PlataGO!

PlataGO!

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Comprehensive list of all PlataGo! features
For people who haven’t bought PlataGo, or those on the fence about buying, please have a look at this comprehensive list/categorisation of CURRENT early access features. I hope this encourages more people to give this a go. It’s very feature packed in current build. Seeing a massive list like this, to me, is impressive - the dev team have done a superb job so far. Thanks so much to everyone involved.

The greater the ongoing customer support - the longer sustained development will hopefully continue - meaning more features in future :)

Here we go…!

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Visual themes

10 varied console/computer visual themes - from throughout gaming history. Nostalgia overload.

-ZX Spectrum
-C64
-Gameboy
-NES
-AppleII
-Amiga
-SNES
-Modern
-SciFi horror
-Minimal

Basic level settings

-Gravity customisation
-HUD – score, time limit up or countdown, gems, health
-Three world layers – Front, world, back
-Parallax scrolling for near/far background
-Auto-scrolling – vertical/horizontal

Game creation

-Ability to link individual levels to make a game
-Ability to save progress in said game (Eg - If player completes level 2, player progress is saved there)
-Name, save, and share levels/games on Steam workshop

Player customisation

-Choose from default boy or girl player
-Basic jump power
-Variable jump height
-Double/triple jump
-Wall jump
-Wall friction
-Horizontal air friction
-Vertical air friction
-Ground friction
-Air Responsiveness
-Ground Responsiveness
-Health
-Player hit box size
-Stomp on enemies
-Diagonal shooting

Static Terrain

-Various Blocks
-Various columns – including pipes
-Natural earthy looking terrain
-Slopes
-Foliage – trees and bushes
-Fences
-Ladders

Dynamic terrain

-Moving platforms
-Drop blocks
-Bounce blocks
-Collapsing blocks
-Destructible blocks
-Invisible blocks
-Movable objects – bookcases, chests, cans, boxes
-Trampoline
-EXIT doors for travelling between levels in a game etc.
-Gravity flip pads allowing walking/playing on ceilings and walls!
-Unlockable doors via key cards
-Cannons for shooting/thrusting player to big heights
-Various teleporters – these can take you to new regions
-Informative signs and NPCs - that can offer written hints etc
-Switches - that can now pretty much switch anything in the game. Great for environmental puzzles. Eg – use a switch to reveal or remove a bridge/wall/enemy.
-Special block – hit a special block and treasure/items pop out.
-Checkpoints

Dynamic Environmental Hazards

-Buzz saws – moving or unmoving.
-Spikes – moving or unmoving
-Fire
-Electricity beams
-Laser beams
-Water
-Lava
-Acid drips
-Rotating blades
-Spitting Lava balls
-Turrets – that shoot arrows

Enemies

Multiple enemies that can...
-fly
-walk
-shoot
-bounce.
-respawn if you wish for them to do so.

You may give shooting settings to traditionally non-shooting enemies too. Shooting enemies are immensely customisable. You may give all enemies varied shot speed, rounds/volleys, health etc.

Weapons

9 long range weapons
-Pistol
-Fireball
-Hammer
-Boomerang
-Grenade
-Laser
-Rocket
-Ninja star
-Flamethrower
-There are various recoil settings. Vary your shot speed, damage etc.

Pickups

-Jetpack
-Bubble (to float around in)
-Enemy ‘stomp’ potion
-Time controller – to slow or speed up tangible play speed.
-Bomb
-Mine
-Heart/health replenishment.

Collectables used for scoring

-Gems (also one means of opening an EXIT door)
-Coins

Customised art/MODS

-Using a separate pixel art editor, create your own sprites and import them into PlataGo. There has been NO official word on whether a DEFINITE sprite editor is coming. It may come, but may not.
-There are, however, 47 asset packs in the workshop. So dive in and subscribe to any of the ones you like. There’s a massive supply of mods to mess around with, before the need to make any of your own.

Current playable content/Steam workshop content

-20 Super Icon levels
-288 community levels
-76 games
-47 art assets

That’s my list/attempt at categorising everything I’ve seen/used over the last months. The stuff above is all in game RIGHT NOW, not stuff yet to come. I may have missed something, but this is pretty much everything. PlataGo is a huge editor/game. I hope some of you jump on board soon, so the community can grow. Don’t miss out on the current early access price. Don’t miss out on an already beefy game.
Last edited by Mr Run and Jump; Nov 5, 2018 @ 2:42pm
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Showing 1-4 of 4 comments
Bobby Bobert Sep 7, 2018 @ 3:06pm 
Also, if you buy it now, you can make suggestions to the developers. Some of my own suggestions have been implemented and many other users have had their ideas implemented too!
takratzer Sep 7, 2018 @ 10:17pm 
Please add boss battles.
Harwood Oct 27, 2018 @ 9:07am 
Coming from the days of a Gameboy and then onto an Amiga (500 then 1200) ... I love this, I can't wait to see what future updates bring. Spent many hours on Deluxe Paint and Protracker, custom graphics and sounds coming up!
Last edited by Harwood; Oct 27, 2018 @ 9:08am
blavkm Mar 3, 2019 @ 8:59am 
You planned to insert standalone export? :bbrage:
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Showing 1-4 of 4 comments
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