost more than a grand. It also doesn't have base stations meaning no drilling in the walls.
With VR, I recommend testing your PC out first to see if it's suitable (there's a steam app for that and I think there's an Oculus one on their website as well).
If you're planning on getting a headset make sure your pc has the correct ports. Oculus Rift S for example needs one display port and one usb 3.0 port but others can require quite a few connections (especially ones with base stations).
You don't have to drill holes in the walls for the base stations, I bought some photography light stands to mount them on so I can put the stuff away when I am not using it.

Honestly though I have been real tempted to get the Rift S just so it would be easier to setup. I have a rift now.
Stopit Jun 12, 2019 @ 11:43am 
Originally posted by Silamon:
You don't have to drill holes in the walls for the base stations, I bought some photography light stands to mount them on so I can put the stuff away when I am not using it.

Honestly though I have been real tempted to get the Rift S just so it would be easier to setup. I have a rift now.

I know you don't have to drill them into the wall, but it also depends on how the room is setup. I didn't want to splash out any more cash for stands for a space I didn't have the room to set them up in. Also, I found tracking issues using Vive when going near walls/curtain because I couldn't have the base stations in the right positions while with inside-out tracking I've had no issues apart from the occasional hiccup that takes a second for the hands to start moving again.

All in all tho I do recommend the Rift S, but if you already got a VR system you're happy with it might not be worth taking down the base stations and such if that's the only issue (and the Oculus Rift S doesn't offer a wireless option with the same tech, yet).
Silamon Jun 12, 2019 @ 11:51am 
Originally posted by Stopit:
Originally posted by Silamon:
snip.

I know you don't have to drill them into the wall, but it also depends on how the room is setup. I didn't want to splash out any more cash for stands for a space I didn't have the room to set them up in. Also, I found tracking issues using Vive when going near walls/curtain because I couldn't have the base stations in the right positions while with inside-out tracking I've had no issues apart from the occasional hiccup that takes a second for the hands to start moving again.

All in all tho I do recommend the Rift S, but if you already got a VR system you're happy with it might not be worth taking down the base stations and such if that's the only issue (and the Oculus Rift S doesn't offer a wireless option with the same tech, yet).
I just wanted to point it out since your post implied you would, and the OP is someone who doesn't seem to know much about vr yet.

I live in an apartment and they dont allow us to put holes in the wall, so I have to use the stands and pull them out every time I want to get on vr. Which ends up meaning I don't get on it as often as I would like, the S would make setup a lot easier.
As far as the wireless tech, last I heard the rift and vive wireless stuff did not work very well (while also costing almost as much as the headset itself). Has that changed recently? I will admit I havn't bothered looking at that in a good while.
Last edited by Silamon; Jun 12, 2019 @ 11:53am
Stopit Jun 12, 2019 @ 11:59am 
Originally posted by Silamon:
I just wanted to point it out since your post implied you would, and the OP is someone who doesn't seem to know much about vr yet.

I live in an apartment and they dont allow us to put holes in the wall, so I have to use the stands and pull them out every time I want to get on vr. Which ends up meaning I don't get on it as often as I would like, the S would make setup a lot easier.
As far as the wireless tech, last I heard the rift and vive wireless stuff did not work very well (while also costing almost as much as the headset itself). Has that changed recently? I will admit I havn't bothered looking at that in a good while.

Fair enough I understand. I've never been a person who had a problem with the wire so idk about the wireless tech side, it's still definitely vastly lower quality with wireless but the quality drop is less so than the wireless option for Oculus which is a different headset altogether, worse hardware/graphics. The point is tho at least with original Oculus you had the option with 3rd party product for wireless vs buying a new headset with different games and such.
I'd say Rift S may actually be worthwhile in your situation since it is just a put on the headset deal instead of requiring additional setup each time. I hope more products like it come in the future but it seems only few actually care about not having base stations :/.
On PS4, it can be played with a normal controller and the PS Move controllers. PC, pretty much any popular ones.
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Date Posted: Jun 12, 2019 @ 11:14am
Posts: 9