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And if HW is canon, then it's kinda confusing. Somehow Fazbear Entertainment knows about a character who only canonically exists in some kind of hell/purgatory (Nightmarionne), Digital Consciousness transference is a thing now, (and I find it kinda annoying that everyone was so against the idea of the illusion disks being canon, but the same people have absolutely no problem with digital consciousness transference, and are perfectly fine with it being canon, despite it being a much dumber concept, and one that doesn't really belong in FNaF) and whether Malhare/Glitchtrap is an AI based off William Afton, or William Afton's soul doesn't really matter, cause if HW is canon, then we basically have the generic child killer back, making Henry's sacrifice completely pointless.
so, y'know, I kinda hate the idea of HW being canon. If we get any more canon games, they should be set far in the future, long after FFPS, and we should get a new villain with actual motives this time. And no ♥♥♥♥♥♥♥♥♥ like digital consciousness transference that can make any of the characters completely immortal. At least Remnant was able to be destroyed with fire, whereas the whole digital consciousness transference thing has no weakness at all
The way I see it, Afton was FNaF's Dio, and FFPS was FNaF's Stardust Crusaders. The end of his story. What we need now is a new villain, and a new cast of characters. We need FNaF's Yoshikage Kira, or FNaF's Diavolo. A new villain for a new part of the story. Cause reusing the same villain over and over again, after he was supposed to be killed off for good is very disappointing from a story-telling point of view. Especially if you're literally ruining the story's perfect ending to do it.
also: if william is Dio, does that make the funtimes the Pillar Men? (i mean pillar men as in: a group of bad guys that take center stage until we get back to the real main villain)
Anyways, I think the lore of FNaF after the first few games hasn't been done the greatest. ♥♥♥♥ it, I'll count this as a no-judgement zone and throw out the strong adjectives, it's been really bad. There have been dozens upon dozens of rabbit-holes of lore with the new games that have been created, in unnecessarily confusing and argument-inducing tiny pieces of evidence that could each mean a million different things, because of how many other cryptic tiny pieces of evidences there are to contradict them. And Sister Location was where ♥♥♥♥ really hit the fan, with a complete new trail of storyline that had no reason to be added whatsoever, and did nothing to build off of the main plot properly.
Adding this many story elements with nothing that ties it together leads to a very confusing and watered down experience, and with so many things happening at once, it's impossible to theorize about anything because there are going to be a thousand other details 5 games ago that contradict it. And the main part that ties this plot together, William, doesn't even have a proper backstory, or much solid information at all, to be honest, hurting the rest of the lore relying on it even more. You need a story that sticks to and expands on one idea/topic, refrain from creating a bunch of cryptic rabbit holes of lore that don't synergize with the rest of the story, and maintain an interesting and well-tied together storyline in the process.
Quick little rant I had and decided to post spontaneously. Dunno if I made it seem like I'm angry about this from the tone I set (I'm not), but I had to put this out there.