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Barbarians will defend a ranger guild more readily than attack flag and since it has move camp I can put it right on top of a dragon lair to get fast results
Other buildings don't have move camp but gnomes can almost do as good in using far away building a right on top of monster lairs to attract people.
Or simple gnomes + warrior guild, you can delete an old one after construction which instantly reassigns all members to new one where you call to arms for an offensive teleport ( more unique in southern quests where the sorcerer's abode gate spell doesn't exist)
Great insight as always from all 3 of you. That is a really weird one abut the Wizard protecting the tax collectors? But also awesome at the same time if they are being hunted down by rival kingdoms or such. Had no idea about Monk and Wizard Synergy either.
@PeachJelly - It does seem like that doesn't it? They aggressively go after anything that stands in their way. But it also seems like they destroy things with such ease they end up bunching together to kill whatever is remaining left because of how powerful the unit is.
@Reality - That is a pretty insane find with you about the Ranger building. They really do have insane synergy it seems like. Only thing I don't like is the Rangers take a longer time to reveal the map when you go barbs with rangers.
Speaking of gnomes.... it always bothered me how they will working on repairing/building a building RIGHT away when you just recruit them seconds after, but when they have been recruited for a while they take much longer to come out of their hovels to work on a building. Luckily they build fast.
Good catch by you. I was aware of this before but it completely slipped my mind. Very underrated synergy.
Nice input and response. The way to get a healer to work with chaos is from the embassies right?
Lol very true